Fixed spellpower coef for Lifebloom final heal
--HG-- branch : trunk
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@@ -2776,6 +2776,9 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
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}
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}
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}
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// Lifebloom - final heal coef multiplied by original DoT stack
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else if (m_spellInfo->Id == 33778)
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addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL, m_spellValue->EffectBasePoints[1]);
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// Riptide - increase healing done by Chain Heal
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
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{
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