* Implement reputation spillover via the database

* Remove the nasty hack that we had to handle Vanguard Alliance / Horde
* Expedition, and city spillover.
* Needs DB data
* Original patch by NoFantasy

--HG--
branch : trunk
This commit is contained in:
Brian
2010-07-26 17:58:25 -06:00
parent 3ea0f411d3
commit 024b57bb74
11 changed files with 245 additions and 77 deletions
+1
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@@ -516,6 +516,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL },
{ "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL },
{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
{ "reputation_spillover_template",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL },
{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL },
+1
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@@ -417,6 +417,7 @@ class ChatHandler
bool HandleReloadQuestTemplateCommand(const char* args);
bool HandleReloadReservedNameCommand(const char*);
bool HandleReloadReputationRewardRateCommand(const char* args);
bool HandleReloadReputationSpilloverTemplateCommand(const char* args);
bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
+8
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@@ -1160,6 +1160,14 @@ bool ChatHandler::HandleReloadReputationRewardRateCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadReputationSpilloverTemplateCommand(const char*)
{
sLog.outString( "Re-Loading `reputation_spillover_template` Table!" );
objmgr.LoadReputationSpilloverTemplate();
SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
return true;
}
bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
{
sLog.outString("Re-Loading Skill Discovery Table...");