Core/Movement: Corrected movement info structure written in WriteMovementInfo
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@@ -2882,7 +2882,7 @@ void AuraEffect::HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode,
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target->AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
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else
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target->RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
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target->SendMovementWaterWalking();
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}
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@@ -3234,7 +3234,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp,
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Unit* target = aurApp->GetTarget();
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//! Update ability to fly
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//! Update ability to fly
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if (GetAuraType() == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
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{
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// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
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