*FIx a bug that pet cause crash.
--HG-- branch : trunk
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+1
-2
@@ -293,8 +293,6 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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}
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}
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delete result;
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//load spells/cooldowns/auras
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// Spells should be loaded after pet is added to map, because in CheckCast is check on it
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// since last save (in seconds)
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@@ -302,6 +300,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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_LoadAuras(timediff);
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CastPetAuras(current);
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delete result;
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sLog.outDebug("New Pet has guid %u", GetGUIDLow());
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owner->PetSpellInitialize();
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