Core/GameObject: implement dismount on use of certain GOs
- The fact of player dismounting was entirely client-sided, with no server code enforcing it. Closes #19979 (cherry picked from commit 2ce3f3a7b8c6c32c920fe45d27621da390cbc298)
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@@ -48,6 +48,47 @@
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#include <G3D/Quat.h>
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#include <sstream>
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// dumped from client
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std::vector<uint32> const GameObjectTemplate::_goTypeProperties[MAX_GAMEOBJECT_TYPE] =
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{
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{ 0x01, 0x04, 0x03, 0x39, 0x59, 0x5A, 0x75, 0x55 },
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{ 0x01, 0x04, 0x03, 0x1E, 0x39, 0x30, 0x59, 0x5A, 0x37, 0x55 },
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{ 0x04, 0x05, 0x11, 0x26, 0x16, 0x39, 0x59, 0x37, 0x5B, 0x30, 0x55 },
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{ 0x04, 0x06, 0x07, 0x08, 0x19, 0x1A, 0x0D, 0x1E, 0x14, 0x1F, 0x37, 0x38, 0x3E, 0x42, 0x59, 0x5C, 0x13, 0x55 },
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{ },
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{ 0x13, 0x12, 0x25, 0x30, 0x3F, 0x14, 0x55 },
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{ 0x04, 0x1F, 0x18, 0x0A, 0x09, 0x17, 0x03, 0x20, 0x25, 0x41, 0x30, 0x3A, 0x59, 0x5A, 0x7B, 0x55 },
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{ 0x0B, 0x0C, 0x5E, 0x0D, 0x55 },
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{ 0x0E, 0x18, 0x1E, 0x25, 0x14, 0x30, 0x13, 0x3F, 0x55 },
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{ 0x0F, 0x10, 0x11, 0x5B, 0x55 },
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{ 0x04, 0x14, 0x15, 0x03, 0x16, 0x08, 0x17, 0x0F, 0x10, 0x11, 0x0A, 0x39, 0x1E, 0x30, 0x59, 0x5A, 0x37, 0x5B, 0x13, 0x26, 0x7F, 0x3F, 0x55 },
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{ 0x5D, 0x01, 0x03, 0x7D, 0x7E, 0x57 },
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{ 0x04, 0x18, 0x1B, 0x1C, 0x1D, 0x03, 0x59, 0x5A },
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{ 0x04, 0x21, 0x15, 0x59, 0x55 },
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{ },
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{ 0x23, 0x24, 0x2B, 0x2C, 0x2D, 0x63, 0x57, 0x43, 0x80 },
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{ },
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{ },
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{ 0x22, 0x0A, 0x27, 0x28, 0x31, 0x32, 0x36, 0x2E, 0x55 },
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{ 0x55 },
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{ },
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{ 0x2A, 0x09 },
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{ 0x0A, 0x09, 0x2F, 0x5B, 0x30, 0x55 },
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{ 0x33, 0x34, 0x35 },
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{ 0x04, 0x3B, 0x18, 0x3C, 0x3D, 0x39, 0x59, 0x37, 0x55 },
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{ 0x18, 0x06, 0x19, 0x1A, 0x04 },
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{ 0x04, 0x15, 0x3B, 0x39, 0x59 },
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{ 0x40 },
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{ },
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{ 0x18, 0x0A, 0x43, 0x44, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x45, 0x4F, 0x50, 0x51, 0x52, 0x30, 0x12, 0x76, 0x77 },
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{ 0x01, 0x18, 0x53, 0x55, 0x54, 0x56, 0x25 },
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{ 0x57, 0x58 },
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{ 0x0C, 0x79 },
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{ 0x5F, 0x61, 0x67, 0x6D, 0x67, 0x60, 0x67, 0x67, 0x67, 0x6E, 0x67, 0x67, 0x67, 0x67, 0x6F, 0x67, 0x70, 0x67, 0x7C, 0x72, 0x67, 0x67, 0x78, 0x67 },
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{ 0x55 },
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{ 0x5D, 0x01, 0x03 }
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};
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void GameObjectTemplate::InitializeQueryData()
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{
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WorldPacket queryTemp;
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@@ -1470,6 +1511,9 @@ void GameObject::Use(Unit* user)
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if (Player* playerUser = user->ToPlayer())
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{
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if (m_goInfo->DismountOnUse())
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playerUser->Dismount();
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playerUser->PlayerTalkClass->ClearMenus();
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if (AI()->GossipHello(playerUser))
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return;
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