DB/NPCs: Remove save to instance flag from Hellfire Channeler;

SQL: Fix naming and style in previous sql;
Scripts/Naxx: Fix a logic fail in KT adds summon;
DB/Spells: Add a few missing spells to spell_dbc table
This commit is contained in:
Nay
2011-11-07 16:47:03 +00:00
parent c51f6e7fa0
commit 0436a8b532
5 changed files with 16 additions and 6 deletions
@@ -683,7 +683,7 @@ public:
// Note: summon must be done by trigger and not by KT.
// Otherwise, they attack immediately as KT is in combat.
for (uint8 i = 0; i <= MAX_ABOMINATIONS; ++i)
for (uint8 i = 0; i < MAX_ABOMINATIONS; ++i)
{
if (Creature* sum = trigger->SummonCreature(NPC_ABOMINATION, PosAbominations[i]))
{
@@ -692,7 +692,7 @@ public:
sum->SetReactState(REACT_DEFENSIVE);
}
}
for (uint8 i = 0; i <= MAX_WASTES; ++i)
for (uint8 i = 0; i < MAX_WASTES; ++i)
{
if (Creature* sum = trigger->SummonCreature(NPC_WASTE, PosWastes[i]))
{
@@ -701,7 +701,7 @@ public:
sum->SetReactState(REACT_DEFENSIVE);
}
}
for (uint8 i = 0; i <= MAX_WEAVERS; ++i)
for (uint8 i = 0; i < MAX_WEAVERS; ++i)
{
if (Creature* sum = trigger->SummonCreature(NPC_WEAVER, PosWeavers[i]))
{