Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG-- branch : trunk
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@@ -260,6 +260,7 @@ class Spell
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void EffectHealthLeech(uint32 i);
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void EffectQuestComplete(uint32 i);
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void EffectCreateItem(uint32 i);
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void EffectCreateItem2(uint32 i);
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void EffectPersistentAA(uint32 i);
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void EffectEnergize(uint32 i);
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void EffectOpenLock(uint32 i);
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