Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1276,7 +1276,7 @@ void LoadLootTemplates_Spell()
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continue;
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// possible cases
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if(!IsExplicitDiscoverySpell (spellInfo))
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if( !IsLootCraftingSpell(spellInfo))
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continue;
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if(!ids_set.count(spell_id))
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