Core/Player: Fix item refund exploit
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@@ -2034,8 +2034,8 @@ class Player : public Unit, public GridObject<Player>
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bool RewardHonor(Unit *pVictim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
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uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
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uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
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void ModifyHonorPoints(int32 value);
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void ModifyArenaPoints(int32 value);
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void ModifyHonorPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, honor save query will be added to trans
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void ModifyArenaPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, arena point save query will be added to trans
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uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
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void SetHonorPoints(uint32 value);
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void SetArenaPoints(uint32 value);
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