Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG-- branch : trunk
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@@ -355,6 +355,12 @@ inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
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return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
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}
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inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
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{
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return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 &&
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(spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT || !spellInfo->EffectItemType[0]);
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}
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int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
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bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1, uint32 spellSpec2);
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bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1, uint32 spellSpec2);
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