*Fix a crash caused by eventai.
--HG-- branch : trunk
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@@ -1283,11 +1283,11 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
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case EVENT_T_TARGET_HP:
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case EVENT_T_TARGET_HP:
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case EVENT_T_TARGET_CASTING:
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case EVENT_T_TARGET_CASTING:
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case EVENT_T_FRIENDLY_HP:
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case EVENT_T_FRIENDLY_HP:
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if (Combat)
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if (me->getVictim())
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ProcessEvent(*i);
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ProcessEvent(*i);
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break;
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break;
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case EVENT_T_RANGE:
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case EVENT_T_RANGE:
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if (Combat)
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if (me->getVictim())
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if (m_creature->IsInMap(m_creature->getVictim()))
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if (m_creature->IsInMap(m_creature->getVictim()))
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if (m_creature->IsInRange(m_creature->getVictim(),
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if (m_creature->IsInRange(m_creature->getVictim(),
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(float)(*i).Event.event_param1,(float)(*i).Event.event_param2))
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(float)(*i).Event.event_param1,(float)(*i).Event.event_param2))
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