*Correctly set basepoints of Learn spells - patch by Toni.Shocker.

*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-07-15 23:20:41 +02:00
parent d2b4ffbec3
commit 0252202504
4 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -462,7 +462,7 @@ class Spell
void HandleThreatSpells(uint32 spellId);
const SpellEntry * const m_spellInfo;
int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
int32 m_currentBasePoints[3]; // overrides SpellEntry::EffectBasePoints IMPORTANT: base points != points calculated
Item* m_CastItem;
uint64 m_castItemGUID;
uint8 m_cast_count;