Fix a lot of warnings
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@@ -434,9 +434,9 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
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// 5. Credit instance encounter.
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KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
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// 1. Initialize internal variables to default values.
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_killer(killer), _victim(victim), _isBattleGround(isBattleGround),
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_isPvP(false), _group(killer->GetGroup()), _groupRate(1.0f),
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_maxLevel(0), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _isFullXP(false), _xp(0)
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_killer(killer), _victim(victim), _group(killer->GetGroup()),
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_groupRate(1.0f), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _xp(0),
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_isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false)
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{
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// mark the credit as pvp if victim is player
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if (victim->GetTypeId() == TYPEID_PLAYER)
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@@ -11830,7 +11830,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
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Map const* map = lootedObject->GetMap();
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if (uint32 dungeonId = sLFGMgr->GetDungeon(GetGroup()->GetGUID(), true))
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if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
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if (dungeon->map == map->GetId() && dungeon->difficulty == map->GetDifficulty())
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if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
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lootedObjectInDungeon = true;
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if (!lootedObjectInDungeon)
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@@ -12024,7 +12024,6 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
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return NULL;
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Item* lastItem = pItem;
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uint32 entry = pItem->GetEntry();
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for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
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{
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uint16 pos = itr->pos;
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