*Correctly set basepoints of Learn spells - patch by Toni.Shocker.
*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code. --HG-- branch : trunk
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@@ -462,7 +462,7 @@ class Spell
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void HandleThreatSpells(uint32 spellId);
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const SpellEntry * const m_spellInfo;
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int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
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int32 m_currentBasePoints[3]; // overrides SpellEntry::EffectBasePoints IMPORTANT: base points != points calculated
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Item* m_CastItem;
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uint64 m_castItemGUID;
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uint8 m_cast_count;
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