* Fix reload tickets from database
* Fix crash /exploit issue with improper pasing when '%' is in ticket message * Remove obsolete recv_data from tickets * Allow closing of a ticket inserting the guid of the GM or player that closed it into the database. * Allow assigning tickets to offline GMs. * Tighten up SQL escape strings, increased security against SQL injections * Fix issue where multiple tickets could have the same entry * --- by Machiavelli --- --HG-- branch : trunk
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+3
-17
@@ -39,27 +39,13 @@ struct GM_Ticket
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std::string comment;
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};
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enum GMticketType
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{
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GM_TICKET_TYPE_STUCK = 1,
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GM_TICKET_TYPE_BEHAVIOR_HARASSMENT = 2,
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GM_TICKET_TYPE_GUILD = 3,
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GM_TICKET_TYPE_ITEM = 4,
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GM_TICKET_TYPE_ENVIRONMENTAL = 5,
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GM_TICKET_TYPE_NON_QUEST_CREEP = 6,
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GM_TICKET_TYPE_QUEST_QUEST_NPC = 7,
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GM_TICKET_TYPE_TECHNICAL = 8,
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GM_TICKET_TYPE_ACCOUNT_BILLING = 9,
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GM_TICKET_TYPE_CHARACTER = 10
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};
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// Map Typedef
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typedef std::list<GM_Ticket*> GmTicketList;
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class TicketMgr
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{
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public:
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TicketMgr(){} //constructor
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TicketMgr(){m_ticketid = 1;} //constructor
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~TicketMgr(){} //destructor
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// Object Holder
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@@ -69,8 +55,8 @@ class TicketMgr
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void DeleteAllRemovedGMTickets();
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void DeleteGMTicketPermanently(uint64 ticketGuid);
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void LoadGMTickets();
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void RemoveGMTicketByPlayer(uint64 playerGuid);
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void RemoveGMTicket(uint64 ticketGuid);
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void RemoveGMTicketByPlayer(uint64 playerGuid, uint64 GMguid);
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void RemoveGMTicket(uint64 ticketGuid, uint64 GMguid);
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void UpdateGMTicket(GM_Ticket *ticket);
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void SaveGMTicket(GM_Ticket* ticket);
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