Add stricter regulations for instances (login-checks and support for sending unbound player to parent-instance / homebind if not matching criterias)
Patch by Elron103 - closes issue #1323. --HG-- branch : trunk
This commit is contained in:
@@ -708,7 +708,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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}
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}
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if (!pCurrChar->GetMap()->Add(pCurrChar))
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if (!pCurrChar->GetMap()->Add(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
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{
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AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
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if (at)
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+1
-8
@@ -1796,14 +1796,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
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void Group::_homebindIfInstance(Player *player)
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{
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if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
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{
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// leaving the group in an instance, the homebind timer is started
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// unless the player is permanently saved to the instance
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InstanceSave *save = sInstanceSaveManager.GetInstanceSave(player->GetInstanceId());
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InstancePlayerBind *playerBind = save ? player->GetBoundInstance(save->GetMapId(), save->GetDifficulty()) : NULL;
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if (!playerBind || !playerBind->perm)
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player->m_InstanceValid = false;
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}
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player->m_InstanceValid = false;
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}
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void Group::BroadcastGroupUpdate(void)
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@@ -157,7 +157,7 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
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return ((MapInstanced*)map)->FindMap(instanceId);
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}
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bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
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{
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const MapEntry *entry = sMapStore.LookupEntry(mapid);
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if (!entry)
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@@ -263,7 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
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if (maxPlayers != -1) //-1: unlimited access
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{
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if (boundedMap->GetPlayersCountExceptGMs() >= maxPlayers)
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if (loginCheck ? boundedMap->GetPlayersCountExceptGMs() > maxPlayers : boundedMap->GetPlayersCountExceptGMs() >= maxPlayers)
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
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@@ -118,7 +118,7 @@ class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLock
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typedef std::map<uint32, TransportSet> TransportMap;
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TransportMap m_TransportsByMap;
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bool CanPlayerEnter(uint32 mapid, Player* player);
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bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
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void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
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uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
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void InitMaxInstanceId();
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@@ -48,6 +48,8 @@
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#include "CreatureAI.h"
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#include "DBCEnums.h"
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#include "ScriptMgr.h"
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#include "MapManager.h"
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#include "InstanceData.h"
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void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
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{
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@@ -915,6 +917,25 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
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return;
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// check if player can enter instance : instance not full, and raid instance not in encounter fight
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if (Map * newMap = MapManager::Instance().CreateMap(at->target_mapId, GetPlayer(), 0))
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{
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if (newMap && newMap->IsDungeon() && ((InstanceMap*)newMap)->GetInstanceData() && ((InstanceMap*)newMap)->GetMapDifficulty())
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{
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if (newMap->GetPlayersCountExceptGMs() >= ((InstanceMap*)newMap)->GetMapDifficulty()->maxPlayers)
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{
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GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS);
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return;
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}
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if (newMap->IsRaid() && ((InstanceMap*)newMap)->GetInstanceData()->IsEncounterInProgress())
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{
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GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT);
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return;
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}
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}
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}
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GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
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}
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+18
-3
@@ -5899,15 +5899,30 @@ void ObjectMgr::LoadAccessRequirements()
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}
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/*
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* Searches for the areatrigger which teleports players out of the given map
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* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
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*/
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AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
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{
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bool useParentDbValue = false;
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uint32 parentId = 0;
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const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
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if (!mapEntry || mapEntry->entrance_map < 0) return NULL;
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if (!mapEntry || mapEntry->entrance_map < 0)
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return NULL;
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if (mapEntry->IsDungeon())
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{
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const InstanceTemplate *iTemplate = objmgr.GetInstanceTemplate(Map);
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if (!iTemplate)
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return NULL;
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parentId = iTemplate->parent;
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useParentDbValue = true;
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}
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uint32 entrance_map = uint32(mapEntry->entrance_map);
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for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
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if (itr->second.target_mapId == entrance_map)
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if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
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{
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
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if (atEntry && atEntry->mapid == Map)
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+26
-1
@@ -1826,7 +1826,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// Check enter rights before map getting to avoid creating instance copy for player
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// this check not dependent from map instance copy and same for all instance copies of selected map
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if (!MapManager::Instance().CanPlayerEnter(mapid, this))
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if (!MapManager::Instance().CanPlayerEnter(mapid, this, false))
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return false;
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// If the map is not created, assume it is possible to enter it.
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@@ -17347,6 +17347,31 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report
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return true;
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}
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bool Player::CheckInstanceLoginValid()
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{
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if (!GetMap())
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return false;
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if (!GetMap()->IsDungeon() || isGameMaster())
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return true;
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if (GetMap()->IsRaid())
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{
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// cannot be in raid instance without a group
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if (!GetGroup())
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return false;
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}
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else
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{
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// cannot be in normal instance without a group and more players than 1 in instance
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if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
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return false;
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}
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// do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
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return MapManager::Instance().CanPlayerEnter(GetMap()->GetId(), this, true);
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}
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bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
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{
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PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
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@@ -2266,6 +2266,7 @@ class Player : public Unit, public GridObject<Player>
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void SendSavedInstances();
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static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
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bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
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bool CheckInstanceLoginValid();
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// last used pet number (for BG's)
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uint32 GetLastPetNumber() const { return m_lastpetnumber; }
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