[7214] Phase system continue development - Commands and fixes.

* Fixed creature/gameobject save from game (used in commands code only)
    * Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
      for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
      In creature/gameobject case change saved in DB.
    * Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
      (work for objects loaded in game in command time).

Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-01 16:46:57 -06:00
parent cd0071ae62
commit 05c07aa74a
8 changed files with 165 additions and 5 deletions
+4
View File
@@ -185,6 +185,7 @@ class ChatHandler
bool HandleModifyHonorCommand (const char* args);
bool HandleModifyRepCommand(const char* args);
bool HandleModifyArenaCommand(const char* args);
bool HandleModifyPhaseCommand(const char* args);
bool HandleModifyGenderCommand(const char* args);
bool HandleNpcAddCommand(const char* args);
@@ -200,6 +201,7 @@ class ChatHandler
bool HandleNpcSayCommand(const char* args);
bool HandleNpcSetModelCommand(const char* args);
bool HandleNpcSetMoveTypeCommand(const char* args);
bool HandleNpcSetPhaseCommand(const char* args);
bool HandleNpcSpawnDistCommand(const char* args);
bool HandleNpcSpawnTimeCommand(const char* args);
bool HandleNpcTameCommand(const char* args);
@@ -326,6 +328,7 @@ class ChatHandler
bool HandleTargetObjectCommand(const char* args);
bool HandleDelObjectCommand(const char* args);
bool HandleMoveObjectCommand(const char* args);
bool HandleGOPhaseCommand(const char* args);
bool HandleTurnObjectCommand(const char* args);
bool HandleObjectStateCommand(const char* args);
bool HandlePInfoCommand(const char* args);
@@ -505,6 +508,7 @@ class ChatHandler
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
uint32 extractSpellIdFromLink(char* text);
uint64 extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false);