DB/NPCs: Remove save to instance flag from Hellfire Channeler;
SQL: Fix naming and style in previous sql; Scripts/Naxx: Fix a logic fail in KT adds summon; DB/Spells: Add a few missing spells to spell_dbc table
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@@ -683,7 +683,7 @@ public:
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// Note: summon must be done by trigger and not by KT.
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// Otherwise, they attack immediately as KT is in combat.
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for (uint8 i = 0; i <= MAX_ABOMINATIONS; ++i)
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for (uint8 i = 0; i < MAX_ABOMINATIONS; ++i)
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{
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if (Creature* sum = trigger->SummonCreature(NPC_ABOMINATION, PosAbominations[i]))
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{
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@@ -692,7 +692,7 @@ public:
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sum->SetReactState(REACT_DEFENSIVE);
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}
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}
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for (uint8 i = 0; i <= MAX_WASTES; ++i)
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for (uint8 i = 0; i < MAX_WASTES; ++i)
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{
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if (Creature* sum = trigger->SummonCreature(NPC_WASTE, PosWastes[i]))
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{
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@@ -701,7 +701,7 @@ public:
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sum->SetReactState(REACT_DEFENSIVE);
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}
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}
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for (uint8 i = 0; i <= MAX_WEAVERS; ++i)
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for (uint8 i = 0; i < MAX_WEAVERS; ++i)
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{
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if (Creature* sum = trigger->SummonCreature(NPC_WEAVER, PosWeavers[i]))
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{
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