Core/Gossip: Remove support for npc_gossip table (DEPRECATED).
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@@ -14196,52 +14196,6 @@ void Player::SendPreparedQuest(uint64 guid)
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}
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}
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}
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// multiply entries
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else
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{
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QEmote qe;
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qe._Delay = 0;
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qe._Emote = 0;
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std::string title = "";
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// need pet case for some quests
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Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
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if (pCreature)
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{
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uint32 textid = GetGossipTextId(pCreature);
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GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
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if (!gossiptext)
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{
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qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
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qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
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title = "";
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}
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else
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{
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qe = gossiptext->Options[0].Emotes[0];
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if (!gossiptext->Options[0].Text_0.empty())
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{
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title = gossiptext->Options[0].Text_0;
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int loc_idx = GetSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textid))
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sObjectMgr->GetLocaleString(nl->Text_0[0], loc_idx, title);
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}
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else
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{
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title = gossiptext->Options[0].Text_1;
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int loc_idx = GetSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textid))
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sObjectMgr->GetLocaleString(nl->Text_1[0], loc_idx, title);
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}
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}
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}
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PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
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}
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}
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bool Player::IsActiveQuest(uint32 quest_id) const
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