[8383] Implement WorldSession::HandleCancelChanneling. Author: VladimirMangos
--HG-- branch : trunk
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@@ -443,13 +443,16 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*
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_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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}
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/// \todo Complete HandleCancelChanneling function
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void WorldSession::HandleCancelChanneling( WorldPacket & /*recv_data */)
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void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
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{
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/*
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uint32 spellid;
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recv_data >> spellid;
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*/
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recv_data.read_skip<uint32>(); // spellid, not used
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
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return;
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mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
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}
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void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
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