[7475] Move Player::IsInFeralForm to Unit::IsInFeralForm Author: VladimirMangos
--HG-- branch : trunk
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+5
-1
@@ -1180,7 +1180,11 @@ class TRINITY_DLL_SPEC Player : public Unit
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void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
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uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
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uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
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bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
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bool IsUseEquipedWeapon( bool mainhand ) const
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{
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// disarm applied only to mainhand weapon
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return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
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}
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bool IsTwoHandUsed() const
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{
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Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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+2
-2
@@ -3259,7 +3259,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
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return 0;
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}
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if(((Player*)this)->IsInFeralForm())
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if(IsInFeralForm())
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return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
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// weapon skill or (unarmed for base attack)
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@@ -10903,7 +10903,7 @@ uint32 Unit::GetCreatureType() const
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{
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if(GetTypeId() == TYPEID_PLAYER)
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{
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SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
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SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
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if(ssEntry && ssEntry->creatureType > 0)
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return ssEntry->creatureType;
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else
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@@ -1302,8 +1302,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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uint64 m_ObjectSlot[4];
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uint32 m_detectInvisibilityMask;
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uint32 m_invisibilityMask;
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uint32 m_ShapeShiftFormSpellId;
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ShapeshiftForm m_form;
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bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
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float m_modMeleeHitChance;
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float m_modRangedHitChance;
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float m_modSpellHitChance;
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