*Add forgotten line to Unit::Update
--HG-- branch : trunk
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@@ -3292,6 +3292,8 @@ void Unit::_UpdateSpells( uint32 time )
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++i;
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++i;
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}
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}
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_DeleteAuras();
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if(!m_gameObj.empty())
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if(!m_gameObj.empty())
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{
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{
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std::list<GameObject*>::iterator ite1, dnext1;
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std::list<GameObject*>::iterator ite1, dnext1;
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