Core/DataStores:

-dropped dbcstring/db2string, use simple nonconstant char* (will be useable when loading custom data from db to dbc)
-fixed most dbc string related errors (you can now turn on logging)
This commit is contained in:
Rat
2011-11-24 13:43:41 +01:00
parent d171f41e01
commit 05880cc748
18 changed files with 130 additions and 148 deletions
@@ -618,7 +618,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (itemRandProp)
{
DBCString temp = itemRandProp->nameSuffix;
char* temp = itemRandProp->nameSuffix;
//char* temp = itemRandProp->nameSuffix;
// dbc local name
+16 -31
View File
@@ -165,7 +165,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
return true;
}
inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const *locale, DBCString suffixStrings) const
inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const *locale, char* suffixStrings) const
{
std::stringstream ss;
if (locale == NULL || index >= locale->Name.size())
@@ -181,7 +181,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
{
ChatLink::ValidateName(buffer, context);
DBCString suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL);
char* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL);
bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer);
if (!res)
@@ -304,30 +304,21 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
return false;
}
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
uint32 skillLineNameLength = strlen(skillLine->name);
if (skillLineNameLength > 0 && strncmp(skillLine->name, buffer, skillLineNameLength) == 0)
{
uint32 skillLineNameLength = strlen(skillLine->name[i]);
if (skillLineNameLength > 0 && strncmp(skillLine->name[i], buffer, skillLineNameLength) == 0)
{
// found the prefix, remove it to perform spellname validation below
// -2 = strlen(": ")
uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2;
memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1);
}
// found the prefix, remove it to perform spellname validation below
// -2 = strlen(": ")
uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2;
memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1);
}
}
bool res = false;
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
if (*_spell->SpellName[i] && strcmp(_spell->SpellName[i], buffer) == 0)
{
res = true;
break;
}
if (*_spell->SpellName && strcmp(_spell->SpellName, buffer) == 0)
return true;
if (!res)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
return res;
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
return false;
}
// |color|Hachievement:achievement_id:player_guid:0:0:0:0:0:0:0:0|h[name]|h|r
@@ -379,17 +370,11 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
{
ChatLink::ValidateName(buffer, context);
bool res = false;
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
if (*_achievement->name[i] && strcmp(_achievement->name[i], buffer) == 0)
{
res = true;
break;
}
if (*_achievement->name && strcmp(_achievement->name, buffer) == 0)
return true;
if (!res)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
return res;
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
return false;
}
// |color|Htrade:spell_id:cur_value:max_value:player_guid:base64_data|h[name]|h|r
+1 -1
View File
@@ -61,7 +61,7 @@ public:
virtual bool ValidateName(char* buffer, const char* context);
protected:
std::string FormatName(uint8 index, ItemLocale const* locale, DBCString suffixStrings) const;
std::string FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const;
ItemTemplate const* _item;
int32 _data[8];
+2 -2
View File
@@ -480,7 +480,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
if (areaEntry)
{
int loc = GetSessionDbcLocale ();
std::string name = areaEntry->area_name[loc];
std::string name = areaEntry->area_name;
if (name.empty())
continue;
@@ -492,7 +492,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
if (loc == GetSessionDbcLocale ())
continue;
name = areaEntry->area_name[loc];
name = areaEntry->area_name;
if (name.empty ())
continue;
+3 -3
View File
@@ -566,7 +566,7 @@ bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
const FactionState& faction = itr->second;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
char const* factionName = factionEntry ? factionEntry->name : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
@@ -1007,7 +1007,7 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
if (titleInfo)
{
int loc = GetSessionDbcLocale();
std::string name = titleInfo->name[loc];
std::string name = titleInfo->name;
if (name.empty())
continue;
@@ -1079,7 +1079,7 @@ bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = titleInfo->name[loc];
std::string name = titleInfo->name;
if (name.empty())
continue;
+6 -6
View File
@@ -846,7 +846,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
if (set)
{
int loc = GetSessionDbcLocale();
std::string name = set->name[loc];
std::string name = set->name;
if (name.empty())
continue;
@@ -919,7 +919,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
if (skillInfo)
{
int loc = GetSessionDbcLocale();
std::string name = skillInfo->name[loc];
std::string name = skillInfo->name;
if (name.empty())
continue;
@@ -1006,7 +1006,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char *args)
if (spellInfo)
{
int loc = GetSessionDbcLocale();
std::string name = spellInfo->SpellName[loc];
std::string name = spellInfo->SpellName;
if (name.empty())
continue;
@@ -1393,7 +1393,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
std::string name = factionEntry->name;
if (name.empty())
continue;
@@ -1491,7 +1491,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
if (nodeEntry)
{
int loc = GetSessionDbcLocale();
std::string name = nodeEntry->name[loc];
std::string name = nodeEntry->name;
if (name.empty())
continue;
@@ -2415,7 +2415,7 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
AuraApplication const* aurApp = itr->second;
Aura const* aura = aurApp->GetBase();
char const* name = aura->GetSpellInfo()->SpellName[GetSessionDbcLocale()];
char const* name = aura->GetSpellInfo()->SpellName;
std::ostringstream ss_name;
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
+5 -5
View File
@@ -81,11 +81,11 @@ struct ItemSparseEntry
int32 SpellCategory[MAX_ITEM_PROTO_SPELLS]; // 85 - 89
int32 SpellCategoryCooldown[MAX_ITEM_PROTO_SPELLS]; // 90 - 94
uint32 Bonding; // 95
DB2String Name; // 96
DB2String Name2; // 97
DB2String Name3; // 98
DB2String Name4; // 99
DB2String Description; // 100
char* Name; // 96
char* Name2; // 97
char* Name3; // 98
char* Name4; // 99
char* Description; // 100
uint32 PageText; // 101
uint32 LanguageID; // 102
uint32 PageMaterial; // 103
+1 -1
View File
@@ -738,7 +738,7 @@ char const* GetPetName(uint32 petfamily, uint32 dbclang)
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if (!pet_family)
return NULL;
return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
return pet_family->Name ? pet_family->Name : NULL;
}
SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, uint32 effect)
+79 -79
View File
@@ -44,14 +44,14 @@ struct AchievementEntry
int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
int32 mapID; // 2 -1=none
//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
DBCString name; // 4
//DBCString description; // 5
char* name; // 4
//char* description; // 5
uint32 categoryId; // 6
uint32 points; // 7 reward points
//uint32 OrderInCategory; // 8
uint32 flags; // 9
//uint32 icon; // 10 icon (from SpellIcon.dbc)
//DBCString reward; // 11
//char* reward; // 11
uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias)
uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias)
};
@@ -60,7 +60,7 @@ struct AchievementCategoryEntry
{
uint32 ID; // 0
uint32 parentCategory; // 1 -1 for main category
//DBCString name; // 2
//char* name; // 2
//uint32 sortOrder; // 3
};
@@ -532,7 +532,7 @@ struct AreaTableEntry
uint32 flags; // 4, unknown value but 312 for all cities
// 5-9 unused
int32 area_level; // 10
DBCString area_name; // 11
char* area_name; // 11
uint32 team; // 12
// 13-19 unknown
//uint32 unk20; // 20 4.0.0
@@ -569,8 +569,8 @@ struct AreaPOIEntry
uint32 mapId; //14
//uint32 val1; //15
uint32 zoneId; //16
//DBCString name; //17 - name
//DBCString name2; //18 - name2
//char* name; //17 - name
//char* name2; //18 - name2
uint32 worldState; //19
//uint32 val2; //20
//uint32 unk; //21
@@ -605,7 +605,7 @@ struct AuctionHouseEntry
uint32 faction; // 1 id of faction.dbc for player factions associated with city
uint32 depositPercent; // 2 1/3 from real
uint32 cutPercent; // 3
//DBCString name; // 4
//char* name; // 4
};
struct BankBagSlotPricesEntry
@@ -618,7 +618,7 @@ struct BarberShopStyleEntry
{
uint32 Id; // 0
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
//DBCString name; // 2 m_DisplayName_lang
//char* name; // 2 m_DisplayName_lang
//uint32 unk_name; // 3 m_Description_lang
//float CostMultiplier; // 4 m_Cost_Modifier
uint32 race; // 5 m_race
@@ -632,7 +632,7 @@ struct BattlemasterListEntry
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
//uint32 canJoinAsGroup; // 10 (0 or 1)
DBCString name; // 11
char* name; // 11
uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group
uint32 HolidayWorldStateId; // 13 new 3.1
uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content)
@@ -663,7 +663,7 @@ struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
//uint32 unk1; // 1 flags?
DBCString name; // 2 m_name_lang
char* name; // 2 m_name_lang
//char* name2; // 3 m_name1_lang
uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
//uint32 // 5
@@ -674,8 +674,8 @@ struct ChatChannelsEntry
uint32 ChannelID; // 0
uint32 flags; // 1
//uint32 // 2 m_factionGroup
DBCString pattern; // 3 m_name_lang
//DBCString name; // 4 m_shortcut_lang
char* pattern; // 3 m_name_lang
//char* name; // 4 m_shortcut_lang
};
struct ChrClassesEntry
@@ -683,10 +683,10 @@ struct ChrClassesEntry
uint32 ClassID; // 0
uint32 powerType; // 1 m_DisplayPower
// 2 m_petNameToken
DBCString name; // 3 m_name_lang
//DBCString nameFemale; // 4 m_name_female_lang
//DBCString nameNeutralGender; // 5 m_name_male_lang
//DBCString capitalizedName // 6, m_filename
char* name; // 3 m_name_lang
//char* nameFemale; // 4 m_name_female_lang
//char* nameNeutralGender; // 5 m_name_male_lang
//char* capitalizedName // 6, m_filename
uint32 spellfamily; // 7 m_spellClassSet
//uint32 flags2; // 8 m_flags (0x08 HasRelicSlot)
uint32 CinematicSequence; // 9 m_cinematicSequenceID
@@ -709,9 +709,9 @@ struct ChrRacesEntry
// 8-11 unused
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
//uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?)
DBCString name; // 14 m_name_lang used for DBC language detection/selection
//DBCString nameFemale; // 15 m_name_female_lang
//DBCString nameNeutralGender; // 16 m_name_male_lang
char* name; // 14 m_name_lang used for DBC language detection/selection
//char* nameFemale; // 15 m_name_female_lang
//char* nameNeutralGender; // 16 m_name_male_lang
// 17-18 m_facialHairCustomization[2]
// 19 m_hairCustomization
uint32 expansion; // 20 m_required_expansion
@@ -778,7 +778,7 @@ struct CreatureFamilyEntry
uint32 petFoodMask; // 7 m_petFoodMask
int32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
DBCString Name; // 10 m_name_lang
char* Name; // 10 m_name_lang
// 11 m_iconFile
};
@@ -816,7 +816,7 @@ struct CreatureSpellDataEntry
struct CreatureTypeEntry
{
uint32 ID; // 0 m_ID
//DBCString Name; // 1 m_name_lang
//char* Name; // 1 m_name_lang
//uint32 no_expirience; // 2 m_flags no exp? critters, non-combat pets, gas cloud.
};
@@ -834,15 +834,15 @@ struct CurrencyTypesEntry
{
uint32 ID; // 0 not used
//uint32 Category; // 1 may be category
//DBCString name; // 2
//DBCString iconName; // 3
//char* name; // 2
//char* iconName; // 3
//uint32 unk4; // 4 all 0
//uint32 unk5; // 5 archaeology-related (?)
//uint32 unk6; // 6 archaeology-related (?)
uint32 TotalCap; // 7
uint32 WeekCap; // 8
//int32 unk9; // 9
//DBCString description; // 10
//char* description; // 10
};
struct DestructibleModelDataEntry
@@ -880,7 +880,7 @@ struct DungeonEncounterEntry
uint32 difficulty; // 2 instance mode
//uint32 unk0; // 3
uint32 encounterIndex; // 4 encounter index for creating completed mask
DBCString encounterName; // 5-20 encounter name
char* encounterName; // 5-20 encounter name
//uint32 nameFlags; // 21
//uint32 unk1; // 22
};
@@ -900,7 +900,7 @@ struct DurabilityQualityEntry
struct EmotesEntry
{
uint32 Id; // 0
//DBCString Name; // 1, internal name
//char* Name; // 1, internal name
//uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
@@ -928,8 +928,8 @@ struct FactionEntry
float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
DBCString name; // 23 m_name_lang
//DBCString description; // 24 m_description_lang
char* name; // 23 m_name_lang
//char* description; // 24 m_description_lang
//uint32 // 25
// helpers
@@ -1107,7 +1107,7 @@ struct GtRegenMPPerSptEntry
struct HolidayDescriptionsEntry
{
uint32 ID; // 0, this is NOT holiday id
//DBCString name[16] // 1-16 m_name_lang
//char* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
@@ -1116,7 +1116,7 @@ struct HolidayDescriptionsEntry
struct HolidayNamesEntry
{
uint32 ID; // 0, this is NOT holiday id
//DBCString name[16] // 1-16 m_name_lang
//char* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
@@ -1156,7 +1156,7 @@ struct ItemClassEntry
uint32 Class; // 1 equal to id
//uint32 unk2; // 2 looks like second class
//uint32 unk3; // 3 1 for weapons
//DBCString name; // 4
//char* name; // 4
};
// common struct for:
@@ -1199,7 +1199,7 @@ struct ItemArmorTotalEntry
struct ItemBagFamilyEntry
{
uint32 ID; // 0
//DBCString name; // 1 m_name_lang
//char* name; // 1 m_name_lang
};
struct ItemDisplayInfoEntry
@@ -1242,7 +1242,7 @@ struct ItemDisplayInfoEntry
struct ItemLimitCategoryEntry
{
uint32 ID; // 0 Id
//DBCString name; // 1 m_name_lang
//char* name; // 1 m_name_lang
uint32 maxCount; // 2, m_quantity max allowed equipped as item or in gem slot
uint32 mode; // 3, m_flags 0 = have, 1 = equip (enum ItemLimitCategoryMode)
};
@@ -1252,16 +1252,16 @@ struct ItemLimitCategoryEntry
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0 m_ID
//DBCString internalName // 1 m_Name
//char* internalName // 1 m_Name
uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment
// 5-6 unused
DBCString nameSuffix; // 7 m_name_lang
char* nameSuffix; // 7 m_name_lang
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
DBCString nameSuffix; // 1 m_name_lang
char* nameSuffix; // 1 m_name_lang
// 2 m_internalName
uint32 enchant_id[5]; // 3-7 m_enchantment
uint32 prefix[5]; // 8-12 m_allocationPct
@@ -1273,7 +1273,7 @@ struct ItemRandomSuffixEntry
struct ItemSetEntry
{
//uint32 id // 0 m_ID
DBCString name; // 1 m_name_lang
char* name; // 1 m_name_lang
uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID
uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID
uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold
@@ -1284,7 +1284,7 @@ struct ItemSetEntry
struct LFGDungeonEntry
{
uint32 ID; // 0
//DBCString name[16]; // 1-17 Name lang
//char* name[16]; // 1-17 Name lang
uint32 minlevel; // 18
uint32 maxlevel; // 19
uint32 reclevel; // 20
@@ -1295,11 +1295,11 @@ struct LFGDungeonEntry
//uint32 unk; // 25
uint32 type; // 26
//uint32 unk2; // 27
//DBCString unk3; // 28
//char* unk3; // 28
uint32 expansion; // 29
//uint32 unk4; // 30
uint32 grouptype; // 31
//DBCString desc; // 32-47 Description
//char* desc; // 32-47 Description
// Helpers
uint32 Entry() const { return ID + (type << 24); }
};
@@ -1340,29 +1340,29 @@ struct LockEntry
struct PhaseEntry
{
uint32 ID; // 0
DBCString Name; // 1
char* Name; // 1
uint32 phaseShift; // 2
};
struct MailTemplateEntry
{
uint32 ID; // 0
//DBCString subject; // 1 m_subject_lang
DBCString content; // 2 m_body_lang
//char* subject; // 1 m_subject_lang
char* content; // 2 m_body_lang
};
struct MapEntry
{
uint32 MapID; // 0
//DBCString internalname; // 1 unused
//char* internalname; // 1 unused
uint32 map_type; // 2
//uint32 unk_330; // 3
//uint32 unk4; // 4 4.0.1
//uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
DBCString name; // 6 m_MapName_lang
char* name; // 6 m_MapName_lang
uint32 linked_zone; // 7 m_areaTableID
//DBCString hordeIntro; // 8 m_MapDescription0_lang
//DBCString allianceIntro; // 9 m_MapDescription1_lang
//char* hordeIntro; // 8 m_MapDescription0_lang
//char* allianceIntro; // 9 m_MapDescription1_lang
uint32 multimap_id; // 10 m_LoadingScreenID (LoadingScreens.dbc)
//float BattlefieldMapIconScale; // 11 m_minimapIconScale
int32 entrance_map; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
@@ -1406,16 +1406,16 @@ struct MapDifficultyEntry
//uint32 Id; // 0
uint32 MapId; // 1
uint32 Difficulty; // 2 (for arenas: arena slot)
DBCString areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time
uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
//DBCString difficultyString; // 6 m_difficultystring
//char* difficultyString; // 6 m_difficultystring
};
struct MovieEntry
{
uint32 Id; // 0 index
//DBCString filename; // 1
//char* filename; // 1
//uint32 unk1; // 2 m_volume
//uint32 unk2; // 3 4.0.0
};
@@ -1446,7 +1446,7 @@ struct PvPDifficultyEntry
struct QuestSortEntry
{
uint32 id; // 0 m_ID
//DBCString name; // 1 m_SortName_lang
//char* name; // 1 m_SortName_lang
};
struct QuestXPEntry
@@ -1597,10 +1597,10 @@ struct SkillLineEntry
uint32 id; // 0 m_ID
int32 categoryId; // 1 m_categoryID
//uint32 skillCostID; // 2 m_skillCostsID
DBCString name; // 3 m_displayName_lang
//DBCString description; // 4 m_description_lang
char* name; // 3 m_displayName_lang
//char* description; // 4 m_description_lang
uint32 spellIcon; // 5 m_spellIconID
//DBCString alternateVerb; // 6 m_alternateVerb_lang
//char* alternateVerb; // 6 m_alternateVerb_lang
uint32 canLink; // 7 m_canLink (prof. with recipes)
};
@@ -1626,10 +1626,10 @@ struct SoundEntriesEntry
{
uint32 Id; // 0 m_ID
//uint32 Type; // 1 m_soundType
//DBCString InternalName; // 2 m_name
//DBCString FileName[10]; // 3-12 m_File[10]
//char* InternalName; // 2 m_name
//char* FileName[10]; // 3-12 m_File[10]
//uint32 Unk13[10]; // 13-22 m_Freq[10]
//DBCString Path; // 23 m_DirectoryBase
//char* Path; // 23 m_DirectoryBase
// 24 m_volumeFloat
// 25 m_flags
// 26 m_minDistance
@@ -1757,10 +1757,10 @@ struct SpellEntry
uint32 SpellVisual[2]; // 17-18 m_spellVisualID
uint32 SpellIconID; // 19 m_spellIconID
uint32 activeIconID; // 20 m_activeIconID
DBCString SpellName; // 21 m_name_lang
DBCString Rank; // 22 m_nameSubtext_lang
//DBCString Description; // 23 m_description_lang not used
//DBCString ToolTip; // 24 m_auraDescription_lang not used
char* SpellName; // 21 m_name_lang
char* Rank; // 22 m_nameSubtext_lang
//char* Description; // 23 m_description_lang not used
//char* ToolTip; // 24 m_auraDescription_lang not used
uint32 SchoolMask; // 25 m_schoolMask
uint32 runeCostID; // 26 m_runeCostID
//uint32 spellMissileID; // 27 m_spellMissileID not used
@@ -1823,7 +1823,7 @@ struct SpellDifficultyEntry
struct SpellFocusObjectEntry
{
uint32 ID; // 0
//DBCString Name; // 1 m_name_lang
//char* Name; // 1 m_name_lang
};
struct SpellRadiusEntry
@@ -1842,8 +1842,8 @@ struct SpellRangeEntry
float maxRangeHostile;
float maxRangeFriend; //friend means unattackable unit here
uint32 type;
//DBCString Name; // 6-21 m_displayName_lang
//DBCString ShortName; // 23-38 m_displayNameShort_lang
//char* Name; // 6-21 m_displayName_lang
//char* ShortName; // 23-38 m_displayNameShort_lang
};
// SpellEquippedItems.dbc
@@ -1871,7 +1871,7 @@ struct SpellClassOptionsEntry
//uint32 modalNextSpell; // 1 m_modalNextSpell not used
flag96 SpellFamilyFlags; // 2-4
uint32 SpellFamilyName; // 5 m_spellClassSet
//DBCString Description; // 6 4.0.0
//char* Description; // 6 4.0.0
};
// SpellInterrupts.dbc
@@ -1922,7 +1922,7 @@ struct SpellShapeshiftFormEntry
{
uint32 ID; // 0
//uint32 buttonPosition; // 1 unused
//DBCString Name; // 2 unused
//char* Name; // 2 unused
uint32 flags1; // 3
int32 creatureType; // 4 <=0 humanoid, other normal creature types
//uint32 unk1; // 5 unused, related to next field
@@ -2012,7 +2012,7 @@ struct SpellItemEnchantmentEntry
uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]
//uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS]
uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS]
DBCString description; // 14 m_name_lang
char* description; // 14 m_name_lang
uint32 aura_id; // 15 m_itemVisual
uint32 slot; // 16 m_flags
uint32 GemID; // 17 m_src_itemID
@@ -2073,13 +2073,13 @@ struct TalentEntry
struct TalentTabEntry
{
uint32 TalentTabID; // 0
//DBCString name; // 1 m_name_lang
//char* name; // 1 m_name_lang
//unit32 spellicon; // 2 m_spellIconID
uint32 ClassMask; // 3 m_classMask
uint32 petTalentMask; // 4 m_petTalentMask
uint32 tabpage; // 5 m_orderIndex
//DBCString internalname; // 6 m_backgroundFile
//DBCString description; // 7
//char* internalname; // 6 m_backgroundFile
//char* description; // 7
//uint32 rolesMask; // 8 4.0.0
//uint32 spellIds[2]; // 9-10 passive mastery bonus spells?
};
@@ -2091,7 +2091,7 @@ struct TaxiNodesEntry
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
DBCString name; // 5 m_Name_lang
char* name; // 5 m_Name_lang
uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2]
};
@@ -2127,7 +2127,7 @@ struct TeamContributionPointsEntry
struct TotemCategoryEntry
{
uint32 ID; // 0
//DBCString name; // 1 m_name_lang
//char* name; // 1 m_name_lang
uint32 categoryType; // 2 m_totemCategoryType (one for specialization)
uint32 categoryMask; // 3 m_totemCategoryMask (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
@@ -2159,9 +2159,9 @@ struct VehicleEntry
float m_msslTrgtArcRepeat; // 25
float m_msslTrgtArcWidth; // 26
float m_msslTrgtImpactRadius[2]; // 27-28
DBCString m_msslTrgtArcTexture; // 29
DBCString m_msslTrgtImpactTexture; // 30
DBCString m_msslTrgtImpactModel[2]; // 31-32
char* m_msslTrgtArcTexture; // 29
char* m_msslTrgtImpactTexture; // 30
char* m_msslTrgtImpactModel[2]; // 31-32
float m_cameraYawOffset; // 33
uint32 m_uiLocomotionType; // 34
float m_msslTrgtImpactTexRadius; // 35
@@ -2252,7 +2252,7 @@ struct WorldMapAreaEntry
//uint32 ID; // 0
uint32 map_id; // 1
uint32 area_id; // 2 index (continent 0 areas ignored)
//DBCString internal_name // 3
//char* internal_name // 3
float y1; // 4
float y2; // 5
float x1; // 6
@@ -2269,7 +2269,7 @@ struct WorldMapOverlayEntry
uint32 ID; // 0
//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
//DBCString internal_name // 6 m_textureName
//char* internal_name // 6 m_textureName
// 7 m_textureWidth
// 8 m_textureHeight
// 9 m_offsetX
@@ -2287,7 +2287,7 @@ struct WorldSafeLocsEntry
float x; // 2
float y; // 3
float z; // 4
//DBCString name; // 5 m_AreaName_lang
//char* name; // 5 m_AreaName_lang
};
/*
+2 -2
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@@ -716,7 +716,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
SetDisplayId(creature->GetDisplayId());
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
SetName(cFamily->Name);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
@@ -729,7 +729,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
return false;
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
SetName(cFamily->Name);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
+3 -3
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@@ -5619,7 +5619,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
if (!cMgr)
return;
std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
std::string current_zone_name = current_zone->area_name;
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
@@ -5655,7 +5655,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
else
currentNameExt = current_zone_name.c_str();
snprintf(new_channel_name_buf, 100, channel->pattern[m_session->GetSessionDbcLocale()], currentNameExt);
snprintf(new_channel_name_buf, 100, channel->pattern, currentNameExt);
joinChannel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ChannelID);
if (usedChannel)
@@ -5670,7 +5670,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
}
}
else
joinChannel = cMgr->GetJoinChannel(channel->pattern[m_session->GetSessionDbcLocale()], channel->ChannelID);
joinChannel = cMgr->GetJoinChannel(channel->pattern, channel->ChannelID);
}
else
removeChannel = usedChannel;
+1 -1
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@@ -1824,7 +1824,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
const char* Map::GetMapName() const
{
return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
return i_mapEntry ? i_mapEntry->name : "UNNAMEDMAP\x0";
}
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
+1 -1
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@@ -181,7 +181,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (player->isGameMaster())
return true;
char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
char const* mapName = entry->name;
Group* group = player->GetGroup();
if (entry->IsRaid())
@@ -684,7 +684,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
return;
}
bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
bodyItem->SetText(mailTemplateEntry->content);
}
else
bodyItem->SetText(m->body);
+2 -2
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@@ -374,8 +374,8 @@ public:
uint32 SpellVisual[2];
uint32 SpellIconID;
uint32 ActiveIconID;
DBCString SpellName;
DBCString Rank;
char* SpellName;
char* Rank;
uint32 MaxTargetLevel;
uint32 MaxAffectedTargets;
uint32 SpellFamilyName;
+3 -3
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@@ -110,9 +110,9 @@ public:
handler->PSendSysMessage("no VMAP available for area info");
handler->PSendSysMessage(LANG_MAP_POSITION,
object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
object->GetMapId(), (mapEntry ? mapEntry->name : "<unknown>"),
zoneId, (zoneEntry ? zoneEntry->area_name : "<unknown>"),
areaId, (areaEntry ? areaEntry->area_name : "<unknown>"),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
+2 -2
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@@ -138,7 +138,7 @@ public:
char const* targetName = target->GetName();
char titleNameStr[80];
snprintf(titleNameStr, 80, titleInfo->name[handler->GetSessionDbcLocale()], targetName);
snprintf(titleNameStr, 80, titleInfo->name, targetName);
target->SetTitle(titleInfo);
handler->PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
@@ -187,7 +187,7 @@ public:
char const* targetName = target->GetName();
char titleNameStr[80];
snprintf(titleNameStr, 80, titleInfo->name[handler->GetSessionDbcLocale()], targetName);
snprintf(titleNameStr, 80, titleInfo->name, targetName);
handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
+1 -4
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@@ -79,10 +79,7 @@ typedef ACE_UINT32 uint32;
typedef ACE_UINT16 uint16;
typedef ACE_UINT8 uint8;
typedef char const* const* DBCString; //char* DBCStrings[MAX_LOCALE];
typedef char const* const* DB2String; //char* DB2Strings[MAX_LOCALE];
enum
enum DBCFormer
{
FT_NA='x', //not used or unknown, 4 byte size
FT_NA_BYTE='X', //not used or unknown, byte