*Correctly set basepoints of Learn spells - patch by Toni.Shocker.

*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-07-15 23:20:41 +02:00
parent d2b4ffbec3
commit 0252202504
4 changed files with 7 additions and 7 deletions
+1 -1
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@@ -7845,7 +7845,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
Spell *spell = new Spell(this, spellInfo,false); Spell *spell = new Spell(this, spellInfo,false);
spell->m_CastItem = item; spell->m_CastItem = item;
spell->m_cast_count = cast_count; //set count of casts spell->m_cast_count = cast_count; //set count of casts
spell->m_currentBasePoints[0] = learning_spell_id; spell->m_currentBasePoints[0] = SpellMgr::CalculateSpellEffectBaseAmount(learning_spell_id);
spell->prepare(&targets); spell->prepare(&targets);
return; return;
} }
@@ -521,7 +521,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += pdamage * aura->GetTotalTicks() * pct_dir / 100; damage += pdamage * aura->GetTotalTicks() * pct_dir / 100;
uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 2)) / 3; uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 2)) / 3;
m_currentBasePoints[1] = pdamage * aura->GetTotalTicks() * pct_dot / 100; m_currentBasePoints[1] = SpellMgr::CalculateSpellEffectBaseAmount(pdamage * aura->GetTotalTicks() * pct_dot / 100);
apply_direct_bonus = false; apply_direct_bonus = false;
// Glyph of Conflagrate // Glyph of Conflagrate
@@ -2121,7 +2121,7 @@ void Spell::EffectDummy(uint32 i)
if (m_targets.HasDst()) if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos); targets.setDst(&m_targets.m_dstPos);
spell_id = m_currentBasePoints[0]; spell_id = CalculateDamage(0, NULL);
} }
// Corpse Explosion // Corpse Explosion
else if (m_spellInfo->SpellIconID == 1737) else if (m_spellInfo->SpellIconID == 1737)
@@ -2173,7 +2173,7 @@ void Spell::EffectDummy(uint32 i)
targets.setUnitTarget(unitTarget); targets.setUnitTarget(unitTarget);
Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true); Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true);
if (bp) spell->m_currentBasePoints[0] = bp; if (bp) spell->m_currentBasePoints[0] = SpellMgr::CalculateSpellEffectBaseAmount(bp);
spell->prepare(&targets); spell->prepare(&targets);
} }
+2 -2
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@@ -6852,8 +6852,8 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
if (skillId != SKILL_NONE) if (skillId != SKILL_NONE)
{ {
// skill bonus provided by casting spell (mostly item spells) // skill bonus provided by casting spell (mostly item spells)
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) // add the damage modifier from the spell casted (cheat lock / skeleton key etc.)
uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]); uint32 spellSkillBonus = uint32(CalculateDamage(effIndex, NULL));
reqSkillValue = lockInfo->Skill[j]; reqSkillValue = lockInfo->Skill[j];
// castitem check: rogue using skeleton keys. the skill values should not be added in this case. // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
+1 -1
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@@ -462,7 +462,7 @@ class Spell
void HandleThreatSpells(uint32 spellId); void HandleThreatSpells(uint32 spellId);
const SpellEntry * const m_spellInfo; const SpellEntry * const m_spellInfo;
int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points int32 m_currentBasePoints[3]; // overrides SpellEntry::EffectBasePoints IMPORTANT: base points != points calculated
Item* m_CastItem; Item* m_CastItem;
uint64 m_castItemGUID; uint64 m_castItemGUID;
uint8 m_cast_count; uint8 m_cast_count;