[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-25 16:04:08 -06:00
parent 312b8e5b73
commit 02440eaa10
9 changed files with 147 additions and 116 deletions
+1 -1
View File
@@ -757,7 +757,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter = 0;
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);