Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
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@@ -173,6 +173,9 @@ class InstanceScript : public ZoneScript
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// Remove Auras due to Spell on all players in instance
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void DoRemoveAurasDueToSpellOnPlayers(uint32 spell);
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// Cast spell on all players in instance
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void DoCastSpellOnPlayers(uint32 spell);
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// Return wether server allow two side groups or not
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bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); }
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@@ -183,6 +186,10 @@ class InstanceScript : public ZoneScript
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// Achievement criteria additional requirements check
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// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType
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virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
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// Checks boss requirements (one boss required to kill other)
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virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
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protected:
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void SetBossNumber(uint32 number) { bosses.resize(number); }
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void LoadDoorData(const DoorData *data);
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