*Fix build.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-15 18:30:34 +02:00
parent d81352b421
commit 02bc76455a
4 changed files with 72 additions and 43 deletions
+1 -1
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@@ -1515,4 +1515,4 @@ INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procE
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (2635, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (3782, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (3783, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (3784, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (3784, 0, 8.8,0);
+68 -41
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@@ -6931,55 +6931,55 @@ void Player::UpdateEquipSpellsAtFormChange()
}
}
void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType)
void Player::CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo, ItemPrototype const * proto)
{
if(!item || item->IsBroken())
return;
ItemPrototype const *proto = item->GetProto();
if(!proto)
return;
Unit * Target = damageInfo->target;
WeaponAttackType attType = damageInfo->attackType;
if (!Target || Target == this )
return;
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
// Can do effect if any damage done to target
if (damageInfo->damage)
{
_Spell const& spellData = proto->Spells[i];
// no spell
if(!spellData.SpellId )
continue;
// wrong triggering type
if(spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
if(!spellInfo)
for (int i = 0; i < 5; i++)
{
sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
continue;
_Spell const& spellData = proto->Spells[i];
// no spell
if(!spellData.SpellId )
continue;
// wrong triggering type
if(spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
if(!spellInfo)
{
sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
continue;
}
// not allow proc extra attack spell at extra attack
if( m_extraAttacks && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return;
float chance = spellInfo->procChance;
if(spellData.SpellPPMRate)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
}
else if(chance > 100.0f)
{
chance = GetWeaponProcChance();
}
if (roll_chance_f(chance))
CastSpell(Target, spellInfo->Id, true, item);
}
// not allow proc extra attack spell at extra attack
if( m_extraAttacks && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return;
float chance = spellInfo->procChance;
if(spellData.SpellPPMRate)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
}
else if(chance > 100.0f)
{
chance = GetWeaponProcChance();
}
if (roll_chance_f(chance))
CastSpell(Target, spellInfo->Id, true, item);
}
// item combat enchantments
@@ -6993,6 +6993,21 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id);
if (entry && entry->procEx)
{
// Check hit/crit/dodge/parry requirement
if((entry->procEx & damageInfo->procEx) == 0)
continue;
}
else
{
// Can do effect if any damage done to target
if (!(damageInfo->damage))
continue;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
if (!spellInfo)
{
@@ -7001,6 +7016,18 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
}
float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
if (entry && entry->PPMChance)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, entry->PPMChance, spellInfo);
}
else if (entry && entry->customChance)
chance = entry->customChance;
// Apply spell mods
ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
if (roll_chance_f(chance))
{
if(IsPositiveSpell(pEnchant->spellid[s]))
+1 -1
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@@ -981,7 +981,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
bool canEffectTrigger = (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) ? m_caster!=unitTarget : true)
bool canEffectTrigger = (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) ? m_caster!=unitTarget : true);
Unit * spellHitTarget = NULL;
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+2
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@@ -468,6 +468,8 @@ enum ProcFlagsEx
PROC_EX_AURA_REMOVE_EXPIRE = 0x0004000, // aura remove by default and by cancel
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used)
PROC_EX_INTERNAL_DOT = 0x1000000, // Only for internal use
PROC_EX_INTERNAL_HOT = 0x2000000, // Only for internal use
PROC_EX_INTERNAL_TRIGGERED = 0x4000000, // Only for internal use
PROC_EX_INTERNAL_ITEM_CAST = 0x8000000
};