Core/Vehicles:
- Allow specifying of exit position for Unit::ExitVehicle - On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type - Remove hacky TELEPORT_ACK packet on vehicle exit - Remove some redundant packet send operations that were already handled elsewhere
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@@ -256,11 +256,23 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
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if (passenger->GetEntry() == entry)
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{
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ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
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if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
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passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
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if (me->GetTypeId() == TYPEID_UNIT)
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{
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if (me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
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{
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passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
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}
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else if (passenger->ToTempSummon()->GetSummonType() == TEMPSUMMON_MANUAL_DESPAWN)
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{
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passenger->ExitVehicle();
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passenger->ToTempSummon()->DespawnOrUnsummon();
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ASSERT(!GetPassenger(seatId))
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}
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}
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}
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passenger->ExitVehicle(); // this should not happen
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else
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passenger->ExitVehicle(); // this should not happen
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}
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if (Creature *accessory = me->SummonCreature(entry, *me, TempSummonType(type), summonTime))
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@@ -361,14 +373,6 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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if (me->IsInWorld())
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{
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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{
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WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8+4);
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data.append(me->GetPackGUID());
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data << uint32(2); // Counter
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me->SendMessageToSet(&data, false);
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}
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// In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
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unit->SendMonsterMoveTransport(me);
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@@ -429,20 +433,10 @@ void Vehicle::RemovePassenger(Unit *unit)
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if (me->IsInWorld())
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{
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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{
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WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
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data.append(me->GetPackGUID());
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data << uint32(2); // Counter
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me->SendMessageToSet(&data, false);
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}
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unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
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unit->m_movementInfo.t_time = 0;
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unit->m_movementInfo.t_seat = 0;
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unit->Relocate(GetBase());
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}
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if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled)
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