*Always remove riding aura when exit vehicle.
*Other misc changes. --HG-- branch : trunk
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@@ -1495,7 +1495,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except=NULL, bool negative = true, bool positive = true);
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void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);
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void RemoveSpellsCausingAura(AuraType auraType);
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void RemoveRankAurasDueToSpell(uint32 spellId);
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bool RemoveNoStackAurasDueToAura(Aura *Aur);
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void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = NULL);
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