*Try to fix the crash caused by invalid map pointer of player.
--HG-- branch : trunk
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@@ -900,6 +900,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void RemoveFromWorld();
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bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
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void TeleportOutOfMap(Map *oldMap);
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bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
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{
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