*Fix some bugged AI which cause creatures enter evade mode repeatedly.
*Let player enter combat when attacked but not hit by creatures. --HG-- branch : trunk
This commit is contained in:
@@ -85,7 +85,6 @@ void ScriptedAI::AttackStart(Unit* who, bool melee)
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if (m_creature->Attack(who, melee))
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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if (!InCombat)
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{
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@@ -108,7 +107,6 @@ void ScriptedAI::AttackStart(Unit* who)
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if (m_creature->Attack(who, true))
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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if (!InCombat)
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{
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@@ -834,7 +832,6 @@ void Scripted_NoMovementAI::AttackStart(Unit* who)
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if (m_creature->Attack(who, true))
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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if (!InCombat)
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{
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@@ -1150,8 +1150,6 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
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if (m_creature->Attack(who, MeleeEnabled))
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{
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//Begin melee attack if we are within range
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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if (!InCombat)
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{
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@@ -35,8 +35,6 @@ void npc_escortAI::AttackStart(Unit *who)
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if ( m_creature->Attack(who, true) )
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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@@ -440,7 +440,6 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
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Akama->AddThreat(m_creature, 10000000.0f);
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m_creature->Attack(Akama, true);
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Akama->Attack(m_creature, true);
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m_creature->SetInCombatWith(Akama);
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}
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}
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}
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@@ -170,8 +170,6 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI
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if (m_creature->Attack(who, true))
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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@@ -522,7 +522,6 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
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Malone->setFaction(14);
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Malone->GetMotionMaster()->MoveChase(player);
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}
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m_creature->SetInCombatWith(player);
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DoStartMovement(player);
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AttackStart(player);
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}
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@@ -104,8 +104,6 @@ struct TRINITY_DLL_DECL npc_millhouse_manastormAI : public ScriptedAI
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if (m_creature->Attack(who, true))
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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@@ -1211,8 +1211,6 @@ struct TRINITY_DLL_DECL boss_grand_astromancer_capernianAI : public advisorbase_
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if (m_creature->Attack(who, true))
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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@@ -1497,9 +1495,6 @@ struct TRINITY_DLL_DECL mob_phoenix_egg_tkAI : public ScriptedAI
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{
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if (m_creature->Attack(who, false))
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{
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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InCombat = true;
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