*Prevent item trade exploit - by Iskander.

*Do not set cooldown for triggered spells.
*Do not allow to kill unit twice.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-13 21:59:44 +02:00
parent ae7bfa3ae2
commit 0583b4bd04
3 changed files with 11 additions and 7 deletions
+1 -2
View File
@@ -9547,7 +9547,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
{
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
@@ -14418,7 +14418,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
_LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff);
_LoadGlyphAuras();
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) )
m_deathState = DEAD;
+2 -2
View File
@@ -2583,8 +2583,8 @@ void Spell::SendSpellCooldown()
return;
}
// have infinity cooldown but set at aura apply
if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE || m_IsTriggeredSpell)
return;
_player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
+8 -3
View File
@@ -5206,7 +5206,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->SpellIconID == 2999)
{
if (effIndex!=0)
return true;
return false;
AuraEffect *counter = GetAuraEffect(triggeredByAura->GetId(), 1);
if (!counter)
return true;
@@ -5708,7 +5708,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// Only 0 aura can proc
if (effIndex!=0)
return true;
return false;
// Wrath crit
if (procSpell->SpellFamilyFlags[0] & 0x1)
{
@@ -5836,8 +5836,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case SPELLFAMILY_PALADIN:
{
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
if (dummySpell->SpellFamilyFlags[0]&0x8000000 && effIndex==0)
if (dummySpell->SpellFamilyFlags[0]&0x8000000)
{
if (effIndex!=0)
return false;
triggered_spell_id = 25742;
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
@@ -12523,6 +12525,9 @@ void Unit::SetToNotify()
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
// Prevent killing unit twice (and giving reward from kill twice)
if (!pVictim->isAlive())
return;
pVictim->SetHealth(0);
// find player: owner of controlled `this` or `this` itself maybe