[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG-- branch : trunk
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@@ -757,7 +757,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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uint32 counter = 0;
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const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
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FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList();
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for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
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{
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FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);
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