From 03925d7324808b6aaccb89651ef488b843c22c2a Mon Sep 17 00:00:00 2001 From: click Date: Wed, 24 Nov 2010 14:03:45 +0100 Subject: [PATCH] * Remove CRLF from configfiles --HG-- branch : trunk --- src/server/authserver/authserver.conf.dist | 468 +- src/server/worldserver/worldserver.conf.dist | 5448 +++++++++--------- 2 files changed, 2958 insertions(+), 2958 deletions(-) diff --git a/src/server/authserver/authserver.conf.dist b/src/server/authserver/authserver.conf.dist index c38c2c2d1c..9c14178a0a 100644 --- a/src/server/authserver/authserver.conf.dist +++ b/src/server/authserver/authserver.conf.dist @@ -1,234 +1,234 @@ -############################################### -# Trinity Core Auth Server configuration file # -############################################### -[authserver] - -################################################################################################### -# SECTION INDEX -# -# EXAMPLE CONFIG -# AUTH SERVER SETTINGS -# MYSQL SETTINGS -# -################################################################################################### - -################################################################################################### -# EXAMPLE CONFIG -# -# Variable -# Description: Brief description what the variable is doing. -# Important: Annotation for important things about this variable. -# Example: "Example, i.e. if the value is a string" -# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options) -# 0 - (Disabled|Comment|Variable name in case of grouped config options) -# -# Note to developers: -# - Copy this example to keep the formatting. -# - Line breaks should be at column 100. -################################################################################################### - -################################################################################################### -# AUTH SERVER SETTINGS -# -# LogsDir -# Description: Logs directory setting. -# Important: LogsDir needs to be quoted, as the string might contain space characters. -# Logs directory must exists, or log file creation will be disabled. -# Default: "" - (Log files will be stored in the current path) - -LogsDir = "" - -# -# MaxPingTime -# Description: Time (in seconds) between database pings. -# Default: 1800 - (30 minutes) - -MaxPingTime = 1800 - -# -# RealmServerPort -# Description: TCP port to reach the auth server. -# Default: 3724 - -RealmServerPort = 3724 - -# -# -# BindIP -# Description: Bind auth server to IP/hostname -# Default: "0.0.0.0" - (Bind to all IPs on the system) - -BindIP = "0.0.0.0" - -# -# PidFile -# Description: Auth server PID file. -# Example: "./authserver.pid" - (Enabled) -# Default: "" - (Disabled) - -PidFile = "" - -# -# LogLevel -# Description: Server console level of logging -# Default: 0 - (Minimum) -# 1 - (Basic) -# 2 - (Detail) -# 3 - (Full/Debug) - -LogLevel = 0 - -# -# LogFile -# Description: Log file for main server log. -# Default: "Auth.log" - (Enabled) -# "" - (Disabled) - -LogFile = "Auth.log" - -# -# SQLDriverLogFile -# Description: Log file for SQL driver events. -# Example: "SQLDriver.log" - (Enabled) -# Default: "" - (Disabled) - -SQLDriverLogFile = "" - -# -# LogTimestamp -# Description: Append timestamp to the server log file name. -# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - (Disabled) -# 1 - (Enabled) - -LogTimestamp = 0 - -# -# LogFileLevel -# Description: Server file level of logging -# Default: 0 - (Minimum) -# 1 - (Basic) -# 2 - (Detail) -# 3 - (Full/Debug) - -LogFileLevel = 0 - -# -# LogColors -# Description: Colors for log messages (Format: "normal basic detail debug"). -# Colors: 0 - Black -# 1 - Red -# 2 - Green -# 3 - Brown -# 4 - Blue -# 5 - Magenta -# 6 - Cyan -# 7 - Grey -# 8 - Yellow -# 9 - Lred -# 10 - Lgreen -# 11 - Lblue -# 12 - Lmagenta -# 13 - Lcyan -# 14 - White -# Example: "13 11 9 5" - (Enabled) -# Default: "" - (Disabled) - -LogColors = "" - -# -# EnableLogDB -# Description: Write log messages to database (LogDatabaseInfo). -# Default: 0 - (Disabled) -# 1 - (Enabled) - -EnableLogDB = 0 - -# -# DBLogLevel -# Description: Log level of databases logging. -# Default: 1 - (Basic) -# 0 - (Minimum) -# 2 - (Detail) -# 3 - (Full/Debug) - -DBLogLevel = 1 - -# -# UseProcessors -# Description: Processors mask for Windows based multi-processor systems. -# Default: 0 - (Selected by OS) -# 1+ - (Bit mask value of selected processors) - -UseProcessors = 0 - -# -# ProcessPriority -# Description: Process priority setting for Windows based systems. -# Default: 1 - (High) -# 0 - (Normal) - -ProcessPriority = 1 - -# -# RealmsStateUpdateDelay -# Description: Time (in seconds) between realm list updates. -# Default: 20 - (Enabled) -# 0 - (Disabled) - -RealmsStateUpdateDelay = 20 - -# -# WrongPass.MaxCount -# Description: Number of login attemps with wrong password before the account or IP will be -# banned. -# Default: 0 - (Disabled) -# 1+ - (Enabled) - -WrongPass.MaxCount = 0 - -# -# WrongPass.BanTime -# Description: Time (in seconds) for banning account or IP for invalid login attempts. -# Default: 600 - (10 minutes) -# 0 - (Permanent ban) - -WrongPass.BanTime = 600 - -# -# WrongPass.BanType -# Description: Ban type for invalid login attempts. -# Default: 0 - (Ban IP) -# 1 - (Ban Account) - -WrongPass.BanType = 0 - -# -################################################################################################### - -################################################################################################### -# MYSQL SETTINGS -# -# LoginDatabaseInfo -# Description: Database connection settings for the realm server. -# Example: "hostname;port;username;password;database" -# ".;somenumber;username;password;database" - (Use named pipes on Windows -# "enable-named-pipe" to [mysqld] -# section my.ini) -# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on -# Unix/Linux) -# Default: "127.0.0.1;3306;trinity;trinity;auth" - -LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" - -# -# LoginDatabase.WorkerThreads -# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL -# statements. Each worker thread is mirrored with its own connection to the -# MySQL server and their own thread on the MySQL server. -# Default: 1 - (LoginDatabase.WorkerThreads) - -LoginDatabase.WorkerThreads = 1 - -# -################################################################################################### +############################################### +# Trinity Core Auth Server configuration file # +############################################### +[authserver] + +################################################################################################### +# SECTION INDEX +# +# EXAMPLE CONFIG +# AUTH SERVER SETTINGS +# MYSQL SETTINGS +# +################################################################################################### + +################################################################################################### +# EXAMPLE CONFIG +# +# Variable +# Description: Brief description what the variable is doing. +# Important: Annotation for important things about this variable. +# Example: "Example, i.e. if the value is a string" +# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options) +# 0 - (Disabled|Comment|Variable name in case of grouped config options) +# +# Note to developers: +# - Copy this example to keep the formatting. +# - Line breaks should be at column 100. +################################################################################################### + +################################################################################################### +# AUTH SERVER SETTINGS +# +# LogsDir +# Description: Logs directory setting. +# Important: LogsDir needs to be quoted, as the string might contain space characters. +# Logs directory must exists, or log file creation will be disabled. +# Default: "" - (Log files will be stored in the current path) + +LogsDir = "" + +# +# MaxPingTime +# Description: Time (in seconds) between database pings. +# Default: 1800 - (30 minutes) + +MaxPingTime = 1800 + +# +# RealmServerPort +# Description: TCP port to reach the auth server. +# Default: 3724 + +RealmServerPort = 3724 + +# +# +# BindIP +# Description: Bind auth server to IP/hostname +# Default: "0.0.0.0" - (Bind to all IPs on the system) + +BindIP = "0.0.0.0" + +# +# PidFile +# Description: Auth server PID file. +# Example: "./authserver.pid" - (Enabled) +# Default: "" - (Disabled) + +PidFile = "" + +# +# LogLevel +# Description: Server console level of logging +# Default: 0 - (Minimum) +# 1 - (Basic) +# 2 - (Detail) +# 3 - (Full/Debug) + +LogLevel = 0 + +# +# LogFile +# Description: Log file for main server log. +# Default: "Auth.log" - (Enabled) +# "" - (Disabled) + +LogFile = "Auth.log" + +# +# SQLDriverLogFile +# Description: Log file for SQL driver events. +# Example: "SQLDriver.log" - (Enabled) +# Default: "" - (Disabled) + +SQLDriverLogFile = "" + +# +# LogTimestamp +# Description: Append timestamp to the server log file name. +# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - (Disabled) +# 1 - (Enabled) + +LogTimestamp = 0 + +# +# LogFileLevel +# Description: Server file level of logging +# Default: 0 - (Minimum) +# 1 - (Basic) +# 2 - (Detail) +# 3 - (Full/Debug) + +LogFileLevel = 0 + +# +# LogColors +# Description: Colors for log messages (Format: "normal basic detail debug"). +# Colors: 0 - Black +# 1 - Red +# 2 - Green +# 3 - Brown +# 4 - Blue +# 5 - Magenta +# 6 - Cyan +# 7 - Grey +# 8 - Yellow +# 9 - Lred +# 10 - Lgreen +# 11 - Lblue +# 12 - Lmagenta +# 13 - Lcyan +# 14 - White +# Example: "13 11 9 5" - (Enabled) +# Default: "" - (Disabled) + +LogColors = "" + +# +# EnableLogDB +# Description: Write log messages to database (LogDatabaseInfo). +# Default: 0 - (Disabled) +# 1 - (Enabled) + +EnableLogDB = 0 + +# +# DBLogLevel +# Description: Log level of databases logging. +# Default: 1 - (Basic) +# 0 - (Minimum) +# 2 - (Detail) +# 3 - (Full/Debug) + +DBLogLevel = 1 + +# +# UseProcessors +# Description: Processors mask for Windows based multi-processor systems. +# Default: 0 - (Selected by OS) +# 1+ - (Bit mask value of selected processors) + +UseProcessors = 0 + +# +# ProcessPriority +# Description: Process priority setting for Windows based systems. +# Default: 1 - (High) +# 0 - (Normal) + +ProcessPriority = 1 + +# +# RealmsStateUpdateDelay +# Description: Time (in seconds) between realm list updates. +# Default: 20 - (Enabled) +# 0 - (Disabled) + +RealmsStateUpdateDelay = 20 + +# +# WrongPass.MaxCount +# Description: Number of login attemps with wrong password before the account or IP will be +# banned. +# Default: 0 - (Disabled) +# 1+ - (Enabled) + +WrongPass.MaxCount = 0 + +# +# WrongPass.BanTime +# Description: Time (in seconds) for banning account or IP for invalid login attempts. +# Default: 600 - (10 minutes) +# 0 - (Permanent ban) + +WrongPass.BanTime = 600 + +# +# WrongPass.BanType +# Description: Ban type for invalid login attempts. +# Default: 0 - (Ban IP) +# 1 - (Ban Account) + +WrongPass.BanType = 0 + +# +################################################################################################### + +################################################################################################### +# MYSQL SETTINGS +# +# LoginDatabaseInfo +# Description: Database connection settings for the realm server. +# Example: "hostname;port;username;password;database" +# ".;somenumber;username;password;database" - (Use named pipes on Windows +# "enable-named-pipe" to [mysqld] +# section my.ini) +# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on +# Unix/Linux) +# Default: "127.0.0.1;3306;trinity;trinity;auth" + +LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" + +# +# LoginDatabase.WorkerThreads +# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL +# statements. Each worker thread is mirrored with its own connection to the +# MySQL server and their own thread on the MySQL server. +# Default: 1 - (LoginDatabase.WorkerThreads) + +LoginDatabase.WorkerThreads = 1 + +# +################################################################################################### diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 629b47b3d2..9418f59686 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1,2724 +1,2724 @@ -################################################ -# Trinity Core World Server configuration file # -################################################ -[worldserver] - -################################################################################################### -# SECTION INDEX -# -# EXAMPLE CONFIG -# CONNECTIONS AND DIRECTORIES -# PERFORMANCE SETTINGS -# SERVER LOGGING -# SERVER SETTINGS -# PLAYER INTERACTION -# CREATURE SETTINGS -# CHAT SETTINGS -# GAME MASTER SETTINGS -# VISIBILITY AND DISTANCES -# SERVER RATES -# AUTO BROADCAST -# BATTLEGROUND CONFIG -# ARENA CONFIG -# NETWORK CONFIG -# CONSOLE AND REMOTE ACCESS -# CHARACTER DELETE OPTIONS -# CUSTOM SERVER OPTIONS -# -################################################################################################### - -################################################################################################### -# EXAMPLE CONFIG -# -# Variable -# Description: Brief description what the variable is doing. -# Important: Annotation for important things about this variable. -# Example: "Example, i.e. if the value is a string" -# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options) -# 0 - (Disabled|Comment|Variable name in case of grouped config options) -# -# Note to developers: -# - Copy this example to keep the formatting. -# - Line breaks should be at column 100. -################################################################################################### - -################################################################################################### -# CONNECTIONS AND DIRECTORIES -# -# RealmID -# Description: ID of the Realm using this config. -# Important: RealmID must match the realmlist inside the realmd database. -# Default: 1 - -RealmID = 1 - -# -# DataDir -# Description: Data directory setting. -# Important: DataDir needs to be quoted, as the string might contain space characters. -# Example: "@prefix@/share/trinitycore" -# Default: "." - -DataDir = "." - -# -# LogsDir -# Description: Logs directory setting. -# Important: LogsDir needs to be quoted, as the string might contain space characters. -# Logs directory must exists, or log file creation will be disabled. -# Default: "" - (Log files will be stored in the current path) - -LogsDir = "" - -# -# LoginDatabaseInfo -# WorldDatabaseInfo -# CharacterDatabaseInfo -# Description: Database connection settings for the world server. -# Example: "hostname;port;username;password;database" -# ".;somenumber;username;password;database" - (Use named pipes on Windows -# "enable-named-pipe" to [mysqld] -# section my.ini) -# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on -# Unix/Linux) -# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo) -# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo) -# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo) - -LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" -WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" -CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" - -# -# LoginDatabase.WorkerThreads -# WorldDatabase.WorkerThreads -# CharacterDatabase.WorkerThreads -# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL -# statements. Each worker thread is mirrored with its own connection to the -# MySQL server and their own thread on the MySQL server. -# Default: 1 - (LoginDatabase.WorkerThreads) -# 1 - (WorldDatabase.WorkerThreads) -# 1 - (CharacterDatabase.WorkerThreads) - -LoginDatabase.WorkerThreads = 1 -WorldDatabase.WorkerThreads = 1 -CharacterDatabase.WorkerThreads = 1 - -# -# LoginDatabase.SynchThreads -# WorldDatabase.SynchThreads -# CharacterDatabase.SynchThreads -# Description: The amount of MySQL connections spawned to handle. -# Default: 1 - (LoginDatabase.WorkerThreads) -# 1 - (WorldDatabase.WorkerThreads) -# 2 - (CharacterDatabase.WorkerThreads) - -LoginDatabase.SynchThreads = 1 -WorldDatabase.SynchThreads = 1 -CharacterDatabase.SynchThreads = 2 - -# -# MaxPingTime -# Description: Time (in seconds) between database pings. -# Default: 1800 - (30 minutes) - -MaxPingTime = 1800 - -# -# WorldServerPort -# Description: TCP port to reach the world server. -# Default: 8085 - -WorldServerPort = 8085 - -# -# BindIP -# Description: Bind world server to IP/hostname -# Default: "0.0.0.0" - (Bind to all IPs on the system) - -BindIP = "0.0.0.0" - -# -################################################################################################### - -################################################################################################### -# PERFORMANCE SETTINGS -# -# UseProcessors -# Description: Processors mask for Windows based multi-processor systems. -# Default: 0 - (Selected by OS) -# 1+ - (Bit mask value of selected processors) - -UseProcessors = 0 - -# -# ProcessPriority -# Description: Process priority setting for Windows based systems. -# Default: 1 - (High) -# 0 - (Normal) - -ProcessPriority = 1 - -# -# Compression -# Description: Compression level for client update packages -# Range: 1-9 -# Default: 1 - (Speed) -# 9 - (Best compression) - -Compression = 1 - -# -# PlayerLimit -# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins. -# Important: If you want to block players and only allow Mods, GMs or Admins to join the -# server, use the DB field "realmd.realmlist.allowedSecurityLevel". -# Default: 100 - (Enabled) -# 1+ - (Enabled) -# 0 - (Disabled, No limit) - -PlayerLimit = 100 - -# -# SaveRespawnTimeImmediately -# Description: Save respawn time for creatures at death and gameobjects at use/open. -# Default: 1 - (Enabled, Save respawn time immediately) -# 0 - (Disabled, Save respawn time at grid unloading) - -SaveRespawnTimeImmediately = 1 - -# -# MaxOverspeedPings -# Description: Maximum overspeed ping count before character is disconnected. -# Default: 2 - (Enabled, Minimum value) -# 3+ - (Enabled, More checks before kick) -# 0 - (Disabled) - -MaxOverspeedPings = 2 - -# -# GridUnload -# Description: Unload grids to save memory. Can be disabled if enough memory is available -# to speed up moving players to new grids. -# Default: 1 - (enable, Unload grids) -# 0 - (disable, Do not unload grids) - -GridUnload = 1 - -# -# SocketSelectTime -# Description: Time (in milliseconds) for socket selection. -# Default: 10000 - (10 seconds) - -SocketSelectTime = 10000 - -# -# SocketTimeOutTime -# Description: Time (in milliseconds) after which a connection being idle on the character -# selection screen is disconnected. -# Default: 900000 - (15 minutes) - -SocketTimeOutTime = 900000 - -# -# SessionAddDelay -# Description: Time (in microseconds) that a network thread will sleep after authentication -# protocol handling before adding a connection to the world session map. -# Default: 10000 - (10 milliseconds, 0.01 second) - -SessionAddDelay = 10000 - -# -# GridCleanUpDelay -# Description: Time (in milliseconds) grid clean up delay. -# Default: 300000 - (5 minutes) - -GridCleanUpDelay = 300000 - -# -# MapUpdateInterval -# Description: Time (milliseconds) for map update interval. -# Default: 100 - (0.1 second) - -MapUpdateInterval = 100 - -# -# ChangeWeatherInterval -# Description: Time (in milliseconds) for weather update interval. -# Default: 600000 - (10 min) - -ChangeWeatherInterval = 600000 - -# -# PlayerSaveInterval -# Description: Time (in milliseconds) for player save interval. -# Default: 900000 - (15 min) - -PlayerSaveInterval = 900000 - -# -# PlayerSave.Stats.MinLevel -# Description: Minimum level for saving character stats in the database for external usage. -# Default: 0 - (Disabled, Do not save character stats) -# 1+ - (Enabled, Level beyond which character stats are saved) - -PlayerSave.Stats.MinLevel = 0 - -# -# PlayerSave.Stats.SaveOnlyOnLogout -# Description: Save player stats only on logout. -# Default: 1 - (Enabled, Only save on logout) -# 0 - (Disabled, Save on every player save) - -PlayerSave.Stats.SaveOnlyOnLogout = 1 - -# -# vmap.enableLOS -# vmap.enableHeight -# Description: VMmap support for line of sight and height calculation. -# Default: 1 - (Enabled, vmap.enableLOS) -# 1 - (Enabled, vmap.enableHeight) -# 0 - (Disabled) - -vmap.enableLOS = 1 -vmap.enableHeight = 1 - -# -# vmap.ignoreSpellIds -# Description: These spells are ignored for LoS calculation. -# List of ids with delimiter ','. -# Example: "7720,1337" -# Default: "7720" - -vmap.ignoreSpellIds = "7720" - -# -# vmap.petLOS -# Description: Check line of sight for pets, to avoid them attacking through walls. -# Default: 1 - (Enabled, each pet attack will be checked for line of sight) -# 0 - (Disabled, somewhat less CPU usage) - -vmap.petLOS = 1 - -# -# vmap.enableIndoorCheck -# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.). -# Default: 1 - (Enabled) -# 0 - (Disabled, somewhat less CPU usage) - -vmap.enableIndoorCheck = 1 - -# -# DetectPosCollision -# Description: Check final move position, summon position, etc for visible collision with -# other objects or walls (walls only if vmaps are enabled). -# Default: 1 - (Enabled) -# 0 - (Disabled, Less position precision but less CPU usage) - -DetectPosCollision = 1 - -# -# TargetPosRecalculateRange -# Description: Max distance from movement target point (+moving unit size) and targeted -# object (+size) after that new target movement point calculated. -# Range: 0.5-5.0 -# Default: 1.5 -# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement) -# 5.0 - (Maximum, Melee attack range, Less CPU usage) - -TargetPosRecalculateRange = 1.5 - -# -# UpdateUptimeInterval -# Description: Update realm uptime period (in minutes). -# Default: 10 - (10 minutes) -# 1+ - -UpdateUptimeInterval = 10 - -# -# LogDB.Opt.ClearInterval -# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table -# of old entries. -# Default: 10 - (10 minutes) -# 1+ - -LogDB.Opt.ClearInterval = 10 - -# -# LogDB.Opt.ClearTime -# Description: Time (in seconds) for keeping old `logs` table entries. -# Default: 1209600 - (Enabled, 14 days) -# 0 - (Disabled, Do not clear entries) - -LogDB.Opt.ClearTime = 1209600 - -# -# MaxCoreStuckTime -# Description: Time (in seconds) before the server is forced to crash if it is frozen. -# Default: 0 - (Disabled) -# 10+ - (Enabled, Recommended 10+) - -MaxCoreStuckTime = 0 - -# -# AddonChannel -# Description: Configure the use of the addon channel through the server (some client side -# addons will not work correctly with disabled addon channel) -# Default: 1 - (Enabled) -# 0 - (Disabled) - -AddonChannel = 1 - -# -# MapUpdate.Threads -# Description: Number of threads to update maps. -# Default: 1 - -MapUpdate.Threads = 1 - -# -# CleanCharacterDB -# Description: Clean out deprecated achievements, skills, spells and talents from the db. -# Default: 0 - (Disabled) -# 1 - (Enable) - -CleanCharacterDB = 0 - -# -################################################################################################### - -################################################################################################### -# SERVER LOGGING -# -# LogSQL -# Description: Enable logging of SQL queries triggered by in game commands from in game -# All commands are written to a file: YYYY-MM-DD_logSQL.sql -# A new file will be created every day at 00:00:00. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -LogSQL = 1 - -# -# PidFile -# Description: World daemon PID file -# Example: "./worldd.pid" - (Enabled) -# Default: "" - (Disabled) - -PidFile = "" - -# -# LogLevel -# Description: Server console level of logging -# Default: 1 - (Basic) -# 0 - (Minimum) -# 2 - (Detail) -# 3 - (Full/Debug) - -LogLevel = 1 - -# -# LogFile -# Description: Log file for main server log. -# Default: "Server.log" - (Enabled) -# "" - (Disabled) - -LogFile = "Server.log" - -# -# LogTimestamp -# Description: Append timestamp to the server log file name. -# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - (Disabled) -# 1 - (Enabled) - -LogTimestamp = 0 - -# -# LogFileLevel -# Description: Server file level of logging -# Default: 0 - (Minimum) -# 1 - (Basic) -# 2 - (Detail) -# 3 - (Full/Debug) - -LogFileLevel = 0 - -# -# LogFilter_AchievementUpdates -# LogFilter_CreatureMoves -# LogFilter_TransportMoves -# LogFilter_VisibilityChanges -# Description: Filter log events -# Default: 1 - (Enabled, LogFilter_AchievementUpdates) -# 1 - (Enabled, LogFilter_CreatureMoves) -# 1 - (Enabled, LogFilter_TransportMoves) -# 1 - (Enabled, LogFilter_VisibilityChanges) -# 0 - (Disabled) - -LogFilter_AchievementUpdates = 1 -LogFilter_CreatureMoves = 1 -LogFilter_TransportMoves = 1 -LogFilter_VisibilityChanges = 1 - -# -# WorldLogFile -# Description: Packet logging file for the world server. -# Example: "World.log" - (Enabled) -# Default: "" - (Disabled) - -WorldLogFile = "" - -# -# DBErrorLogFile -# Description: Log file for database errors. -# Default: "DBErrors.log" - (Enabled) -# "" - (Disabled) - -DBErrorLogFile = "DBErrors.log" - -# -# CharLogFile -# Description: Log file for character operations -# Default: "Char.log" - (Enabled) -# "" - (Disabled) - -CharLogFile = "Char.log" - -# -# CharLogTimestamp -# Description: Append timestamp to the character log file name. -# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - (Disabled) -# 1 - (Enabled) - -CharLogTimestamp = 0 - -# -# CharLogDump -# Description: Write a character dump in the CharLogFile before deleting it. -# For restoration, copy character data from log file starting from -# line == START DUMP == to line == END DUMP == (exclusive) -# and load it using the "pdump load" command. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -CharLogDump = 0 - -# -# CharLogDump.Separate -# Description: Write character dump to separate files files rather than adding it to the -# CharLogFile. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -CharLogDump.Separate = 0 - -# -# CharLogDump.SeparateDir -# Description: Write dump files into the sub folder within the log folder. -# Example: "chardumps" - (Enabled) -# Default: "" - (Disabled) - -CharLogDump.SeparateDir = "" - -# -# GmLogFile -# Description: Log file for gamemaster commands. -# Default: "GM.log" - (Enabled) -# "" - (Disabled) - -GmLogFile = "GM.log" - -# -# GmLogTimestamp -# Description: Append timestamp to the gamemaster log file name. -# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - (Disabled) -# 1 - (Enabled) - -GmLogTimestamp = 0 - -# -# GmLogPerAccount -# Description: Create a log file per gamemaster account. -# Important: Logs not created if GmLogFile is not set. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -GmLogPerAccount = 0 - -# -# RaLogFile -# Description: Log file for Remote Access commands. -# Default: "RA.log" - (Enabled) -# "" - (Disabled) - -RaLogFile = "RA.log" - -# -# ArenaLogFile -# Description: Log file for arena fights and arena team creations. -# Example: "Arena.log" - (Enabled) -# Default: "" - (Disabled) - -ArenaLogFile = "" - -# -# ArenaLog.ExtendedInfo -# Description: Include extended info to ArenaLogFile for each player after rated arena -# matches (guid, name, team, IP, healing/damage done, killing blows). -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ArenaLog.ExtendedInfo = 0 - -# -# SQLDriverLogFile -# Description: Log file for SQL driver events. -# Example: "SQLDriver.log" - (Enabled) -# Default: "" - (Disabled) - -SQLDriverLogFile = "" - -# -# SQLDriverQueryLogging -# Description: Log SQL queries to the SQLDriverLogFile and console. -# Default: 0 - (Disabled, Query errors only) -# 1 - (Enabled, Full query logging - may have performance impact) - -SQLDriverQueryLogging = 0 - -# -# LogColors -# Description: Colors for log messages (Format: "normal basic detail debug"). -# Colors: 0 - Black -# 1 - Red -# 2 - Green -# 3 - Brown -# 4 - Blue -# 5 - Magenta -# 6 - Cyan -# 7 - Grey -# 8 - Yellow -# 9 - Lred -# 10 - Lgreen -# 11 - Lblue -# 12 - Lmagenta -# 13 - Lcyan -# 14 - White -# Example: "13 11 9 5" - (Enabled) -# Default: "" - (Disabled) - -LogColors = "" - -# -# EnableLogDB -# Description: Write log messages to database (LogDatabaseInfo). -# Default: 0 - (Disabled) -# 1 - (Enabled) - -EnableLogDB = 0 - -# -# DBLogLevel -# Description: Log level of databases logging. -# Default: 2 - (Detail) -# 0 - (Minimum) -# 1 - (Basic) -# 3 - (Full/Debug) - -DBLogLevel = 2 - -# -# LogDB.Char -# Description: Log character operations to database. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -LogDB.Char = 0 - -# -# LogDB.GM -# Description: Log gamemaster commands to database. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -LogDB.GM = 0 - -# -# LogDB.RA -# Description: Log remote access events to database. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -LogDB.RA = 0 - -# -# LogDB.World -# Description: Log world server packets to database. -# Default: 0 - (Disabled) -# 1 - (Enabled, May have performance impact) - -LogDB.World = 0 - -# -# LogDB.Chat -# Description: Log chat messages to database. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -LogDB.Chat = 0 - - -# ChatLogFile -# Description: Log file for chat logs. -# Default: "Chat.log" - (Enabled) -# "" - (Disabled) - -ChatLogFile = "Chat.log" - -# ChatLogTimestamp -# Description: Append timestamp to the chat log file name. -# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogTimestamp = 0 - -# -# ChatLogs.Channel -# Description: Log custom channel chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.Channel = 0 - -# -# ChatLogs.Whisper -# Description: Log whispers between players. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.Whisper = 0 - -# -# ChatLogs.SysChan -# Description: Log system channel messages. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.SysChan = 0 - -# -# ChatLogs.Party -# Description: Log party chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - - -ChatLogs.Party = 0 - -# -# ChatLogs.Raid -# Description: Log raid chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - - -ChatLogs.Raid = 0 - -# -# ChatLogs.Guild -# Description: Log guild chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.Guild = 0 - -# -# ChatLogs.Public -# Description: Log public chat (say/yell/emote). -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.Public = 0 - -# -# ChatLogs.Addon -# Description: Log addon messages. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.Addon = 0 - -# -# ChatLogs.BattleGround -# Description: Log battleground chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatLogs.BattleGround = 0 - -# -################################################################################################### - -################################################################################################### -# SERVER SETTINGS -# -# GameType -# Description: Server realm type. -# Default: 0 - (NORMAL) -# 1 - (PVP) -# 4 - (NORMAL) -# 6 - (RP) -# 8 - (RPPVP) -# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest -# activated places and sanctuaries) - -GameType = 0 - -# -# RealmZone -# Description: Server realm zone. Set allowed alphabet in character, etc. names. -# Default 1 - (Development - any language) -# 2 - (United States - extended-Latin) -# 3 - (Oceanic - extended-Latin) -# 4 - (Latin America - extended-Latin) -# 5 - (Tournament - basic-Latin at create, any at login) -# 6 - (Korea - East-Asian) -# 7 - (Tournament - basic-Latin at create, any at login) -# 8 - (English - extended-Latin) -# 9 - (German - extended-Latin) -# 10 - (French - extended-Latin) -# 11 - (Spanish - extended-Latin) -# 12 - (Russian - Cyrillic) -# 13 - (Tournament - basic-Latin at create, any at login) -# 14 - (Taiwan - East-Asian) -# 15 - (Tournament - basic-Latin at create, any at login) -# 16 - (China - East-Asian) -# 17 - (CN1 - basic-Latin at create, any at login) -# 18 - (CN2 - basic-Latin at create, any at login) -# 19 - (CN3 - basic-Latin at create, any at login) -# 20 - (CN4 - basic-Latin at create, any at login) -# 21 - (CN5 - basic-Latin at create, any at login) -# 22 - (CN6 - basic-Latin at create, any at login) -# 23 - (CN7 - basic-Latin at create, any at login) -# 24 - (CN8 - basic-Latin at create, any at login) -# 25 - (Tournament - basic-Latin at create, any at login) -# 26 - (Test Server - any language) -# 27 - (Tournament - basic-Latin at create, any at login) -# 28 - (QA Server - any language) -# 29 - (CN9 - basic-Latin at create, any at login) - -RealmZone = 1 - -# -# StrictPlayerNames -# Description: Limit player name to language specific symbol set. Prevents character -# creation and forces rename request if not allowed symbols are used -# Default: 0 - (Disable, Limited server timezone dependent client check) -# 1 - (Enabled, Strictly basic Latin characters) -# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, -# Note: Client needs to have the appropriate fonts installed which support -# the charset. For non-official localization, custom fonts need to be -# placed in clientdir/Fonts. -# 3 - (Enabled, Basic Latin characters + server timezone specific) - -StrictPlayerNames = 0 - -# -# StrictCharterNames -# Description: Limit guild/arena team charter names to language specific symbol set. -# Prevents charter creation if not allowed symbols are used. -# Default: 0 - (Disable, Limited server timezone dependent client check) -# 1 - (Enabled, Strictly basic Latin characters) -# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, -# Note: Client needs to have the appropriate fonts installed which support -# the charset. For non-official localization, custom fonts need to be -# placed in clientdir/Fonts. -# 3 - (Enabled, Basic Latin characters + server timezone specific) - -StrictCharterNames = 0 - -# -# StrictPetNames -# Description: Limit pet names to language specific symbol set. -# Prevents pet naming if not allowed symbols are used. -# Default: 0 - (Disable, Limited server timezone dependent client check) -# 1 - (Enabled, Strictly basic Latin characters) -# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, -# Note: Client needs to have the appropriate fonts installed which support -# the charset. For non-official localization, custom fonts need to be -# placed in clientdir/Fonts. -# 3 - (Enabled, Basic Latin characters + server timezone specific) - -StrictPetNames = 0 - -# -# DBC.Locale -# Description: DBC language settings. -# Default: 255 - (Auto Detect) -# 0 - (English) -# 1 - (Korean) -# 2 - (French) -# 3 - (German) -# 4 - (Chinese) -# 5 - (Taiwanese) -# 6 - (Spanish) -# 7 - (Spanish Mexico) -# 8 - (Russian) - -DBC.Locale = 255 - -# -# DeclinedNames -# Description: Allow Russian clients to set and use declined names. -# Default: 0 - (Disabled, Except when the Russian RealmZone is set) -# 1 - (Enabled) - -DeclinedNames = 0 - -# -# Expansion -# Description: Allow server to use content from expansions. Checks for expansion-related -# map files, client compatibility and class/race character creation. -# Default: 2 - (Expansion 2) -# 1 - (Expansion 1) -# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes) - -Expansion = 2 - -# -# MinPlayerName -# Description: Minimal player name length. -# Range: 1-12 -# Default: 2 - -MinPlayerName = 2 - -# -# MinCharterName -# Description: Minimal charter name length. -# Range: 1-24 -# Default: 2 - -MinCharterName = 2 - -# -# MinPetName -# Description: Minimal pet name length. -# Range: 1-12 -# Default: 2 - -MinPetName = 2 - -# -# MaxWhoListReturns -# Description: Set the max number of players returned in the /who list and interface. -# Default: 49 - (stable) - -MaxWhoListReturns = 49 - -# -# CharacterCreating.Disabled -# Description: Disable character creation for players based on faction. -# Default: 0 - (Enabled, All factions are allowed) -# 1 - (Disabled, Alliance) -# 2 - (Disabled, Horde) -# 3 - (Disabled, Both factions) - -CharacterCreating.Disabled = 0 - -# -# CharacterCreating.Disabled.RaceMask -# Description: Mask of races which cannot be created by players. -# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled) -# Default: 0 - (Enabled, All races are allowed) -# 1 - (Disabled, Human) -# 2 - (Disabled, Orc) -# 4 - (Disabled, Dwarf) -# 8 - (Disabled, Night Elf) -# 16 - (Disabled, Undead) -# 32 - (Disabled, Tauren) -# 64 - (Disabled, Gnome) -# 128 - (Disabled, Troll) -# 512 - (Disabled, Blood Elf) -# 1024 - (Disabled, Draenei) - -CharacterCreating.Disabled.RaceMask = 0 - -# -# CharacterCreating.Disabled.ClassMask -# Description: Mask of classes which cannot be created by players. -# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled) -# Default: 0 - (Enabled, All classes are allowed) -# 1 - (Disabled, Warrior) -# 2 - (Disabled, Paladin) -# 4 - (Disabled, Hunter) -# 8 - (Disabled, Rogue) -# 16 - (Disabled, Undead) -# 32 - (Disabled, Death Knight) -# 64 - (Disabled, Shaman) -# 128 - (Disabled, Mage) -# 256 - (Disabled, Warlock) -# 1024 - (Disabled, Druid) - -CharacterCreating.Disabled.ClassMask = 0 - -# -# CharactersPerAccount -# Description: Limit number of characters per account on all realms on this realmlist. -# Important: Number must be >= CharactersPerRealm -# Default: 50 - -CharactersPerAccount = 50 -# -# CharactersPerRealm -# Description: Limit number of characters per account on this realm. -# Range: 1-10 -# Default: 10 - (Client limitation) - -CharactersPerRealm = 10 - -# -# HeroicCharactersPerRealm -# Description: Limit number of heroic class characters per account on this realm. -# Range: 1-10 -# Default: 1 - -HeroicCharactersPerRealm = 1 - -# -# CharacterCreating.MinLevelForHeroicCharacter -# Description: Limit creating heroic characters only for account with another -# character of specific level (ignored for GM accounts) -# Default: 55 - (Enabled, Requires at least another level 55 character) -# 0 - (Disabled) -# 1 - (Enabled, Requires at least another level 1 character) - -CharacterCreating.MinLevelForHeroicCharacter = 55 - -# -# SkipCinematics -# Description: Disable cinematic intro at first login after character creation. -# Prevents buggy intros in case of custom start location coordinates. -# Default: 0 - (Show intro for each new character) -# 1 - (Show intro only for first character of selected race) -# 2 - (Disable intro for all classes) - -SkipCinematics = 0 - -# -# MaxPlayerLevel -# Description: Maximum level that can be reached by players. -# Important: Levels beyond 100 are not recommended at all. -# Range: 1-255 -# Default: 80 - -MaxPlayerLevel = 80 - -# -# MinDualSpecLevel -# Description: Level requirement for Dual Talent Specialization -# Default: 40 - -MinDualSpecLevel = 40 - -# -# StartPlayerLevel -# Description: Starting level for characters after creation. -# Range: 1-MaxPlayerLevel -# Default: 1 - -StartPlayerLevel = 1 - -# -# StartHeroicPlayerLevel -# Description: Staring level for heroic class characters after creation. -# Range: 1-MaxPlayerLevel -# Default: 55 - -StartHeroicPlayerLevel = 55 - -# -# StartPlayerMoney -# Description: Amount of money (in Copper) that a character has after creation. -# Default: 0 -# 100 - (1 Silver) - -StartPlayerMoney = 0 - -# -# MaxHonorPoints -# Description: Maximum honor points a character can have. -# Default: 75000 - -MaxHonorPoints = 75000 - -# -# StartHonorPoints -# Description: Amount of honor points that characters have after creation. -# Default: 0 - -StartHonorPoints = 0 - -# -# MaxArenaPoints -# Description: Maximum arena points a character can have. -# Default: 10000 - -MaxArenaPoints = 10000 - -# -# StartArenaPoints -# Description: Amount of arena points that characters has after creation. -# Default: 0 - -StartArenaPoints = 0 - -# -# RecruitAFriend.MaxLevel -# Description: Highest level up to which a character can benefit from the Recruit-A-Friend -# experience multiplier. -# Default: 60 - -RecruitAFriend.MaxLevel = 60 - -# -# RecruitAFriend.MaxDifference -# Description: Highest level difference between linked Recruiter and Friend benefit from -# the Recruit-A-Friend experience multiplier. -# Default: 3 - -RecruitAFriend.MaxDifference = 3 - -# -# InstantLogout -# Description: Required security level for instantly logging out everywhere. -# Does not work while in combat, dueling or falling. -# Default: 1 - (Enabled, Mods/GMs/Admins) -# 0 - (Enabled, Everyone) -# 2 - (Enabled, GMs/Admins) -# 3 - (Enabled, Admins) -# 4 - (Disabled) - -InstantLogout = 1 - -# -# DisableWaterBreath -# Description: Required security level for water breathing. -# Default: 4 - (Disabled) -# 0 - (Enabled, Everyone) -# 1 - (Enabled, Mods/GMs/Admins) -# 2 - (Enabled, GMs/Admins) -# 3 - (Enabled, Admins) - -DisableWaterBreath = 4 - -# -# AllFlightPaths -# Description: Character knows all flight paths (of both factions) after creation. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllFlightPaths = 0 - -# -# InstantFlightPaths -# Description: Flight paths will take players to their destination instantly instead -# of making them wait while flying. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -InstantFlightPaths = 0 - -# -# AlwaysMaxSkillForLevel -# Description: Players will automatically gain max skill level when logging in or leveling -# up. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AlwaysMaxSkillForLevel = 0 - -# -# ActivateWeather -# Description: Activate the weather system. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -ActivateWeather = 1 - -# -# CastUnstuck -# Description: Allow casting the Unstuck spell using .start or unstuck button in client -# help options. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -CastUnstuck = 1 - -# -# Instance.IgnoreLevel -# Description: Ignore level requirement when entering instances. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Instance.IgnoreLevel = 0 - -# -# Instance.IgnoreRaid -# Description: Ignore raid group requirement when entering instances. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Instance.IgnoreRaid = 0 - -# -# Instance.ResetTimeHour -# Description: Hour of the day when the global instance reset occurs. -# Range: 0-23 -# Default: 4 - (04:00 AM) - -Instance.ResetTimeHour = 4 - -# -# Instance.UnloadDelay -# Description: Time (in milliseconds) before instance maps are unloaded from memory if no -# characters are inside. -# Default: 1800000 - (Enabled, 30 minutes) -# 0 - (Disabled, Instance maps are kept in memory until the instance -# resets) - -Instance.UnloadDelay = 1800000 - -# -# Quests.LowLevelHideDiff -# Description: Level difference between player and quest level at which quests are -# considered low-level and are not shown via exclamation mark (!) at quest -# givers. -# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character) -# -1 - (Disabled, Show all available quest marks) - -Quests.LowLevelHideDiff = 4 - -# -# Quests.HighLevelHideDiff -# Description: Level difference between player and quest level at which quests are -# considered high-level and are not shown via exclamation mark (!) at quest -# givers. -# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character) -# -1 - (Disabled, Show all available quest marks) - -Quests.HighLevelHideDiff = 7 - -# -# Quests.IgnoreRaid -# Description: Allow non-raid quests to be completed while in a raid group. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Quests.IgnoreRaid = 0 - -# -# Guild.EventLogRecordsCount -# Description: Number of log entries for guild events that are stored per guild. Old entries - will be overwritten if the number of log entries exceed the configured value. -# High numbers prevent this behavior but may have performance impacts. -# Default: 100 - -Guild.EventLogRecordsCount = 100 - -# -# Guild.BankEventLogRecordsCount -# Description: Number of log entries for guild bank events that are stored per guild. Old -# entries will be overwritten if the number of log entries exceed the -# configured value. High numbers prevent this behavior but may have performance -# impacts. -# Default: 25 - (Minimum) - -Guild.BankEventLogRecordsCount = 25 - -# -# MaxPrimaryTradeSkill -# Description: Maximum number of primary professions a character can learn. -# Range: 0-10 -# Default: 2 - -MaxPrimaryTradeSkill = 2 - -# -# MinPetitionSigns -# Description: Number of required signatures on charters to create a guild. -# Range: 0-9 -# Default: 9 - -MinPetitionSigns = 9 - -# -# MaxGroupXPDistance -# Description: Max distance to creature for group member to get experience at creature -# death. -# Default: 74 - -MaxGroupXPDistance = 74 - -# -# MaxRecruitAFriendBonusDistance -# Description: Max distance between character and and group to gain the Recruit-A-Friend -# XP multiplier. -# Default: 100 - -MaxRecruitAFriendBonusDistance = 100 - -# -# MailDeliveryDelay -# Description: Time (in seconds) mail delivery is delayed when sending items. -# Default: 3600 - (1 hour) - -MailDeliveryDelay = 3600 - -# -# SkillChance.Prospecting -# Description: Allow skill increase from prospecting. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -SkillChance.Prospecting = 0 - -# -# SkillChance.Milling -# Description: Allow skill increase from milling. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -SkillChance.Milling = 0 - -# -# OffhandCheckAtSpellUnlearn -# Description: Unlearning certain spells can change offhand weapon restrictions -# for equip slots. -# Default: 1 - (Recheck offhand slot weapon at unlearning a spell) -# 0 - (Recheck offhand slot weapon only at zone update) - -OffhandCheckAtSpellUnlearn = 1 - -# -# ClientCacheVersion -# Description: Client cache version for client cache data reset. Use any value different -# from DB and not recently been used to trigger client side cache reset. -# Default: 0 - (Use DB value from world DB db_version.cache_id field) - -ClientCacheVersion = 0 - -# -# Event.Announce -# Description: Announce events. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Event.Announce = 0 - -# -# BeepAtStart -# Description: Beep when the world server finished starting (Unix/Linux systems). -# Default: 1 - (Enabled) -# 0 - (Disabled) - -BeepAtStart = 1 - -# -# Motd -# Description: Message of the Day, displayed at login. -# Use '@' for a newline and be sure to escape special characters. -# Example: "Welcome to John\'s Server@This server runs on Trinity Core." -# Default: "Welcome to a Trinity Core server." - -Motd = "Welcome to a Trinity Core server." - -# -# Server.LoginInfo -# Description: Display core version (.server info) on login. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Server.LoginInfo = 0 - -# -# Command.LookupMaxResults -# Description: Number of results being displayed using a .lookup command. -# Default: 0 - (Unlimited) - -Command.LookupMaxResults = 0 - -# -# AllowTickets -# Description: Allow/disallow sending new tickets. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -AllowTickets = 1 - -# -# DungeonFinder.Enable -# Description: Dungeon and raid finder system. -# Default: 0 - (Disabled) -# 1 - (Enabled, Experimental as of still being in development) - -DungeonFinder.Enable = 0 - -# -################################################################################################### - -################################################################################################### -# PLAYER INTERACTION -# -# AllowTwoSide.Accounts -# Description: Allow creating characters of both factions on the same account. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -AllowTwoSide.Accounts = 1 - -# -# AllowTwoSide.Interaction.Chat -# Description: Allow say chat between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Interaction.Chat = 0 - -# -# AllowTwoSide.Interaction.Channel -# Description: Allow channel chat between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Interaction.Channel = 0 - -# -# AllowTwoSide.Interaction.Group -# Description: Allow group joining between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Interaction.Group = 0 - -# -# AllowTwoSide.Interaction.Guild -# Description: Allow guild joining between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Interaction.Guild = 0 - -# -# AllowTwoSide.Interaction.Auction -# Description: Allow auctions between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Interaction.Auction = 0 - -# -# AllowTwoSide.Interaction.Mail -# Description: Allow sending mails between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Interaction.Mail = 0 - -# -# AllowTwoSide.WhoList -# Description: Show characters from both factions in the /who list. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.WhoList = 0 - -# -# AllowTwoSide.AddFriend -# Description: Allow adding friends from other faction the friends list. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.AddFriend = 0 - -# -# AllowTwoSide.Trade -# Description: Allow trading between factions. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AllowTwoSide.Trade = 0 - -# -# TalentsInspecting -# Description: Allow inspecting characters from the opposing faction. -# Doesn't affect characters in gamemaster mode. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -TalentsInspecting = 1 - -# -################################################################################################### - -################################################################################################### -# CREATURE SETTINGS -# -# ThreatRadius -# Description: Distance for creatures to evade after being pulled away from the combat -# starting point. If ThreatRadius is less than creature aggro radius then aggro -# radius will be used. -# Default: 60 - -ThreatRadius = 60 - -# -# Rate.Creature.Aggro -# Description: Aggro radius percentage. -# Default: 1 - (Enabled, 100%) -# 1.5 - (Enabled, 150%) -# 0 - (Disabled, 0%) - -Rate.Creature.Aggro = 1 - -# -# CreatureFamilyFleeAssistanceRadius -# Description: Distance for fleeing creatures seeking assistance from other creatures. -# Default: 30 - (Enabled) -# 0 - (Disabled) - -CreatureFamilyFleeAssistanceRadius = 30 - -# -# CreatureFamilyAssistanceRadius -# Description: Distance for creatures calling for assistance from other creatures without -# moving. -# Default: 10 - (Enabled) -# 0 - (Disabled) - -CreatureFamilyAssistanceRadius = 10 - -# -# CreatureFamilyAssistanceDelay -# Description: Time (in milliseconds) before creature assistance call. -# Default: 1500 - (1.5 Seconds) - -CreatureFamilyAssistanceDelay = 1500 - -# -# CreatureFamilyFleeDelay -# Description: Time (in milliseconds) during which creature can flee if no assistance was -# found. -# Default: 7000 (7 Seconds) - -CreatureFamilyFleeDelay = 7000 - -# -# WorldBossLevelDiff -# Description: World boss level difference. -# Default: 3 - -WorldBossLevelDiff = 3 - -# -# Corpse.Decay.NORMAL -# Corpse.Decay.RARE -# Corpse.Decay.ELITE -# Corpse.Decay.RAREELITE -# Corpse.Decay.WORLDBOSS -# Description: Time (in seconds) until creature corpse will decay if not looted or skinned. -# Default: 60 - (1 Minute, Corpse.Decay.NORMAL) -# 300 - (5 Minutes, Corpse.Decay.RARE) -# 300 - (5 Minutes, Corpse.Decay.ELITE) -# 300 - (5 Minutes, Corpse.Decay.RAREELITE) -# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS) - -Corpse.Decay.NORMAL = 60 -Corpse.Decay.RARE = 300 -Corpse.Decay.ELITE = 300 -Corpse.Decay.RAREELITE = 300 -Corpse.Decay.WORLDBOSS = 3600 - -# -# Rate.Corpse.Decay.Looted -# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay -# after they have been looted. -# Default: 0.5 - -Rate.Corpse.Decay.Looted = 0.5 - -# -# Rate.Creature.Normal.Damage -# Rate.Creature.Elite.Elite.Damage -# Rate.Creature.Elite.RARE.Damage -# Rate.Creature.Elite.RAREELITE.Damage -# Rate.Creature.Elite.WORLDBOSS.Damage -# Description: Mulitplier for creature melee damage. -# Default: 1 - (Rate.Creature.Normal.Damage) -# 1 - (Rate.Creature.Elite.Elite.Damage) -# 1 - (Rate.Creature.Elite.RARE.Damage) -# 1 - (Rate.Creature.Elite.RAREELITE.Damage) -# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage) -# - -Rate.Creature.Normal.Damage = 1 -Rate.Creature.Elite.Elite.Damage = 1 -Rate.Creature.Elite.RARE.Damage = 1 -Rate.Creature.Elite.RAREELITE.Damage = 1 -Rate.Creature.Elite.WORLDBOSS.Damage = 1 - -# -# Rate.Creature.Normal.SpellDamage -# Rate.Creature.Elite.Elite.SpellDamage -# Rate.Creature.Elite.RARE.SpellDamage -# Rate.Creature.Elite.RAREELITE.SpellDamage -# Rate.Creature.Elite.WORLDBOSS.SpellDamage -# Description: Mulitplier for creature spell damage. -# Default: 1 - (Rate.Creature.Normal.SpellDamage) -# 1 - (Rate.Creature.Elite.Elite.SpellDamage) -# 1 - (Rate.Creature.Elite.RARE.SpellDamage) -# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage) -# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage) - - -Rate.Creature.Normal.SpellDamage = 1 -Rate.Creature.Elite.Elite.SpellDamage = 1 -Rate.Creature.Elite.RARE.SpellDamage = 1 -Rate.Creature.Elite.RAREELITE.SpellDamage = 1 -Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 - -# -# Rate.Creature.Normal.HP -# Rate.Creature.Elite.Elite.HP -# Rate.Creature.Elite.RARE.HP -# Rate.Creature.Elite.RAREELITE.HP -# Rate.Creature.Elite.WORLDBOSS.HP -# Description: Mulitplier for creature health. -# Default: 1 - (Rate.Creature.Normal.HP) -# 1 - (Rate.Creature.Elite.Elite.HP) -# 1 - (Rate.Creature.Elite.RARE.HP) -# 1 - (Rate.Creature.Elite.RAREELITE.HP) -# 1 - (Rate.Creature.Elite.WORLDBOSS.HP) - -Rate.Creature.Normal.HP = 1 -Rate.Creature.Elite.Elite.HP = 1 -Rate.Creature.Elite.RARE.HP = 1 -Rate.Creature.Elite.RAREELITE.HP = 1 -Rate.Creature.Elite.WORLDBOSS.HP = 1 - -# -# ListenRange.Say -# Description: Distance in which players can read say messages from creatures or -# gameobjects. -# Default: 40 - -ListenRange.Say = 40 - -# -# ListenRange.TextEmote -# Description: Distance in which players can read emotes from creatures or gameobjects. -# Default: 40 - -ListenRange.TextEmote = 40 - -# -# ListenRange.Yell -# Description: Distance in which players can read yell messages from creatures or -# gameobjects. -# Default: 300 - -ListenRange.Yell = 300 -# -################################################################################################### - -################################################################################################### -# CHAT SETTINGS -# -# ChatFakeMessagePreventing -# Description: Chat protection from creating fake messages using a lot spaces or other -# invisible symbols. Not applied to the addon language, but may break old -# addons that use normal languages for sending data to other clients. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ChatFakeMessagePreventing = 0 - -# -# ChatStrictLinkChecking.Severity -# Description: Check chat messages for ingame links to spells, items, quests, etc. -# Default: 0 - (Disabled) -# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting -# pictures.) -# 2 - (Enabled, Verify that pipe commands are used in a correct order) -# 3 - (Check if color, entry and name don't contradict each other. For this to -# work correctly, please assure that you have extracted locale DBCs of -# every language specific client playing on this server) - -ChatStrictLinkChecking.Severity = 0 - -# -# ChatStrictLinkChecking.Kick -# Description: Defines what should be done if a message is considered to contain invalid -# pipe commands. -# Default: 0 - (Silently ignore message) -# 1 - (Disconnect players who sent malformed messages) - -ChatStrictLinkChecking.Kick = 0 - -# -# ChatFlood.MessageCount -# Description: Chat flood protection, number of messages before player gets muted. -# Default: 10 - (Enabled) -# 0 - (Disabled) - -ChatFlood.MessageCount = 10 - -# -# ChatFlood.MessageDelay -# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount. -# Default: 1 - -ChatFlood.MessageDelay = 1 - -# -# ChatFlood.MuteTime -# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount. -# Default: 10 - -ChatFlood.MuteTime = 10 - -# -# Channel.RestrictedLfg -# Description: Restrict LookupForGroup channel to characters registered in the LFG tool. -# Default: 1 - (Enabled, Allow join to channel only if registered in LFG) -# 0 - (Disabled, Allow join to channel in any time) - -Channel.RestrictedLfg = 1 - -# -# Channel.SilentlyGMJoin -# Description: Silently join GM characters to channels -# Default: 0 - (Disabled, Join with announcement) -# 1 - (Enabled, Join without announcement) - -Channel.SilentlyGMJoin = 0 - -# -# ChatLevelReq.Channel -# Description: Level requirement for characters to be able to write in chat channels. -# Default: 1 - -ChatLevelReq.Channel = 1 - -# -# ChatLevelReq.Whisper -# Description: Level requirement for characters to be able to whisper other characters. -# Default: 1 - -ChatLevelReq.Whisper = 1 - -# -# ChatLevelReq.Say -# Description: Level requirement for characters to be able to use say/yell/emote. -# Default: 1 - -ChatLevelReq.Say = 1 - -# -# AllowPlayerCommands -# Description: Allow players to use commands. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -AllowPlayerCommands = 1 - -# -################################################################################################### - -################################################################################################### -# GAME MASTER SETTINGS -# -# GM.LoginState -# Description: GM mode at login. -# Default: 2 - (Last save state) -# 0 - (Disable) -# 1 - (Enable) - -GM.LoginState = 2 - -# -# GM.Visible -# Description: GM visibility at login. -# Default: 2 - (Last save state) -# 0 - (Invisible) -# 1 - (Visible) - -GM.Visible = 2 - -# -# GM.Chat -# Description: GM chat mode at login. -# Default: 2 - (Last save state) -# 0 - (Disable) -# 1 - (Enable) - -GM.Chat = 2 - -# -# GM.WhisperingTo -# Description: Is GM accepting whispers from player by default or not. -# Default: 2 - (Last save state) -# 0 - (Disable) -# 1 - (Enable) - -GM.WhisperingTo = 2 - -# -# GM.InGMList.Level -# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off). -# Default: 3 - (Anyone) -# 0 - (Only players) -# 1 - (Only moderators) -# 2 - (Only gamemasters) - -GM.InGMList.Level = 3 - -# -# GM.InWhoList.Level -# Description: Max GM level showed in who list (if visible). -# Default: 3 - (Anyone) -# 0 - (Only players) -# 1 - (Only moderators) -# 2 - (Only gamemasters) - -GM.InWhoList.Level = 3 - -# -# GM.LogTrade -# Description: Include GM trade and trade slot enchanting operations in GM log. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -GM.LogTrade = 1 - -# -# GM.StartLevel -# Description: GM character starting level. -# Default: 1 - -GM.StartLevel = 1 - -# -# GM.AllowInvite -# Description: Allow players to invite GM characters. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -GM.AllowInvite = 0 - -# -# GM.AllowFriend -# Description: Allow players to add GM characters to their friends list. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -GM.AllowFriend = 0 - -# -# GM.LowerSecurity -# Description: Allow lower security levels to use commands on higher security level -# characters. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -GM.LowerSecurity = 0 - -# -# GM.AllowAchievementGain -# Description: Allow GM characters to obtain achievements. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -GM.AllowAchievementGain = 1 - -# -# GM.TicketSystem.ChanceOfGMSurvey -# Description: Chance of sending a GM survey after ticket completion. -# Default: 50 - (Enabled) -# 0 - (Disabled) - -GM.TicketSystem.ChanceOfGMSurvey = 50 - -# -################################################################################################### - -################################################################################################### -# VISIBILITY AND DISTANCES -# -# Visibility.GroupMode -# Description: Group visibility modes. Defines which groups can aways detect invisible -# characters of the same raid, group or faction. -# Default: 1 - (Raid) -# 0 - (Party) -# 2 - (Faction) - -Visibility.GroupMode = 1 - -# -# Visibility.Distance.Continents -# Visibility.Distance.Instances -# Visibility.Distance.BGArenas -# Description: Visibility distance to see other players or gameobjects. -# Visibility on continents on retail ~90 yards. In BG/Arenas ~180. -# For instances default ~120. -# Max limited by active player zone: ~ 333 -# Min limit is max aggro radius (45) * Rate.Creature.Aggro -# Default: 90 - (Visibility.Distance.Continents) -# 120 - (Visibility.Distance.Instances) -# 180 - (Visibility.Distance.BGArenas) - -Visibility.Distance.Continents = 90 -Visibility.Distance.Instances = 120 -Visibility.Distance.BGArenas = 180 - -# -# Visibility.Notify.Period.OnContinents -# Visibility.Notify.Period.InInstances -# Visibility.Notify.Period.InBGArenas -# Description: Time (in milliseconds) for visibility update period. Lower values may have -# performance impact. -# Default: 1000 - (Visibility.Notify.Period.OnContinents) -# 1000 - (Visibility.Notify.Period.InInstances) -# 1000 - (Visibility.Notify.Period.InBGArenas) - -Visibility.Notify.Period.OnContinents = 1000 -Visibility.Notify.Period.InInstances = 1000 -Visibility.Notify.Period.InBGArenas = 1000 - -# -################################################################################################### - -################################################################################################### -# SERVER RATES -# -# Rate.Health -# Rate.Mana -# Rate.Rage.Income -# Rate.Rage.Loss -# Rate.RunicPower.Income -# Rate.RunicPower.Loss -# Rate.Focus -# Rate.Energy -# Rate.Loyalty -# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus -# energy and loyalty increase or decrease. -# Default: 1 - (Rate.Health) -# 1 - (Rate.Mana) -# 1 - (Rate.Rage.Income) -# 1 - (Rate.Rage.Loss) -# 1 - (Rate.RunicPower.Income) -# 1 - (Rate.RunicPower.Loss) -# 1 - (Rate.Focus) -# 1 - (Rate.Energy) -# 1 - (Rate.Loyalty) - -Rate.Health = 1 -Rate.Mana = 1 -Rate.Rage.Income = 1 -Rate.Rage.Loss = 1 -Rate.RunicPower.Income = 1 -Rate.RunicPower.Loss = 1 -Rate.Focus = 1 -Rate.Energy = 1 -Rate.Loyalty = 1 - -# -# Rate.Skill.Discovery -# Description: Multiplier for skill discovery. -# Default: 1 - -Rate.Skill.Discovery = 1 - -# -# Rate.Drop.Item.Poor -# Rate.Drop.Item.Normal -# Rate.Drop.Item.Uncommon -# Rate.Drop.Item.Rare -# Rate.Drop.Item.Epic -# Rate.Drop.Item.Legendary -# Rate.Drop.Item.Artifact -# Rate.Drop.Item.Referenced -# Rate.Drop.Money -# Description: Drop rates for money and items based on quality. -# Default: 1 - (Rate.Drop.Item.Poor) -# 1 - (Rate.Drop.Item.Normal) -# 1 - (Rate.Drop.Item.Uncommon) -# 1 - (Rate.Drop.Item.Rare) -# 1 - (Rate.Drop.Item.Epic) -# 1 - (Rate.Drop.Item.Legendary) -# 1 - (Rate.Drop.Item.Artifact) -# 1 - (Rate.Drop.Item.Referenced) -# 1 - (Rate.Drop.Money) - -Rate.Drop.Item.Poor = 1 -Rate.Drop.Item.Normal = 1 -Rate.Drop.Item.Uncommon = 1 -Rate.Drop.Item.Rare = 1 -Rate.Drop.Item.Epic = 1 -Rate.Drop.Item.Legendary = 1 -Rate.Drop.Item.Artifact = 1 -Rate.Drop.Item.Referenced = 1 -Rate.Drop.Money = 1 - -# -# Rate.Drop.Item.ReferencedAmount -# Description: Multiplier for referenced loot amount. -# Default: 1 - -Rate.Drop.Item.ReferencedAmount = 1 - -# -# Rate.XP.Kill -# Rate.XP.Quest -# Rate.XP.Explore -# Description: Experience rates. -# Default: 1 - (Rate.XP.Kill) -# 1 - (Rate.XP.Quest) -# 1 - ( Rate.XP.Explore) - -Rate.XP.Kill = 1 -Rate.XP.Quest = 1 -Rate.XP.Explore = 1 - -# -# Rate.RepairCost -# Description: Repair cost rate. -# Default: 1 - -Rate.RepairCost = 1 - -# -# Rate.Rest.InGame -# Rate.Rest.Offline.InTavernOrCity -# Rate.Rest.Offline.InWilderness -# Description: Resting points grow rates. -# Default: 1 - (Rate.Rest.InGame) -# 1 - (Rate.Rest.Offline.InTavernOrCity) -# 1 - (Rate.Rest.Offline.InWilderness) - -Rate.Rest.InGame = 1 -Rate.Rest.Offline.InTavernOrCity = 1 -Rate.Rest.Offline.InWilderness = 1 - -# -# Rate.Damage.Fall -# Description: Damage after fall rate. -# Default: 1 - -Rate.Damage.Fall = 1 - -# -# Rate.Auction.Time -# Rate.Auction.Deposit -# Rate.Auction.Cut -# Description: Auction rates (auction time, deposit get at auction start, -# auction cut from price at auction end) -# Default: 1 - (Rate.Auction.Time) -# 1 - (Rate.Auction.Deposit) -# 1 - (Rate.Auction.Cut) - -Rate.Auction.Time = 1 -Rate.Auction.Deposit = 1 -Rate.Auction.Cut = 1 - -# -# Rate.Honor -# Description: Honor gain rate. -# Default: 1 - -Rate.Honor = 1 - -# -# Rate.Mining.Amount -# Description: Rate for minimum/maximum times a deposit can be used. -# Default: 1 - -Rate.Mining.Amount = 1 - -# -# Rate.Mining.Next -# Description: Mining rates. -# Default: Chance to to mine a deposit again. - -Rate.Mining.Next = 1 - -# -# Rate.Talent -# Description: Talent point rate. -# Default: 1 - -Rate.Talent = 1 - -# -# Rate.Reputation.Gain -# Description: Reputation gain rate. -# Default: 1 - -Rate.Reputation.Gain = 1 - -# -# Rate.Reputation.LowLevel.Kill -# Description: Reputation gain from killing low level (grey) creatures. -# Default: 1 - -Rate.Reputation.LowLevel.Kill = 1 - -# -# Rate.Reputation.LowLevel.Quest -# Description: Reputation gain rate. -# Default: 1 - -Rate.Reputation.LowLevel.Quest = 1 - -# -# Rate.Reputation.RecruitAFriendBonus -# Description: Reputation bonus rate for recruit-a-friend. -# Default: 0.1 - -Rate.Reputation.RecruitAFriendBonus = 0.1 - -# -# Rate.MoveSpeed -# Description: Movement speed rate. -# Default: 1 - -Rate.MoveSpeed = 1 - -# -# Rate.InstanceResetTime -# Description: Multiplier for the number of days in between global raid/heroic instance -# resets. -# Default: 1 - -Rate.InstanceResetTime = 1 - -# -# SkillGain.Crafting -# SkillGain.Defense -# SkillGain.Gathering -# SkillGain.Weapon -# Description: Crafting/defense/gathering/weapon skills gain rate. -# Default: 1 - (SkillGain.Crafting) -# 1 - (SkillGain.Defense) -# 1 - (SkillGain.Gathering) -# 1 - (SkillGain.Weapon) - -SkillGain.Crafting = 1 -SkillGain.Defense = 1 -SkillGain.Gathering = 1 -SkillGain.Weapon = 1 - -# -# SkillChance.Orange -# SkillChance.Yellow -# SkillChance.Green -# SkillChance.Grey -# Description: Chance to increase skill based on recipe color. -# Default: 100 - (SkillChance.Orange) -# 75 - (SkillChance.Yellow) -# 25 - (SkillChance.Green) -# 0 - (SkillChance.Grey) - -SkillChance.Orange = 100 -SkillChance.Yellow = 75 -SkillChance.Green = 25 -SkillChance.Grey = 0 - -# -# SkillChance.MiningSteps -# SkillChance.SkinningSteps -# Description: Skinning and Mining chance decreases with skill level. -# Default: 0 - (Disabled) -# 75 - (In 2 times each 75 skill points) - -SkillChance.MiningSteps = 0 -SkillChance.SkinningSteps = 0 - -# -# DurabilityLoss.InPvP -# Description: Durability loss on death during PvP. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -DurabilityLoss.InPvP = 0 - -# -# DurabilityLoss.OnDeath -# Description: Durability loss percentage on death. -# Default: 10 - -DurabilityLoss.OnDeath = 10 - -# -# DurabilityLossChance.Damage -# Description: Chance to lose durability on one equipped item from damage. -# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability) - -DurabilityLossChance.Damage = 0.5 - -# -# DurabilityLossChance.Absorb -# Description: Chance to lose durability on one equipped armor item when absorbing damage. -# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose -# durability) - -DurabilityLossChance.Absorb = 0.5 - -# -# DurabilityLossChance.Parry -# Description: Chance to lose durability on main weapon when parrying attacks. -# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose -# durability) - -DurabilityLossChance.Parry = 0.05 - -# -# DurabilityLossChance.Block -# Description: Chance to lose durability on shield when blocking attacks. -# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose -# durability) - -DurabilityLossChance.Block = 0.05 - -# -# Death.SicknessLevel -# Description: Starting level for resurrection sickness. -# Example: 11 - (Level 1-10 characters will not be affected, -# Level 11-19 characters will be affected for 1 minute, -# Level 20-MaxPlayerLevel characters will be affected for 10 minutes) -# Default: 11 - (Enabled, See Example) -# MaxPlayerLevel+1 - (Disabled) -# -10 - (Enabled, Level 1+ characters have 10 minute duration) - -Death.SicknessLevel = 11 - -# -# Death.CorpseReclaimDelay.PvP -# Death.CorpseReclaimDelay.PvE -# Description: Increase corpse reclaim delay at PvP/PvE deaths. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -Death.CorpseReclaimDelay.PvP = 1 -Death.CorpseReclaimDelay.PvE = 0 - -# -# Death.Bones.World -# Death.Bones.BattlegroundOrArena -# Description: Create bones instead of corpses at resurrection in normal zones, instances, -# battleground or arenas. -# Default: 1 - (Enabled, Death.Bones.World) -# 1 - (Enabled, Death.Bones.BattlegroundOrArena) -# 0 - (Disabled) - -Death.Bones.World = 1 -Death.Bones.BattlegroundOrArena = 1 - -# -# Die.Command.Mode -# Description: Do not trigger things like loot from .die command. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -Die.Command.Mode = 1 - -# -################################################################################################### - -################################################################################################### -# AUTO BROADCAST -# -# AutoBroadcast.On -# Description: Enable auto broadcast. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AutoBroadcast.On = 0 - -# -# AutoBroadcast.Center -# Description: Auto broadcasting display method. -# Default: 0 - (Announce) -# 1 - (Notify) -# 2 - (Both) - -AutoBroadcast.Center = 0 - -# -# AutoBroadcast.Timer -# Description: Timer (in milliseconds) for auto broadcasts. -# Default: 60000 - (60 seconds) - -AutoBroadcast.Timer = 60000 - -# -################################################################################################### - -################################################################################################### -# BATTLEGROUND CONFIG -# -# Battleground.CastDeserter -# Description: Cast Deserter spell at players who leave battlegrounds in progress. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -Battleground.CastDeserter = 1 - -# -# Battleground.QueueAnnouncer.Enable -# Description: Announce battleground queue status to chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Battleground.QueueAnnouncer.Enable = 0 - -# -# Battleground.QueueAnnouncer.PlayerOnly -# Description: Battleground queue announcement type. -# Default: 0 - (System message, Anyone can see it) -# 1 - (Private, Only queued players can see it) - -Battleground.QueueAnnouncer.PlayerOnly = 0 - -# -# Battleground.InvitationType -# Description: Set Battleground invitation type. -# Default: 0 - (Normal, Invite as much players to battlegrounds as queued, -# Don't bother with balance) -# 1 - (Experimental, Don't allow to invite much more players -# of one faction) - -Battleground.InvitationType = 0 - -# -# Battleground.PrematureFinishTimer -# Description: Time (in milliseconds) before battleground will end prematurely if there are -# not enough players on one team. (Values defined in battleground template) -# Default: 300000 - (Enabled, 5 minutes) -# 0 - (Disabled, Not recommended) - -BattleGround.PrematureFinishTimer = 300000 - -# -# BattleGround.PremadeGroupWaitForMatch -# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the -# other faction. -# Default: 1800000 - (Enabled, 30 minutes) -# 0 - (Disabled, Not recommended) - -BattleGround.PremadeGroupWaitForMatch = 1800000 - -# -# Battleground.GiveXPForKills -# Description: Give experience for honorable kills in battlegrounds. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Battleground.GiveXPForKills = 0 - -# -# Battleground.Random.ResetHour -# Description: Hour of the day when the global instance resets occur. -# Range: 0-23 -# Default: 6 - (06:00 AM) - -Battleground.Random.ResetHour = 6 - -# -################################################################################################### - -################################################################################################### -# ARENA CONFIG -# -# Arena.MaxRatingDifference -# Description: Maximum rating difference between two teams in rated matches. -# Default: 150 - (Enabled) -# 0 - (Disabled) - -Arena.MaxRatingDifference = 150 - -# -# Arena.RatingDiscardTimer -# Description: Time (in milliseconds) after which rating differences are ignored when -# setting up matches. -# Default: 600000 - (Enabled, 10 minutes) -# 0 - (Disabled) - -Arena.RatingDiscardTimer = 600000 - -# -# Arena.AutoDistributePoints -# Description: Automatically distribute arena points. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Arena.AutoDistributePoints = 0 - -# -# Arena.AutoDistributeInterval -# Description: Time (in days) how often arena points should be distributed if automatic -# distribution is enabled. -# Default: 7 - (Weekly) - -Arena.AutoDistributeInterval = 7 - -# -# Arena.QueueAnnouncer.Enable -# Description: Announce arena queue status to chat. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Arena.QueueAnnouncer.Enable = 0 - -# -# Arena.ArenaSeason.ID -# Description: Current area season id shown in clients. -# Default: 8 - -Arena.ArenaSeason.ID = 8 - -# -# Arena.ArenaSeason.InProgress -# Description: State of current area season. -# Default: 1 - (Active) -# 0 - (Finished) - -Arena.ArenaSeason.InProgress = 1 - -# -# Arena.ArenaStartRating -# Description: Start rating for new arena teams. -# Default: 0 - -Arena.ArenaStartRating = 0 - -# -# Arena.ArenaStartPersonalRating -# Description: Start personal rating when joining a team. -# Default: 0 - -Arena.ArenaStartPersonalRating = 0 - -# -# Arena.ArenaStartMatchmakerRating -# Description: Start matchmaker rating for players. -# Default: 1500 - -Arena.ArenaStartMatchmakerRating = 1500 - -# -################################################################################################### - -################################################################################################### -# NETWORK CONFIG -# -# Network.Threads -# Description: Number of threads for network. -# Default: 1 - (Recommended 1 thread per 1000 connections) - -Network.Threads = 1 - -# -# Network.OutKBuff -# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF -# socket option, TCP manual). -# Default: -1 - (Use system default setting) - -Network.OutKBuff = -1 - -# -# Network.OutUBuff -# Description: Amount of memory (in bytes) reserved in the user space per connection for -# output buffering. -# Default: 65536 - -Network.OutUBuff = 65536 - -# -# Network.TcpNoDelay: -# Description: TCP Nagle algorithm setting. -# Default: 0 - (Enabled, Less traffic, More latency) -# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY) - -Network.TcpNodelay = 1 - -# -################################################################################################### - -################################################################################################### -# CONSOLE AND REMOTE ACCESS -# -# Console.Enable -# Description: Enable console. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -Console.Enable = 1 - -# -# Ra.Enable -# Description: Enable remote console (telnet). -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Ra.Enable = 0 - -# -# Ra.IP -# Description: Bind remote access to IP/hostname. -# Default: "0.0.0.0" - (Bind to all IPs on the system) - -Ra.IP = "0.0.0.0" - -# -# Ra.Port -# Description: TCP port to reach the remote console. -# Default: 3443 - -Ra.Port = 3443 - -# -# Ra.MinLevel -# Description: Required security level to use the remote console. -# Default: 3 - -Ra.MinLevel = 3 - -# -# Ra.Secure -# Description: Kick clients on invalid authentication. -# Default: 1 - (Enabled) -# 0 - (Disabled) - -Ra.Secure = 1 - -# -# SOAP.Enable -# Description: Enable soap service -# Default: 0 - (Disabled) -# 1 - (Enabled) - -SOAP.Enabled = 0 - -# -# SOAP.IP -# Description: Bind SOAP service to IP/hostname -# Default: "127.0.0.1" - (Bind to localhost) - -SOAP.IP = "127.0.0.1" - -# -# SOAP.Port -# Description: TCP port to reach the SOAP service. -# Default: 7878 - -SOAP.Port = 7878 - -# -################################################################################################### - -################################################################################################### -# CHARACTER DELETE OPTIONS -# -# CharDelete.Method -# Description: Character deletion behavior. -# Default: 0 - (Completely remove character from the database) -# 1 - (Unlink the character from account and free up the name, Appears as -# deleted ingame) - -CharDelete.Method = 0 - -# -# CharDelete.MinLevel -# Description: Required level to use the unlinking method if enabled. -# Default: 0 - (Same method for every level) -# 1+ - (Only characters with the specified level will use the unlinking method) - -CharDelete.MinLevel = 0 - -# -# CharDelete.KeepDays -# Description: Time (in days) before unlinked characters will be removed from the database. -# Default: 30 - (Enabled) -# 0 - (Disabled, Don't delete any characters) - -CharDelete.KeepDays = 30 - -# -################################################################################################### - -################################################################################################### -# CUSTOM SERVER OPTIONS -# -# PlayerStart.AllReputation -# Description: Players will start with most of the high level reputations that are needed -# for items, mounts etc. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -PlayerStart.AllReputation = 0 - -# -# PlayerStart.AllSpells -# Description: If enabled, players will start with all their class spells (not talents). -# You must populate playercreateinfo_spell_custom table with the spells you -# want, or this will not work! The table has data for all classes / races up -# to TBC expansion. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -PlayerStart.AllSpells = 0 - -# -# PlayerStart.MapsExplored -# Description: Characters start with all maps explored. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -PlayerStart.MapsExplored = 0 - -# -# HonorPointsAfterDuel -# Description: Amount of honor points the duel winner will get after a duel. -# Default: 0 - (Disabled) -# 1+ - (Enabled) - -HonorPointsAfterDuel = 0 - -# -# AlwaysMaxWeaponSkill -# Description: Players will automatically gain max weapon/defense skill when logging in, -# or leveling. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -AlwaysMaxWeaponSkill = 0 - -# -# PvPToken.Enable -# Description: Character will receive a token after defeating another character that yields -# honor. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -PvPToken.Enable = 0 - -# -# PvPToken.MapAllowType -# Description: Define where characters can receive tokens. -# Default: 4 - (All maps) -# 3 - (Battlegrounds) -# 2 - (FFA areas only like Gurubashi arena) -# 1 - (Battlegrounds and FFA areas) - -PvPToken.MapAllowType = 4 - -# -# PvPToken.ItemID -# Description: Item characters will receive after defeating another character if PvP Token -# system is enabled. -# Default: 29434 - (Badge of justice) - -PvPToken.ItemID = 29434 - -# -# PvPToken.ItemCount -# Description: Number of tokens a character will receive. -# Default: 1 - -PvPToken.ItemCount = 1 - -# -# NoResetTalentsCost -# Description: Resetting talents doesn't cost anything. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -NoResetTalentsCost = 0 - -# -# Guild.AllowMultipleGuildMaster -# Description: Allow more than one guild master. Additional Guild Masters must be set using - the ".guild rank" command. -# Default: 0 - (Disabled) -# 1 - (Enabled) - -Guild.AllowMultipleGuildMaster = 0 - -# -# ShowKickInWorld -# Description: Determines whether a message is broadcasted to the entire server when a -# player gets kicked -# Default: 0 - (Disabled) -# 1 - (Enabled) - -ShowKickInWorld = 0 - -# -# RecordUpdateTimeDiffInterval -# Description: Time (in milliseconds) update time diff is written to the log file. -# Update diff can be used as a performance indicator. Diff < 300: good -# performance. Diff > 600 bad performance, may be caused by high CPU usage. -# Default: 60000 - (Enabled, 1 minute) -# 0 - (Disabled) - -RecordUpdateTimeDiffInterval = 60000 -# -# MinRecordUpdateTimeDiff -# Description: Only record update time diff which is greater than this value. -# Default: 100 - -MinRecordUpdateTimeDiff = 100 - -# -# PlayerStart.String -# Description: String to be displayed at first login of newly created characters. -# Default: "" - (Disabled) - -PlayerStart.String = "" - -# -# LevelReq.Trade -# Description: Level requirement for characters to be able to trade. -# Default: 1 - -LevelReq.Trade = 1 - -# -# LevelReq.Ticket -# Description: Level requirement for characters to be able to write tickets. -# Default: 1 - -LevelReq.Ticket = 1 - -# -# LevelReq.Auction -# Description: Level requirement for characters to be able to use the auction house. -# Default: 1 - -LevelReq.Auction = 1 - -# -# LevelReq.Mail -# Description: Level requirement for characters to be able to send and receive mails. -# Default: 1 - -LevelReq.Mail = 1 - -# -################################################################################################### +################################################ +# Trinity Core World Server configuration file # +################################################ +[worldserver] + +################################################################################################### +# SECTION INDEX +# +# EXAMPLE CONFIG +# CONNECTIONS AND DIRECTORIES +# PERFORMANCE SETTINGS +# SERVER LOGGING +# SERVER SETTINGS +# PLAYER INTERACTION +# CREATURE SETTINGS +# CHAT SETTINGS +# GAME MASTER SETTINGS +# VISIBILITY AND DISTANCES +# SERVER RATES +# AUTO BROADCAST +# BATTLEGROUND CONFIG +# ARENA CONFIG +# NETWORK CONFIG +# CONSOLE AND REMOTE ACCESS +# CHARACTER DELETE OPTIONS +# CUSTOM SERVER OPTIONS +# +################################################################################################### + +################################################################################################### +# EXAMPLE CONFIG +# +# Variable +# Description: Brief description what the variable is doing. +# Important: Annotation for important things about this variable. +# Example: "Example, i.e. if the value is a string" +# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options) +# 0 - (Disabled|Comment|Variable name in case of grouped config options) +# +# Note to developers: +# - Copy this example to keep the formatting. +# - Line breaks should be at column 100. +################################################################################################### + +################################################################################################### +# CONNECTIONS AND DIRECTORIES +# +# RealmID +# Description: ID of the Realm using this config. +# Important: RealmID must match the realmlist inside the realmd database. +# Default: 1 + +RealmID = 1 + +# +# DataDir +# Description: Data directory setting. +# Important: DataDir needs to be quoted, as the string might contain space characters. +# Example: "@prefix@/share/trinitycore" +# Default: "." + +DataDir = "." + +# +# LogsDir +# Description: Logs directory setting. +# Important: LogsDir needs to be quoted, as the string might contain space characters. +# Logs directory must exists, or log file creation will be disabled. +# Default: "" - (Log files will be stored in the current path) + +LogsDir = "" + +# +# LoginDatabaseInfo +# WorldDatabaseInfo +# CharacterDatabaseInfo +# Description: Database connection settings for the world server. +# Example: "hostname;port;username;password;database" +# ".;somenumber;username;password;database" - (Use named pipes on Windows +# "enable-named-pipe" to [mysqld] +# section my.ini) +# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on +# Unix/Linux) +# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo) +# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo) +# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo) + +LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" +WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" +CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" + +# +# LoginDatabase.WorkerThreads +# WorldDatabase.WorkerThreads +# CharacterDatabase.WorkerThreads +# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL +# statements. Each worker thread is mirrored with its own connection to the +# MySQL server and their own thread on the MySQL server. +# Default: 1 - (LoginDatabase.WorkerThreads) +# 1 - (WorldDatabase.WorkerThreads) +# 1 - (CharacterDatabase.WorkerThreads) + +LoginDatabase.WorkerThreads = 1 +WorldDatabase.WorkerThreads = 1 +CharacterDatabase.WorkerThreads = 1 + +# +# LoginDatabase.SynchThreads +# WorldDatabase.SynchThreads +# CharacterDatabase.SynchThreads +# Description: The amount of MySQL connections spawned to handle. +# Default: 1 - (LoginDatabase.WorkerThreads) +# 1 - (WorldDatabase.WorkerThreads) +# 2 - (CharacterDatabase.WorkerThreads) + +LoginDatabase.SynchThreads = 1 +WorldDatabase.SynchThreads = 1 +CharacterDatabase.SynchThreads = 2 + +# +# MaxPingTime +# Description: Time (in seconds) between database pings. +# Default: 1800 - (30 minutes) + +MaxPingTime = 1800 + +# +# WorldServerPort +# Description: TCP port to reach the world server. +# Default: 8085 + +WorldServerPort = 8085 + +# +# BindIP +# Description: Bind world server to IP/hostname +# Default: "0.0.0.0" - (Bind to all IPs on the system) + +BindIP = "0.0.0.0" + +# +################################################################################################### + +################################################################################################### +# PERFORMANCE SETTINGS +# +# UseProcessors +# Description: Processors mask for Windows based multi-processor systems. +# Default: 0 - (Selected by OS) +# 1+ - (Bit mask value of selected processors) + +UseProcessors = 0 + +# +# ProcessPriority +# Description: Process priority setting for Windows based systems. +# Default: 1 - (High) +# 0 - (Normal) + +ProcessPriority = 1 + +# +# Compression +# Description: Compression level for client update packages +# Range: 1-9 +# Default: 1 - (Speed) +# 9 - (Best compression) + +Compression = 1 + +# +# PlayerLimit +# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins. +# Important: If you want to block players and only allow Mods, GMs or Admins to join the +# server, use the DB field "realmd.realmlist.allowedSecurityLevel". +# Default: 100 - (Enabled) +# 1+ - (Enabled) +# 0 - (Disabled, No limit) + +PlayerLimit = 100 + +# +# SaveRespawnTimeImmediately +# Description: Save respawn time for creatures at death and gameobjects at use/open. +# Default: 1 - (Enabled, Save respawn time immediately) +# 0 - (Disabled, Save respawn time at grid unloading) + +SaveRespawnTimeImmediately = 1 + +# +# MaxOverspeedPings +# Description: Maximum overspeed ping count before character is disconnected. +# Default: 2 - (Enabled, Minimum value) +# 3+ - (Enabled, More checks before kick) +# 0 - (Disabled) + +MaxOverspeedPings = 2 + +# +# GridUnload +# Description: Unload grids to save memory. Can be disabled if enough memory is available +# to speed up moving players to new grids. +# Default: 1 - (enable, Unload grids) +# 0 - (disable, Do not unload grids) + +GridUnload = 1 + +# +# SocketSelectTime +# Description: Time (in milliseconds) for socket selection. +# Default: 10000 - (10 seconds) + +SocketSelectTime = 10000 + +# +# SocketTimeOutTime +# Description: Time (in milliseconds) after which a connection being idle on the character +# selection screen is disconnected. +# Default: 900000 - (15 minutes) + +SocketTimeOutTime = 900000 + +# +# SessionAddDelay +# Description: Time (in microseconds) that a network thread will sleep after authentication +# protocol handling before adding a connection to the world session map. +# Default: 10000 - (10 milliseconds, 0.01 second) + +SessionAddDelay = 10000 + +# +# GridCleanUpDelay +# Description: Time (in milliseconds) grid clean up delay. +# Default: 300000 - (5 minutes) + +GridCleanUpDelay = 300000 + +# +# MapUpdateInterval +# Description: Time (milliseconds) for map update interval. +# Default: 100 - (0.1 second) + +MapUpdateInterval = 100 + +# +# ChangeWeatherInterval +# Description: Time (in milliseconds) for weather update interval. +# Default: 600000 - (10 min) + +ChangeWeatherInterval = 600000 + +# +# PlayerSaveInterval +# Description: Time (in milliseconds) for player save interval. +# Default: 900000 - (15 min) + +PlayerSaveInterval = 900000 + +# +# PlayerSave.Stats.MinLevel +# Description: Minimum level for saving character stats in the database for external usage. +# Default: 0 - (Disabled, Do not save character stats) +# 1+ - (Enabled, Level beyond which character stats are saved) + +PlayerSave.Stats.MinLevel = 0 + +# +# PlayerSave.Stats.SaveOnlyOnLogout +# Description: Save player stats only on logout. +# Default: 1 - (Enabled, Only save on logout) +# 0 - (Disabled, Save on every player save) + +PlayerSave.Stats.SaveOnlyOnLogout = 1 + +# +# vmap.enableLOS +# vmap.enableHeight +# Description: VMmap support for line of sight and height calculation. +# Default: 1 - (Enabled, vmap.enableLOS) +# 1 - (Enabled, vmap.enableHeight) +# 0 - (Disabled) + +vmap.enableLOS = 1 +vmap.enableHeight = 1 + +# +# vmap.ignoreSpellIds +# Description: These spells are ignored for LoS calculation. +# List of ids with delimiter ','. +# Example: "7720,1337" +# Default: "7720" + +vmap.ignoreSpellIds = "7720" + +# +# vmap.petLOS +# Description: Check line of sight for pets, to avoid them attacking through walls. +# Default: 1 - (Enabled, each pet attack will be checked for line of sight) +# 0 - (Disabled, somewhat less CPU usage) + +vmap.petLOS = 1 + +# +# vmap.enableIndoorCheck +# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.). +# Default: 1 - (Enabled) +# 0 - (Disabled, somewhat less CPU usage) + +vmap.enableIndoorCheck = 1 + +# +# DetectPosCollision +# Description: Check final move position, summon position, etc for visible collision with +# other objects or walls (walls only if vmaps are enabled). +# Default: 1 - (Enabled) +# 0 - (Disabled, Less position precision but less CPU usage) + +DetectPosCollision = 1 + +# +# TargetPosRecalculateRange +# Description: Max distance from movement target point (+moving unit size) and targeted +# object (+size) after that new target movement point calculated. +# Range: 0.5-5.0 +# Default: 1.5 +# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement) +# 5.0 - (Maximum, Melee attack range, Less CPU usage) + +TargetPosRecalculateRange = 1.5 + +# +# UpdateUptimeInterval +# Description: Update realm uptime period (in minutes). +# Default: 10 - (10 minutes) +# 1+ + +UpdateUptimeInterval = 10 + +# +# LogDB.Opt.ClearInterval +# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table +# of old entries. +# Default: 10 - (10 minutes) +# 1+ + +LogDB.Opt.ClearInterval = 10 + +# +# LogDB.Opt.ClearTime +# Description: Time (in seconds) for keeping old `logs` table entries. +# Default: 1209600 - (Enabled, 14 days) +# 0 - (Disabled, Do not clear entries) + +LogDB.Opt.ClearTime = 1209600 + +# +# MaxCoreStuckTime +# Description: Time (in seconds) before the server is forced to crash if it is frozen. +# Default: 0 - (Disabled) +# 10+ - (Enabled, Recommended 10+) + +MaxCoreStuckTime = 0 + +# +# AddonChannel +# Description: Configure the use of the addon channel through the server (some client side +# addons will not work correctly with disabled addon channel) +# Default: 1 - (Enabled) +# 0 - (Disabled) + +AddonChannel = 1 + +# +# MapUpdate.Threads +# Description: Number of threads to update maps. +# Default: 1 + +MapUpdate.Threads = 1 + +# +# CleanCharacterDB +# Description: Clean out deprecated achievements, skills, spells and talents from the db. +# Default: 0 - (Disabled) +# 1 - (Enable) + +CleanCharacterDB = 0 + +# +################################################################################################### + +################################################################################################### +# SERVER LOGGING +# +# LogSQL +# Description: Enable logging of SQL queries triggered by in game commands from in game +# All commands are written to a file: YYYY-MM-DD_logSQL.sql +# A new file will be created every day at 00:00:00. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +LogSQL = 1 + +# +# PidFile +# Description: World daemon PID file +# Example: "./worldd.pid" - (Enabled) +# Default: "" - (Disabled) + +PidFile = "" + +# +# LogLevel +# Description: Server console level of logging +# Default: 1 - (Basic) +# 0 - (Minimum) +# 2 - (Detail) +# 3 - (Full/Debug) + +LogLevel = 1 + +# +# LogFile +# Description: Log file for main server log. +# Default: "Server.log" - (Enabled) +# "" - (Disabled) + +LogFile = "Server.log" + +# +# LogTimestamp +# Description: Append timestamp to the server log file name. +# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - (Disabled) +# 1 - (Enabled) + +LogTimestamp = 0 + +# +# LogFileLevel +# Description: Server file level of logging +# Default: 0 - (Minimum) +# 1 - (Basic) +# 2 - (Detail) +# 3 - (Full/Debug) + +LogFileLevel = 0 + +# +# LogFilter_AchievementUpdates +# LogFilter_CreatureMoves +# LogFilter_TransportMoves +# LogFilter_VisibilityChanges +# Description: Filter log events +# Default: 1 - (Enabled, LogFilter_AchievementUpdates) +# 1 - (Enabled, LogFilter_CreatureMoves) +# 1 - (Enabled, LogFilter_TransportMoves) +# 1 - (Enabled, LogFilter_VisibilityChanges) +# 0 - (Disabled) + +LogFilter_AchievementUpdates = 1 +LogFilter_CreatureMoves = 1 +LogFilter_TransportMoves = 1 +LogFilter_VisibilityChanges = 1 + +# +# WorldLogFile +# Description: Packet logging file for the world server. +# Example: "World.log" - (Enabled) +# Default: "" - (Disabled) + +WorldLogFile = "" + +# +# DBErrorLogFile +# Description: Log file for database errors. +# Default: "DBErrors.log" - (Enabled) +# "" - (Disabled) + +DBErrorLogFile = "DBErrors.log" + +# +# CharLogFile +# Description: Log file for character operations +# Default: "Char.log" - (Enabled) +# "" - (Disabled) + +CharLogFile = "Char.log" + +# +# CharLogTimestamp +# Description: Append timestamp to the character log file name. +# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - (Disabled) +# 1 - (Enabled) + +CharLogTimestamp = 0 + +# +# CharLogDump +# Description: Write a character dump in the CharLogFile before deleting it. +# For restoration, copy character data from log file starting from +# line == START DUMP == to line == END DUMP == (exclusive) +# and load it using the "pdump load" command. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +CharLogDump = 0 + +# +# CharLogDump.Separate +# Description: Write character dump to separate files files rather than adding it to the +# CharLogFile. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +CharLogDump.Separate = 0 + +# +# CharLogDump.SeparateDir +# Description: Write dump files into the sub folder within the log folder. +# Example: "chardumps" - (Enabled) +# Default: "" - (Disabled) + +CharLogDump.SeparateDir = "" + +# +# GmLogFile +# Description: Log file for gamemaster commands. +# Default: "GM.log" - (Enabled) +# "" - (Disabled) + +GmLogFile = "GM.log" + +# +# GmLogTimestamp +# Description: Append timestamp to the gamemaster log file name. +# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - (Disabled) +# 1 - (Enabled) + +GmLogTimestamp = 0 + +# +# GmLogPerAccount +# Description: Create a log file per gamemaster account. +# Important: Logs not created if GmLogFile is not set. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +GmLogPerAccount = 0 + +# +# RaLogFile +# Description: Log file for Remote Access commands. +# Default: "RA.log" - (Enabled) +# "" - (Disabled) + +RaLogFile = "RA.log" + +# +# ArenaLogFile +# Description: Log file for arena fights and arena team creations. +# Example: "Arena.log" - (Enabled) +# Default: "" - (Disabled) + +ArenaLogFile = "" + +# +# ArenaLog.ExtendedInfo +# Description: Include extended info to ArenaLogFile for each player after rated arena +# matches (guid, name, team, IP, healing/damage done, killing blows). +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ArenaLog.ExtendedInfo = 0 + +# +# SQLDriverLogFile +# Description: Log file for SQL driver events. +# Example: "SQLDriver.log" - (Enabled) +# Default: "" - (Disabled) + +SQLDriverLogFile = "" + +# +# SQLDriverQueryLogging +# Description: Log SQL queries to the SQLDriverLogFile and console. +# Default: 0 - (Disabled, Query errors only) +# 1 - (Enabled, Full query logging - may have performance impact) + +SQLDriverQueryLogging = 0 + +# +# LogColors +# Description: Colors for log messages (Format: "normal basic detail debug"). +# Colors: 0 - Black +# 1 - Red +# 2 - Green +# 3 - Brown +# 4 - Blue +# 5 - Magenta +# 6 - Cyan +# 7 - Grey +# 8 - Yellow +# 9 - Lred +# 10 - Lgreen +# 11 - Lblue +# 12 - Lmagenta +# 13 - Lcyan +# 14 - White +# Example: "13 11 9 5" - (Enabled) +# Default: "" - (Disabled) + +LogColors = "" + +# +# EnableLogDB +# Description: Write log messages to database (LogDatabaseInfo). +# Default: 0 - (Disabled) +# 1 - (Enabled) + +EnableLogDB = 0 + +# +# DBLogLevel +# Description: Log level of databases logging. +# Default: 2 - (Detail) +# 0 - (Minimum) +# 1 - (Basic) +# 3 - (Full/Debug) + +DBLogLevel = 2 + +# +# LogDB.Char +# Description: Log character operations to database. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +LogDB.Char = 0 + +# +# LogDB.GM +# Description: Log gamemaster commands to database. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +LogDB.GM = 0 + +# +# LogDB.RA +# Description: Log remote access events to database. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +LogDB.RA = 0 + +# +# LogDB.World +# Description: Log world server packets to database. +# Default: 0 - (Disabled) +# 1 - (Enabled, May have performance impact) + +LogDB.World = 0 + +# +# LogDB.Chat +# Description: Log chat messages to database. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +LogDB.Chat = 0 + + +# ChatLogFile +# Description: Log file for chat logs. +# Default: "Chat.log" - (Enabled) +# "" - (Disabled) + +ChatLogFile = "Chat.log" + +# ChatLogTimestamp +# Description: Append timestamp to the chat log file name. +# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogTimestamp = 0 + +# +# ChatLogs.Channel +# Description: Log custom channel chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.Channel = 0 + +# +# ChatLogs.Whisper +# Description: Log whispers between players. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.Whisper = 0 + +# +# ChatLogs.SysChan +# Description: Log system channel messages. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.SysChan = 0 + +# +# ChatLogs.Party +# Description: Log party chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + + +ChatLogs.Party = 0 + +# +# ChatLogs.Raid +# Description: Log raid chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + + +ChatLogs.Raid = 0 + +# +# ChatLogs.Guild +# Description: Log guild chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.Guild = 0 + +# +# ChatLogs.Public +# Description: Log public chat (say/yell/emote). +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.Public = 0 + +# +# ChatLogs.Addon +# Description: Log addon messages. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.Addon = 0 + +# +# ChatLogs.BattleGround +# Description: Log battleground chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatLogs.BattleGround = 0 + +# +################################################################################################### + +################################################################################################### +# SERVER SETTINGS +# +# GameType +# Description: Server realm type. +# Default: 0 - (NORMAL) +# 1 - (PVP) +# 4 - (NORMAL) +# 6 - (RP) +# 8 - (RPPVP) +# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest +# activated places and sanctuaries) + +GameType = 0 + +# +# RealmZone +# Description: Server realm zone. Set allowed alphabet in character, etc. names. +# Default 1 - (Development - any language) +# 2 - (United States - extended-Latin) +# 3 - (Oceanic - extended-Latin) +# 4 - (Latin America - extended-Latin) +# 5 - (Tournament - basic-Latin at create, any at login) +# 6 - (Korea - East-Asian) +# 7 - (Tournament - basic-Latin at create, any at login) +# 8 - (English - extended-Latin) +# 9 - (German - extended-Latin) +# 10 - (French - extended-Latin) +# 11 - (Spanish - extended-Latin) +# 12 - (Russian - Cyrillic) +# 13 - (Tournament - basic-Latin at create, any at login) +# 14 - (Taiwan - East-Asian) +# 15 - (Tournament - basic-Latin at create, any at login) +# 16 - (China - East-Asian) +# 17 - (CN1 - basic-Latin at create, any at login) +# 18 - (CN2 - basic-Latin at create, any at login) +# 19 - (CN3 - basic-Latin at create, any at login) +# 20 - (CN4 - basic-Latin at create, any at login) +# 21 - (CN5 - basic-Latin at create, any at login) +# 22 - (CN6 - basic-Latin at create, any at login) +# 23 - (CN7 - basic-Latin at create, any at login) +# 24 - (CN8 - basic-Latin at create, any at login) +# 25 - (Tournament - basic-Latin at create, any at login) +# 26 - (Test Server - any language) +# 27 - (Tournament - basic-Latin at create, any at login) +# 28 - (QA Server - any language) +# 29 - (CN9 - basic-Latin at create, any at login) + +RealmZone = 1 + +# +# StrictPlayerNames +# Description: Limit player name to language specific symbol set. Prevents character +# creation and forces rename request if not allowed symbols are used +# Default: 0 - (Disable, Limited server timezone dependent client check) +# 1 - (Enabled, Strictly basic Latin characters) +# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, +# Note: Client needs to have the appropriate fonts installed which support +# the charset. For non-official localization, custom fonts need to be +# placed in clientdir/Fonts. +# 3 - (Enabled, Basic Latin characters + server timezone specific) + +StrictPlayerNames = 0 + +# +# StrictCharterNames +# Description: Limit guild/arena team charter names to language specific symbol set. +# Prevents charter creation if not allowed symbols are used. +# Default: 0 - (Disable, Limited server timezone dependent client check) +# 1 - (Enabled, Strictly basic Latin characters) +# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, +# Note: Client needs to have the appropriate fonts installed which support +# the charset. For non-official localization, custom fonts need to be +# placed in clientdir/Fonts. +# 3 - (Enabled, Basic Latin characters + server timezone specific) + +StrictCharterNames = 0 + +# +# StrictPetNames +# Description: Limit pet names to language specific symbol set. +# Prevents pet naming if not allowed symbols are used. +# Default: 0 - (Disable, Limited server timezone dependent client check) +# 1 - (Enabled, Strictly basic Latin characters) +# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, +# Note: Client needs to have the appropriate fonts installed which support +# the charset. For non-official localization, custom fonts need to be +# placed in clientdir/Fonts. +# 3 - (Enabled, Basic Latin characters + server timezone specific) + +StrictPetNames = 0 + +# +# DBC.Locale +# Description: DBC language settings. +# Default: 255 - (Auto Detect) +# 0 - (English) +# 1 - (Korean) +# 2 - (French) +# 3 - (German) +# 4 - (Chinese) +# 5 - (Taiwanese) +# 6 - (Spanish) +# 7 - (Spanish Mexico) +# 8 - (Russian) + +DBC.Locale = 255 + +# +# DeclinedNames +# Description: Allow Russian clients to set and use declined names. +# Default: 0 - (Disabled, Except when the Russian RealmZone is set) +# 1 - (Enabled) + +DeclinedNames = 0 + +# +# Expansion +# Description: Allow server to use content from expansions. Checks for expansion-related +# map files, client compatibility and class/race character creation. +# Default: 2 - (Expansion 2) +# 1 - (Expansion 1) +# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes) + +Expansion = 2 + +# +# MinPlayerName +# Description: Minimal player name length. +# Range: 1-12 +# Default: 2 + +MinPlayerName = 2 + +# +# MinCharterName +# Description: Minimal charter name length. +# Range: 1-24 +# Default: 2 + +MinCharterName = 2 + +# +# MinPetName +# Description: Minimal pet name length. +# Range: 1-12 +# Default: 2 + +MinPetName = 2 + +# +# MaxWhoListReturns +# Description: Set the max number of players returned in the /who list and interface. +# Default: 49 - (stable) + +MaxWhoListReturns = 49 + +# +# CharacterCreating.Disabled +# Description: Disable character creation for players based on faction. +# Default: 0 - (Enabled, All factions are allowed) +# 1 - (Disabled, Alliance) +# 2 - (Disabled, Horde) +# 3 - (Disabled, Both factions) + +CharacterCreating.Disabled = 0 + +# +# CharacterCreating.Disabled.RaceMask +# Description: Mask of races which cannot be created by players. +# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled) +# Default: 0 - (Enabled, All races are allowed) +# 1 - (Disabled, Human) +# 2 - (Disabled, Orc) +# 4 - (Disabled, Dwarf) +# 8 - (Disabled, Night Elf) +# 16 - (Disabled, Undead) +# 32 - (Disabled, Tauren) +# 64 - (Disabled, Gnome) +# 128 - (Disabled, Troll) +# 512 - (Disabled, Blood Elf) +# 1024 - (Disabled, Draenei) + +CharacterCreating.Disabled.RaceMask = 0 + +# +# CharacterCreating.Disabled.ClassMask +# Description: Mask of classes which cannot be created by players. +# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled) +# Default: 0 - (Enabled, All classes are allowed) +# 1 - (Disabled, Warrior) +# 2 - (Disabled, Paladin) +# 4 - (Disabled, Hunter) +# 8 - (Disabled, Rogue) +# 16 - (Disabled, Undead) +# 32 - (Disabled, Death Knight) +# 64 - (Disabled, Shaman) +# 128 - (Disabled, Mage) +# 256 - (Disabled, Warlock) +# 1024 - (Disabled, Druid) + +CharacterCreating.Disabled.ClassMask = 0 + +# +# CharactersPerAccount +# Description: Limit number of characters per account on all realms on this realmlist. +# Important: Number must be >= CharactersPerRealm +# Default: 50 + +CharactersPerAccount = 50 +# +# CharactersPerRealm +# Description: Limit number of characters per account on this realm. +# Range: 1-10 +# Default: 10 - (Client limitation) + +CharactersPerRealm = 10 + +# +# HeroicCharactersPerRealm +# Description: Limit number of heroic class characters per account on this realm. +# Range: 1-10 +# Default: 1 + +HeroicCharactersPerRealm = 1 + +# +# CharacterCreating.MinLevelForHeroicCharacter +# Description: Limit creating heroic characters only for account with another +# character of specific level (ignored for GM accounts) +# Default: 55 - (Enabled, Requires at least another level 55 character) +# 0 - (Disabled) +# 1 - (Enabled, Requires at least another level 1 character) + +CharacterCreating.MinLevelForHeroicCharacter = 55 + +# +# SkipCinematics +# Description: Disable cinematic intro at first login after character creation. +# Prevents buggy intros in case of custom start location coordinates. +# Default: 0 - (Show intro for each new character) +# 1 - (Show intro only for first character of selected race) +# 2 - (Disable intro for all classes) + +SkipCinematics = 0 + +# +# MaxPlayerLevel +# Description: Maximum level that can be reached by players. +# Important: Levels beyond 100 are not recommended at all. +# Range: 1-255 +# Default: 80 + +MaxPlayerLevel = 80 + +# +# MinDualSpecLevel +# Description: Level requirement for Dual Talent Specialization +# Default: 40 + +MinDualSpecLevel = 40 + +# +# StartPlayerLevel +# Description: Starting level for characters after creation. +# Range: 1-MaxPlayerLevel +# Default: 1 + +StartPlayerLevel = 1 + +# +# StartHeroicPlayerLevel +# Description: Staring level for heroic class characters after creation. +# Range: 1-MaxPlayerLevel +# Default: 55 + +StartHeroicPlayerLevel = 55 + +# +# StartPlayerMoney +# Description: Amount of money (in Copper) that a character has after creation. +# Default: 0 +# 100 - (1 Silver) + +StartPlayerMoney = 0 + +# +# MaxHonorPoints +# Description: Maximum honor points a character can have. +# Default: 75000 + +MaxHonorPoints = 75000 + +# +# StartHonorPoints +# Description: Amount of honor points that characters have after creation. +# Default: 0 + +StartHonorPoints = 0 + +# +# MaxArenaPoints +# Description: Maximum arena points a character can have. +# Default: 10000 + +MaxArenaPoints = 10000 + +# +# StartArenaPoints +# Description: Amount of arena points that characters has after creation. +# Default: 0 + +StartArenaPoints = 0 + +# +# RecruitAFriend.MaxLevel +# Description: Highest level up to which a character can benefit from the Recruit-A-Friend +# experience multiplier. +# Default: 60 + +RecruitAFriend.MaxLevel = 60 + +# +# RecruitAFriend.MaxDifference +# Description: Highest level difference between linked Recruiter and Friend benefit from +# the Recruit-A-Friend experience multiplier. +# Default: 3 + +RecruitAFriend.MaxDifference = 3 + +# +# InstantLogout +# Description: Required security level for instantly logging out everywhere. +# Does not work while in combat, dueling or falling. +# Default: 1 - (Enabled, Mods/GMs/Admins) +# 0 - (Enabled, Everyone) +# 2 - (Enabled, GMs/Admins) +# 3 - (Enabled, Admins) +# 4 - (Disabled) + +InstantLogout = 1 + +# +# DisableWaterBreath +# Description: Required security level for water breathing. +# Default: 4 - (Disabled) +# 0 - (Enabled, Everyone) +# 1 - (Enabled, Mods/GMs/Admins) +# 2 - (Enabled, GMs/Admins) +# 3 - (Enabled, Admins) + +DisableWaterBreath = 4 + +# +# AllFlightPaths +# Description: Character knows all flight paths (of both factions) after creation. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllFlightPaths = 0 + +# +# InstantFlightPaths +# Description: Flight paths will take players to their destination instantly instead +# of making them wait while flying. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +InstantFlightPaths = 0 + +# +# AlwaysMaxSkillForLevel +# Description: Players will automatically gain max skill level when logging in or leveling +# up. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AlwaysMaxSkillForLevel = 0 + +# +# ActivateWeather +# Description: Activate the weather system. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +ActivateWeather = 1 + +# +# CastUnstuck +# Description: Allow casting the Unstuck spell using .start or unstuck button in client +# help options. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +CastUnstuck = 1 + +# +# Instance.IgnoreLevel +# Description: Ignore level requirement when entering instances. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Instance.IgnoreLevel = 0 + +# +# Instance.IgnoreRaid +# Description: Ignore raid group requirement when entering instances. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Instance.IgnoreRaid = 0 + +# +# Instance.ResetTimeHour +# Description: Hour of the day when the global instance reset occurs. +# Range: 0-23 +# Default: 4 - (04:00 AM) + +Instance.ResetTimeHour = 4 + +# +# Instance.UnloadDelay +# Description: Time (in milliseconds) before instance maps are unloaded from memory if no +# characters are inside. +# Default: 1800000 - (Enabled, 30 minutes) +# 0 - (Disabled, Instance maps are kept in memory until the instance +# resets) + +Instance.UnloadDelay = 1800000 + +# +# Quests.LowLevelHideDiff +# Description: Level difference between player and quest level at which quests are +# considered low-level and are not shown via exclamation mark (!) at quest +# givers. +# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character) +# -1 - (Disabled, Show all available quest marks) + +Quests.LowLevelHideDiff = 4 + +# +# Quests.HighLevelHideDiff +# Description: Level difference between player and quest level at which quests are +# considered high-level and are not shown via exclamation mark (!) at quest +# givers. +# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character) +# -1 - (Disabled, Show all available quest marks) + +Quests.HighLevelHideDiff = 7 + +# +# Quests.IgnoreRaid +# Description: Allow non-raid quests to be completed while in a raid group. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Quests.IgnoreRaid = 0 + +# +# Guild.EventLogRecordsCount +# Description: Number of log entries for guild events that are stored per guild. Old entries + will be overwritten if the number of log entries exceed the configured value. +# High numbers prevent this behavior but may have performance impacts. +# Default: 100 + +Guild.EventLogRecordsCount = 100 + +# +# Guild.BankEventLogRecordsCount +# Description: Number of log entries for guild bank events that are stored per guild. Old +# entries will be overwritten if the number of log entries exceed the +# configured value. High numbers prevent this behavior but may have performance +# impacts. +# Default: 25 - (Minimum) + +Guild.BankEventLogRecordsCount = 25 + +# +# MaxPrimaryTradeSkill +# Description: Maximum number of primary professions a character can learn. +# Range: 0-10 +# Default: 2 + +MaxPrimaryTradeSkill = 2 + +# +# MinPetitionSigns +# Description: Number of required signatures on charters to create a guild. +# Range: 0-9 +# Default: 9 + +MinPetitionSigns = 9 + +# +# MaxGroupXPDistance +# Description: Max distance to creature for group member to get experience at creature +# death. +# Default: 74 + +MaxGroupXPDistance = 74 + +# +# MaxRecruitAFriendBonusDistance +# Description: Max distance between character and and group to gain the Recruit-A-Friend +# XP multiplier. +# Default: 100 + +MaxRecruitAFriendBonusDistance = 100 + +# +# MailDeliveryDelay +# Description: Time (in seconds) mail delivery is delayed when sending items. +# Default: 3600 - (1 hour) + +MailDeliveryDelay = 3600 + +# +# SkillChance.Prospecting +# Description: Allow skill increase from prospecting. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +SkillChance.Prospecting = 0 + +# +# SkillChance.Milling +# Description: Allow skill increase from milling. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +SkillChance.Milling = 0 + +# +# OffhandCheckAtSpellUnlearn +# Description: Unlearning certain spells can change offhand weapon restrictions +# for equip slots. +# Default: 1 - (Recheck offhand slot weapon at unlearning a spell) +# 0 - (Recheck offhand slot weapon only at zone update) + +OffhandCheckAtSpellUnlearn = 1 + +# +# ClientCacheVersion +# Description: Client cache version for client cache data reset. Use any value different +# from DB and not recently been used to trigger client side cache reset. +# Default: 0 - (Use DB value from world DB db_version.cache_id field) + +ClientCacheVersion = 0 + +# +# Event.Announce +# Description: Announce events. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Event.Announce = 0 + +# +# BeepAtStart +# Description: Beep when the world server finished starting (Unix/Linux systems). +# Default: 1 - (Enabled) +# 0 - (Disabled) + +BeepAtStart = 1 + +# +# Motd +# Description: Message of the Day, displayed at login. +# Use '@' for a newline and be sure to escape special characters. +# Example: "Welcome to John\'s Server@This server runs on Trinity Core." +# Default: "Welcome to a Trinity Core server." + +Motd = "Welcome to a Trinity Core server." + +# +# Server.LoginInfo +# Description: Display core version (.server info) on login. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Server.LoginInfo = 0 + +# +# Command.LookupMaxResults +# Description: Number of results being displayed using a .lookup command. +# Default: 0 - (Unlimited) + +Command.LookupMaxResults = 0 + +# +# AllowTickets +# Description: Allow/disallow sending new tickets. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +AllowTickets = 1 + +# +# DungeonFinder.Enable +# Description: Dungeon and raid finder system. +# Default: 0 - (Disabled) +# 1 - (Enabled, Experimental as of still being in development) + +DungeonFinder.Enable = 0 + +# +################################################################################################### + +################################################################################################### +# PLAYER INTERACTION +# +# AllowTwoSide.Accounts +# Description: Allow creating characters of both factions on the same account. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +AllowTwoSide.Accounts = 1 + +# +# AllowTwoSide.Interaction.Chat +# Description: Allow say chat between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Interaction.Chat = 0 + +# +# AllowTwoSide.Interaction.Channel +# Description: Allow channel chat between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Interaction.Channel = 0 + +# +# AllowTwoSide.Interaction.Group +# Description: Allow group joining between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Interaction.Group = 0 + +# +# AllowTwoSide.Interaction.Guild +# Description: Allow guild joining between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Interaction.Guild = 0 + +# +# AllowTwoSide.Interaction.Auction +# Description: Allow auctions between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Interaction.Auction = 0 + +# +# AllowTwoSide.Interaction.Mail +# Description: Allow sending mails between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Interaction.Mail = 0 + +# +# AllowTwoSide.WhoList +# Description: Show characters from both factions in the /who list. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.WhoList = 0 + +# +# AllowTwoSide.AddFriend +# Description: Allow adding friends from other faction the friends list. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.AddFriend = 0 + +# +# AllowTwoSide.Trade +# Description: Allow trading between factions. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AllowTwoSide.Trade = 0 + +# +# TalentsInspecting +# Description: Allow inspecting characters from the opposing faction. +# Doesn't affect characters in gamemaster mode. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +TalentsInspecting = 1 + +# +################################################################################################### + +################################################################################################### +# CREATURE SETTINGS +# +# ThreatRadius +# Description: Distance for creatures to evade after being pulled away from the combat +# starting point. If ThreatRadius is less than creature aggro radius then aggro +# radius will be used. +# Default: 60 + +ThreatRadius = 60 + +# +# Rate.Creature.Aggro +# Description: Aggro radius percentage. +# Default: 1 - (Enabled, 100%) +# 1.5 - (Enabled, 150%) +# 0 - (Disabled, 0%) + +Rate.Creature.Aggro = 1 + +# +# CreatureFamilyFleeAssistanceRadius +# Description: Distance for fleeing creatures seeking assistance from other creatures. +# Default: 30 - (Enabled) +# 0 - (Disabled) + +CreatureFamilyFleeAssistanceRadius = 30 + +# +# CreatureFamilyAssistanceRadius +# Description: Distance for creatures calling for assistance from other creatures without +# moving. +# Default: 10 - (Enabled) +# 0 - (Disabled) + +CreatureFamilyAssistanceRadius = 10 + +# +# CreatureFamilyAssistanceDelay +# Description: Time (in milliseconds) before creature assistance call. +# Default: 1500 - (1.5 Seconds) + +CreatureFamilyAssistanceDelay = 1500 + +# +# CreatureFamilyFleeDelay +# Description: Time (in milliseconds) during which creature can flee if no assistance was +# found. +# Default: 7000 (7 Seconds) + +CreatureFamilyFleeDelay = 7000 + +# +# WorldBossLevelDiff +# Description: World boss level difference. +# Default: 3 + +WorldBossLevelDiff = 3 + +# +# Corpse.Decay.NORMAL +# Corpse.Decay.RARE +# Corpse.Decay.ELITE +# Corpse.Decay.RAREELITE +# Corpse.Decay.WORLDBOSS +# Description: Time (in seconds) until creature corpse will decay if not looted or skinned. +# Default: 60 - (1 Minute, Corpse.Decay.NORMAL) +# 300 - (5 Minutes, Corpse.Decay.RARE) +# 300 - (5 Minutes, Corpse.Decay.ELITE) +# 300 - (5 Minutes, Corpse.Decay.RAREELITE) +# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS) + +Corpse.Decay.NORMAL = 60 +Corpse.Decay.RARE = 300 +Corpse.Decay.ELITE = 300 +Corpse.Decay.RAREELITE = 300 +Corpse.Decay.WORLDBOSS = 3600 + +# +# Rate.Corpse.Decay.Looted +# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay +# after they have been looted. +# Default: 0.5 + +Rate.Corpse.Decay.Looted = 0.5 + +# +# Rate.Creature.Normal.Damage +# Rate.Creature.Elite.Elite.Damage +# Rate.Creature.Elite.RARE.Damage +# Rate.Creature.Elite.RAREELITE.Damage +# Rate.Creature.Elite.WORLDBOSS.Damage +# Description: Mulitplier for creature melee damage. +# Default: 1 - (Rate.Creature.Normal.Damage) +# 1 - (Rate.Creature.Elite.Elite.Damage) +# 1 - (Rate.Creature.Elite.RARE.Damage) +# 1 - (Rate.Creature.Elite.RAREELITE.Damage) +# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage) +# + +Rate.Creature.Normal.Damage = 1 +Rate.Creature.Elite.Elite.Damage = 1 +Rate.Creature.Elite.RARE.Damage = 1 +Rate.Creature.Elite.RAREELITE.Damage = 1 +Rate.Creature.Elite.WORLDBOSS.Damage = 1 + +# +# Rate.Creature.Normal.SpellDamage +# Rate.Creature.Elite.Elite.SpellDamage +# Rate.Creature.Elite.RARE.SpellDamage +# Rate.Creature.Elite.RAREELITE.SpellDamage +# Rate.Creature.Elite.WORLDBOSS.SpellDamage +# Description: Mulitplier for creature spell damage. +# Default: 1 - (Rate.Creature.Normal.SpellDamage) +# 1 - (Rate.Creature.Elite.Elite.SpellDamage) +# 1 - (Rate.Creature.Elite.RARE.SpellDamage) +# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage) +# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage) + + +Rate.Creature.Normal.SpellDamage = 1 +Rate.Creature.Elite.Elite.SpellDamage = 1 +Rate.Creature.Elite.RARE.SpellDamage = 1 +Rate.Creature.Elite.RAREELITE.SpellDamage = 1 +Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 + +# +# Rate.Creature.Normal.HP +# Rate.Creature.Elite.Elite.HP +# Rate.Creature.Elite.RARE.HP +# Rate.Creature.Elite.RAREELITE.HP +# Rate.Creature.Elite.WORLDBOSS.HP +# Description: Mulitplier for creature health. +# Default: 1 - (Rate.Creature.Normal.HP) +# 1 - (Rate.Creature.Elite.Elite.HP) +# 1 - (Rate.Creature.Elite.RARE.HP) +# 1 - (Rate.Creature.Elite.RAREELITE.HP) +# 1 - (Rate.Creature.Elite.WORLDBOSS.HP) + +Rate.Creature.Normal.HP = 1 +Rate.Creature.Elite.Elite.HP = 1 +Rate.Creature.Elite.RARE.HP = 1 +Rate.Creature.Elite.RAREELITE.HP = 1 +Rate.Creature.Elite.WORLDBOSS.HP = 1 + +# +# ListenRange.Say +# Description: Distance in which players can read say messages from creatures or +# gameobjects. +# Default: 40 + +ListenRange.Say = 40 + +# +# ListenRange.TextEmote +# Description: Distance in which players can read emotes from creatures or gameobjects. +# Default: 40 + +ListenRange.TextEmote = 40 + +# +# ListenRange.Yell +# Description: Distance in which players can read yell messages from creatures or +# gameobjects. +# Default: 300 + +ListenRange.Yell = 300 +# +################################################################################################### + +################################################################################################### +# CHAT SETTINGS +# +# ChatFakeMessagePreventing +# Description: Chat protection from creating fake messages using a lot spaces or other +# invisible symbols. Not applied to the addon language, but may break old +# addons that use normal languages for sending data to other clients. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ChatFakeMessagePreventing = 0 + +# +# ChatStrictLinkChecking.Severity +# Description: Check chat messages for ingame links to spells, items, quests, etc. +# Default: 0 - (Disabled) +# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting +# pictures.) +# 2 - (Enabled, Verify that pipe commands are used in a correct order) +# 3 - (Check if color, entry and name don't contradict each other. For this to +# work correctly, please assure that you have extracted locale DBCs of +# every language specific client playing on this server) + +ChatStrictLinkChecking.Severity = 0 + +# +# ChatStrictLinkChecking.Kick +# Description: Defines what should be done if a message is considered to contain invalid +# pipe commands. +# Default: 0 - (Silently ignore message) +# 1 - (Disconnect players who sent malformed messages) + +ChatStrictLinkChecking.Kick = 0 + +# +# ChatFlood.MessageCount +# Description: Chat flood protection, number of messages before player gets muted. +# Default: 10 - (Enabled) +# 0 - (Disabled) + +ChatFlood.MessageCount = 10 + +# +# ChatFlood.MessageDelay +# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount. +# Default: 1 + +ChatFlood.MessageDelay = 1 + +# +# ChatFlood.MuteTime +# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount. +# Default: 10 + +ChatFlood.MuteTime = 10 + +# +# Channel.RestrictedLfg +# Description: Restrict LookupForGroup channel to characters registered in the LFG tool. +# Default: 1 - (Enabled, Allow join to channel only if registered in LFG) +# 0 - (Disabled, Allow join to channel in any time) + +Channel.RestrictedLfg = 1 + +# +# Channel.SilentlyGMJoin +# Description: Silently join GM characters to channels +# Default: 0 - (Disabled, Join with announcement) +# 1 - (Enabled, Join without announcement) + +Channel.SilentlyGMJoin = 0 + +# +# ChatLevelReq.Channel +# Description: Level requirement for characters to be able to write in chat channels. +# Default: 1 + +ChatLevelReq.Channel = 1 + +# +# ChatLevelReq.Whisper +# Description: Level requirement for characters to be able to whisper other characters. +# Default: 1 + +ChatLevelReq.Whisper = 1 + +# +# ChatLevelReq.Say +# Description: Level requirement for characters to be able to use say/yell/emote. +# Default: 1 + +ChatLevelReq.Say = 1 + +# +# AllowPlayerCommands +# Description: Allow players to use commands. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +AllowPlayerCommands = 1 + +# +################################################################################################### + +################################################################################################### +# GAME MASTER SETTINGS +# +# GM.LoginState +# Description: GM mode at login. +# Default: 2 - (Last save state) +# 0 - (Disable) +# 1 - (Enable) + +GM.LoginState = 2 + +# +# GM.Visible +# Description: GM visibility at login. +# Default: 2 - (Last save state) +# 0 - (Invisible) +# 1 - (Visible) + +GM.Visible = 2 + +# +# GM.Chat +# Description: GM chat mode at login. +# Default: 2 - (Last save state) +# 0 - (Disable) +# 1 - (Enable) + +GM.Chat = 2 + +# +# GM.WhisperingTo +# Description: Is GM accepting whispers from player by default or not. +# Default: 2 - (Last save state) +# 0 - (Disable) +# 1 - (Enable) + +GM.WhisperingTo = 2 + +# +# GM.InGMList.Level +# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off). +# Default: 3 - (Anyone) +# 0 - (Only players) +# 1 - (Only moderators) +# 2 - (Only gamemasters) + +GM.InGMList.Level = 3 + +# +# GM.InWhoList.Level +# Description: Max GM level showed in who list (if visible). +# Default: 3 - (Anyone) +# 0 - (Only players) +# 1 - (Only moderators) +# 2 - (Only gamemasters) + +GM.InWhoList.Level = 3 + +# +# GM.LogTrade +# Description: Include GM trade and trade slot enchanting operations in GM log. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +GM.LogTrade = 1 + +# +# GM.StartLevel +# Description: GM character starting level. +# Default: 1 + +GM.StartLevel = 1 + +# +# GM.AllowInvite +# Description: Allow players to invite GM characters. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +GM.AllowInvite = 0 + +# +# GM.AllowFriend +# Description: Allow players to add GM characters to their friends list. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +GM.AllowFriend = 0 + +# +# GM.LowerSecurity +# Description: Allow lower security levels to use commands on higher security level +# characters. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +GM.LowerSecurity = 0 + +# +# GM.AllowAchievementGain +# Description: Allow GM characters to obtain achievements. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +GM.AllowAchievementGain = 1 + +# +# GM.TicketSystem.ChanceOfGMSurvey +# Description: Chance of sending a GM survey after ticket completion. +# Default: 50 - (Enabled) +# 0 - (Disabled) + +GM.TicketSystem.ChanceOfGMSurvey = 50 + +# +################################################################################################### + +################################################################################################### +# VISIBILITY AND DISTANCES +# +# Visibility.GroupMode +# Description: Group visibility modes. Defines which groups can aways detect invisible +# characters of the same raid, group or faction. +# Default: 1 - (Raid) +# 0 - (Party) +# 2 - (Faction) + +Visibility.GroupMode = 1 + +# +# Visibility.Distance.Continents +# Visibility.Distance.Instances +# Visibility.Distance.BGArenas +# Description: Visibility distance to see other players or gameobjects. +# Visibility on continents on retail ~90 yards. In BG/Arenas ~180. +# For instances default ~120. +# Max limited by active player zone: ~ 333 +# Min limit is max aggro radius (45) * Rate.Creature.Aggro +# Default: 90 - (Visibility.Distance.Continents) +# 120 - (Visibility.Distance.Instances) +# 180 - (Visibility.Distance.BGArenas) + +Visibility.Distance.Continents = 90 +Visibility.Distance.Instances = 120 +Visibility.Distance.BGArenas = 180 + +# +# Visibility.Notify.Period.OnContinents +# Visibility.Notify.Period.InInstances +# Visibility.Notify.Period.InBGArenas +# Description: Time (in milliseconds) for visibility update period. Lower values may have +# performance impact. +# Default: 1000 - (Visibility.Notify.Period.OnContinents) +# 1000 - (Visibility.Notify.Period.InInstances) +# 1000 - (Visibility.Notify.Period.InBGArenas) + +Visibility.Notify.Period.OnContinents = 1000 +Visibility.Notify.Period.InInstances = 1000 +Visibility.Notify.Period.InBGArenas = 1000 + +# +################################################################################################### + +################################################################################################### +# SERVER RATES +# +# Rate.Health +# Rate.Mana +# Rate.Rage.Income +# Rate.Rage.Loss +# Rate.RunicPower.Income +# Rate.RunicPower.Loss +# Rate.Focus +# Rate.Energy +# Rate.Loyalty +# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus +# energy and loyalty increase or decrease. +# Default: 1 - (Rate.Health) +# 1 - (Rate.Mana) +# 1 - (Rate.Rage.Income) +# 1 - (Rate.Rage.Loss) +# 1 - (Rate.RunicPower.Income) +# 1 - (Rate.RunicPower.Loss) +# 1 - (Rate.Focus) +# 1 - (Rate.Energy) +# 1 - (Rate.Loyalty) + +Rate.Health = 1 +Rate.Mana = 1 +Rate.Rage.Income = 1 +Rate.Rage.Loss = 1 +Rate.RunicPower.Income = 1 +Rate.RunicPower.Loss = 1 +Rate.Focus = 1 +Rate.Energy = 1 +Rate.Loyalty = 1 + +# +# Rate.Skill.Discovery +# Description: Multiplier for skill discovery. +# Default: 1 + +Rate.Skill.Discovery = 1 + +# +# Rate.Drop.Item.Poor +# Rate.Drop.Item.Normal +# Rate.Drop.Item.Uncommon +# Rate.Drop.Item.Rare +# Rate.Drop.Item.Epic +# Rate.Drop.Item.Legendary +# Rate.Drop.Item.Artifact +# Rate.Drop.Item.Referenced +# Rate.Drop.Money +# Description: Drop rates for money and items based on quality. +# Default: 1 - (Rate.Drop.Item.Poor) +# 1 - (Rate.Drop.Item.Normal) +# 1 - (Rate.Drop.Item.Uncommon) +# 1 - (Rate.Drop.Item.Rare) +# 1 - (Rate.Drop.Item.Epic) +# 1 - (Rate.Drop.Item.Legendary) +# 1 - (Rate.Drop.Item.Artifact) +# 1 - (Rate.Drop.Item.Referenced) +# 1 - (Rate.Drop.Money) + +Rate.Drop.Item.Poor = 1 +Rate.Drop.Item.Normal = 1 +Rate.Drop.Item.Uncommon = 1 +Rate.Drop.Item.Rare = 1 +Rate.Drop.Item.Epic = 1 +Rate.Drop.Item.Legendary = 1 +Rate.Drop.Item.Artifact = 1 +Rate.Drop.Item.Referenced = 1 +Rate.Drop.Money = 1 + +# +# Rate.Drop.Item.ReferencedAmount +# Description: Multiplier for referenced loot amount. +# Default: 1 + +Rate.Drop.Item.ReferencedAmount = 1 + +# +# Rate.XP.Kill +# Rate.XP.Quest +# Rate.XP.Explore +# Description: Experience rates. +# Default: 1 - (Rate.XP.Kill) +# 1 - (Rate.XP.Quest) +# 1 - ( Rate.XP.Explore) + +Rate.XP.Kill = 1 +Rate.XP.Quest = 1 +Rate.XP.Explore = 1 + +# +# Rate.RepairCost +# Description: Repair cost rate. +# Default: 1 + +Rate.RepairCost = 1 + +# +# Rate.Rest.InGame +# Rate.Rest.Offline.InTavernOrCity +# Rate.Rest.Offline.InWilderness +# Description: Resting points grow rates. +# Default: 1 - (Rate.Rest.InGame) +# 1 - (Rate.Rest.Offline.InTavernOrCity) +# 1 - (Rate.Rest.Offline.InWilderness) + +Rate.Rest.InGame = 1 +Rate.Rest.Offline.InTavernOrCity = 1 +Rate.Rest.Offline.InWilderness = 1 + +# +# Rate.Damage.Fall +# Description: Damage after fall rate. +# Default: 1 + +Rate.Damage.Fall = 1 + +# +# Rate.Auction.Time +# Rate.Auction.Deposit +# Rate.Auction.Cut +# Description: Auction rates (auction time, deposit get at auction start, +# auction cut from price at auction end) +# Default: 1 - (Rate.Auction.Time) +# 1 - (Rate.Auction.Deposit) +# 1 - (Rate.Auction.Cut) + +Rate.Auction.Time = 1 +Rate.Auction.Deposit = 1 +Rate.Auction.Cut = 1 + +# +# Rate.Honor +# Description: Honor gain rate. +# Default: 1 + +Rate.Honor = 1 + +# +# Rate.Mining.Amount +# Description: Rate for minimum/maximum times a deposit can be used. +# Default: 1 + +Rate.Mining.Amount = 1 + +# +# Rate.Mining.Next +# Description: Mining rates. +# Default: Chance to to mine a deposit again. + +Rate.Mining.Next = 1 + +# +# Rate.Talent +# Description: Talent point rate. +# Default: 1 + +Rate.Talent = 1 + +# +# Rate.Reputation.Gain +# Description: Reputation gain rate. +# Default: 1 + +Rate.Reputation.Gain = 1 + +# +# Rate.Reputation.LowLevel.Kill +# Description: Reputation gain from killing low level (grey) creatures. +# Default: 1 + +Rate.Reputation.LowLevel.Kill = 1 + +# +# Rate.Reputation.LowLevel.Quest +# Description: Reputation gain rate. +# Default: 1 + +Rate.Reputation.LowLevel.Quest = 1 + +# +# Rate.Reputation.RecruitAFriendBonus +# Description: Reputation bonus rate for recruit-a-friend. +# Default: 0.1 + +Rate.Reputation.RecruitAFriendBonus = 0.1 + +# +# Rate.MoveSpeed +# Description: Movement speed rate. +# Default: 1 + +Rate.MoveSpeed = 1 + +# +# Rate.InstanceResetTime +# Description: Multiplier for the number of days in between global raid/heroic instance +# resets. +# Default: 1 + +Rate.InstanceResetTime = 1 + +# +# SkillGain.Crafting +# SkillGain.Defense +# SkillGain.Gathering +# SkillGain.Weapon +# Description: Crafting/defense/gathering/weapon skills gain rate. +# Default: 1 - (SkillGain.Crafting) +# 1 - (SkillGain.Defense) +# 1 - (SkillGain.Gathering) +# 1 - (SkillGain.Weapon) + +SkillGain.Crafting = 1 +SkillGain.Defense = 1 +SkillGain.Gathering = 1 +SkillGain.Weapon = 1 + +# +# SkillChance.Orange +# SkillChance.Yellow +# SkillChance.Green +# SkillChance.Grey +# Description: Chance to increase skill based on recipe color. +# Default: 100 - (SkillChance.Orange) +# 75 - (SkillChance.Yellow) +# 25 - (SkillChance.Green) +# 0 - (SkillChance.Grey) + +SkillChance.Orange = 100 +SkillChance.Yellow = 75 +SkillChance.Green = 25 +SkillChance.Grey = 0 + +# +# SkillChance.MiningSteps +# SkillChance.SkinningSteps +# Description: Skinning and Mining chance decreases with skill level. +# Default: 0 - (Disabled) +# 75 - (In 2 times each 75 skill points) + +SkillChance.MiningSteps = 0 +SkillChance.SkinningSteps = 0 + +# +# DurabilityLoss.InPvP +# Description: Durability loss on death during PvP. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +DurabilityLoss.InPvP = 0 + +# +# DurabilityLoss.OnDeath +# Description: Durability loss percentage on death. +# Default: 10 + +DurabilityLoss.OnDeath = 10 + +# +# DurabilityLossChance.Damage +# Description: Chance to lose durability on one equipped item from damage. +# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability) + +DurabilityLossChance.Damage = 0.5 + +# +# DurabilityLossChance.Absorb +# Description: Chance to lose durability on one equipped armor item when absorbing damage. +# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose +# durability) + +DurabilityLossChance.Absorb = 0.5 + +# +# DurabilityLossChance.Parry +# Description: Chance to lose durability on main weapon when parrying attacks. +# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose +# durability) + +DurabilityLossChance.Parry = 0.05 + +# +# DurabilityLossChance.Block +# Description: Chance to lose durability on shield when blocking attacks. +# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose +# durability) + +DurabilityLossChance.Block = 0.05 + +# +# Death.SicknessLevel +# Description: Starting level for resurrection sickness. +# Example: 11 - (Level 1-10 characters will not be affected, +# Level 11-19 characters will be affected for 1 minute, +# Level 20-MaxPlayerLevel characters will be affected for 10 minutes) +# Default: 11 - (Enabled, See Example) +# MaxPlayerLevel+1 - (Disabled) +# -10 - (Enabled, Level 1+ characters have 10 minute duration) + +Death.SicknessLevel = 11 + +# +# Death.CorpseReclaimDelay.PvP +# Death.CorpseReclaimDelay.PvE +# Description: Increase corpse reclaim delay at PvP/PvE deaths. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +Death.CorpseReclaimDelay.PvP = 1 +Death.CorpseReclaimDelay.PvE = 0 + +# +# Death.Bones.World +# Death.Bones.BattlegroundOrArena +# Description: Create bones instead of corpses at resurrection in normal zones, instances, +# battleground or arenas. +# Default: 1 - (Enabled, Death.Bones.World) +# 1 - (Enabled, Death.Bones.BattlegroundOrArena) +# 0 - (Disabled) + +Death.Bones.World = 1 +Death.Bones.BattlegroundOrArena = 1 + +# +# Die.Command.Mode +# Description: Do not trigger things like loot from .die command. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +Die.Command.Mode = 1 + +# +################################################################################################### + +################################################################################################### +# AUTO BROADCAST +# +# AutoBroadcast.On +# Description: Enable auto broadcast. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AutoBroadcast.On = 0 + +# +# AutoBroadcast.Center +# Description: Auto broadcasting display method. +# Default: 0 - (Announce) +# 1 - (Notify) +# 2 - (Both) + +AutoBroadcast.Center = 0 + +# +# AutoBroadcast.Timer +# Description: Timer (in milliseconds) for auto broadcasts. +# Default: 60000 - (60 seconds) + +AutoBroadcast.Timer = 60000 + +# +################################################################################################### + +################################################################################################### +# BATTLEGROUND CONFIG +# +# Battleground.CastDeserter +# Description: Cast Deserter spell at players who leave battlegrounds in progress. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +Battleground.CastDeserter = 1 + +# +# Battleground.QueueAnnouncer.Enable +# Description: Announce battleground queue status to chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Battleground.QueueAnnouncer.Enable = 0 + +# +# Battleground.QueueAnnouncer.PlayerOnly +# Description: Battleground queue announcement type. +# Default: 0 - (System message, Anyone can see it) +# 1 - (Private, Only queued players can see it) + +Battleground.QueueAnnouncer.PlayerOnly = 0 + +# +# Battleground.InvitationType +# Description: Set Battleground invitation type. +# Default: 0 - (Normal, Invite as much players to battlegrounds as queued, +# Don't bother with balance) +# 1 - (Experimental, Don't allow to invite much more players +# of one faction) + +Battleground.InvitationType = 0 + +# +# Battleground.PrematureFinishTimer +# Description: Time (in milliseconds) before battleground will end prematurely if there are +# not enough players on one team. (Values defined in battleground template) +# Default: 300000 - (Enabled, 5 minutes) +# 0 - (Disabled, Not recommended) + +BattleGround.PrematureFinishTimer = 300000 + +# +# BattleGround.PremadeGroupWaitForMatch +# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the +# other faction. +# Default: 1800000 - (Enabled, 30 minutes) +# 0 - (Disabled, Not recommended) + +BattleGround.PremadeGroupWaitForMatch = 1800000 + +# +# Battleground.GiveXPForKills +# Description: Give experience for honorable kills in battlegrounds. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Battleground.GiveXPForKills = 0 + +# +# Battleground.Random.ResetHour +# Description: Hour of the day when the global instance resets occur. +# Range: 0-23 +# Default: 6 - (06:00 AM) + +Battleground.Random.ResetHour = 6 + +# +################################################################################################### + +################################################################################################### +# ARENA CONFIG +# +# Arena.MaxRatingDifference +# Description: Maximum rating difference between two teams in rated matches. +# Default: 150 - (Enabled) +# 0 - (Disabled) + +Arena.MaxRatingDifference = 150 + +# +# Arena.RatingDiscardTimer +# Description: Time (in milliseconds) after which rating differences are ignored when +# setting up matches. +# Default: 600000 - (Enabled, 10 minutes) +# 0 - (Disabled) + +Arena.RatingDiscardTimer = 600000 + +# +# Arena.AutoDistributePoints +# Description: Automatically distribute arena points. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Arena.AutoDistributePoints = 0 + +# +# Arena.AutoDistributeInterval +# Description: Time (in days) how often arena points should be distributed if automatic +# distribution is enabled. +# Default: 7 - (Weekly) + +Arena.AutoDistributeInterval = 7 + +# +# Arena.QueueAnnouncer.Enable +# Description: Announce arena queue status to chat. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Arena.QueueAnnouncer.Enable = 0 + +# +# Arena.ArenaSeason.ID +# Description: Current area season id shown in clients. +# Default: 8 + +Arena.ArenaSeason.ID = 8 + +# +# Arena.ArenaSeason.InProgress +# Description: State of current area season. +# Default: 1 - (Active) +# 0 - (Finished) + +Arena.ArenaSeason.InProgress = 1 + +# +# Arena.ArenaStartRating +# Description: Start rating for new arena teams. +# Default: 0 + +Arena.ArenaStartRating = 0 + +# +# Arena.ArenaStartPersonalRating +# Description: Start personal rating when joining a team. +# Default: 0 + +Arena.ArenaStartPersonalRating = 0 + +# +# Arena.ArenaStartMatchmakerRating +# Description: Start matchmaker rating for players. +# Default: 1500 + +Arena.ArenaStartMatchmakerRating = 1500 + +# +################################################################################################### + +################################################################################################### +# NETWORK CONFIG +# +# Network.Threads +# Description: Number of threads for network. +# Default: 1 - (Recommended 1 thread per 1000 connections) + +Network.Threads = 1 + +# +# Network.OutKBuff +# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF +# socket option, TCP manual). +# Default: -1 - (Use system default setting) + +Network.OutKBuff = -1 + +# +# Network.OutUBuff +# Description: Amount of memory (in bytes) reserved in the user space per connection for +# output buffering. +# Default: 65536 + +Network.OutUBuff = 65536 + +# +# Network.TcpNoDelay: +# Description: TCP Nagle algorithm setting. +# Default: 0 - (Enabled, Less traffic, More latency) +# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY) + +Network.TcpNodelay = 1 + +# +################################################################################################### + +################################################################################################### +# CONSOLE AND REMOTE ACCESS +# +# Console.Enable +# Description: Enable console. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +Console.Enable = 1 + +# +# Ra.Enable +# Description: Enable remote console (telnet). +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Ra.Enable = 0 + +# +# Ra.IP +# Description: Bind remote access to IP/hostname. +# Default: "0.0.0.0" - (Bind to all IPs on the system) + +Ra.IP = "0.0.0.0" + +# +# Ra.Port +# Description: TCP port to reach the remote console. +# Default: 3443 + +Ra.Port = 3443 + +# +# Ra.MinLevel +# Description: Required security level to use the remote console. +# Default: 3 + +Ra.MinLevel = 3 + +# +# Ra.Secure +# Description: Kick clients on invalid authentication. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +Ra.Secure = 1 + +# +# SOAP.Enable +# Description: Enable soap service +# Default: 0 - (Disabled) +# 1 - (Enabled) + +SOAP.Enabled = 0 + +# +# SOAP.IP +# Description: Bind SOAP service to IP/hostname +# Default: "127.0.0.1" - (Bind to localhost) + +SOAP.IP = "127.0.0.1" + +# +# SOAP.Port +# Description: TCP port to reach the SOAP service. +# Default: 7878 + +SOAP.Port = 7878 + +# +################################################################################################### + +################################################################################################### +# CHARACTER DELETE OPTIONS +# +# CharDelete.Method +# Description: Character deletion behavior. +# Default: 0 - (Completely remove character from the database) +# 1 - (Unlink the character from account and free up the name, Appears as +# deleted ingame) + +CharDelete.Method = 0 + +# +# CharDelete.MinLevel +# Description: Required level to use the unlinking method if enabled. +# Default: 0 - (Same method for every level) +# 1+ - (Only characters with the specified level will use the unlinking method) + +CharDelete.MinLevel = 0 + +# +# CharDelete.KeepDays +# Description: Time (in days) before unlinked characters will be removed from the database. +# Default: 30 - (Enabled) +# 0 - (Disabled, Don't delete any characters) + +CharDelete.KeepDays = 30 + +# +################################################################################################### + +################################################################################################### +# CUSTOM SERVER OPTIONS +# +# PlayerStart.AllReputation +# Description: Players will start with most of the high level reputations that are needed +# for items, mounts etc. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +PlayerStart.AllReputation = 0 + +# +# PlayerStart.AllSpells +# Description: If enabled, players will start with all their class spells (not talents). +# You must populate playercreateinfo_spell_custom table with the spells you +# want, or this will not work! The table has data for all classes / races up +# to TBC expansion. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +PlayerStart.AllSpells = 0 + +# +# PlayerStart.MapsExplored +# Description: Characters start with all maps explored. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +PlayerStart.MapsExplored = 0 + +# +# HonorPointsAfterDuel +# Description: Amount of honor points the duel winner will get after a duel. +# Default: 0 - (Disabled) +# 1+ - (Enabled) + +HonorPointsAfterDuel = 0 + +# +# AlwaysMaxWeaponSkill +# Description: Players will automatically gain max weapon/defense skill when logging in, +# or leveling. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +AlwaysMaxWeaponSkill = 0 + +# +# PvPToken.Enable +# Description: Character will receive a token after defeating another character that yields +# honor. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +PvPToken.Enable = 0 + +# +# PvPToken.MapAllowType +# Description: Define where characters can receive tokens. +# Default: 4 - (All maps) +# 3 - (Battlegrounds) +# 2 - (FFA areas only like Gurubashi arena) +# 1 - (Battlegrounds and FFA areas) + +PvPToken.MapAllowType = 4 + +# +# PvPToken.ItemID +# Description: Item characters will receive after defeating another character if PvP Token +# system is enabled. +# Default: 29434 - (Badge of justice) + +PvPToken.ItemID = 29434 + +# +# PvPToken.ItemCount +# Description: Number of tokens a character will receive. +# Default: 1 + +PvPToken.ItemCount = 1 + +# +# NoResetTalentsCost +# Description: Resetting talents doesn't cost anything. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +NoResetTalentsCost = 0 + +# +# Guild.AllowMultipleGuildMaster +# Description: Allow more than one guild master. Additional Guild Masters must be set using + the ".guild rank" command. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Guild.AllowMultipleGuildMaster = 0 + +# +# ShowKickInWorld +# Description: Determines whether a message is broadcasted to the entire server when a +# player gets kicked +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ShowKickInWorld = 0 + +# +# RecordUpdateTimeDiffInterval +# Description: Time (in milliseconds) update time diff is written to the log file. +# Update diff can be used as a performance indicator. Diff < 300: good +# performance. Diff > 600 bad performance, may be caused by high CPU usage. +# Default: 60000 - (Enabled, 1 minute) +# 0 - (Disabled) + +RecordUpdateTimeDiffInterval = 60000 +# +# MinRecordUpdateTimeDiff +# Description: Only record update time diff which is greater than this value. +# Default: 100 + +MinRecordUpdateTimeDiff = 100 + +# +# PlayerStart.String +# Description: String to be displayed at first login of newly created characters. +# Default: "" - (Disabled) + +PlayerStart.String = "" + +# +# LevelReq.Trade +# Description: Level requirement for characters to be able to trade. +# Default: 1 + +LevelReq.Trade = 1 + +# +# LevelReq.Ticket +# Description: Level requirement for characters to be able to write tickets. +# Default: 1 + +LevelReq.Ticket = 1 + +# +# LevelReq.Auction +# Description: Level requirement for characters to be able to use the auction house. +# Default: 1 + +LevelReq.Auction = 1 + +# +# LevelReq.Mail +# Description: Level requirement for characters to be able to send and receive mails. +# Default: 1 + +LevelReq.Mail = 1 + +# +###################################################################################################