Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-05 23:02:07 -06:00
parent 3a3429602a
commit 036c6eb742
6 changed files with 30 additions and 6 deletions
+1 -1
View File
@@ -1276,7 +1276,7 @@ void LoadLootTemplates_Spell()
continue;
// possible cases
if(!IsExplicitDiscoverySpell (spellInfo))
if( !IsLootCraftingSpell(spellInfo))
continue;
if(!ids_set.count(spell_id))