[7413] Fixed finally problems with node names localization in BattleGroundAB messages. Author: VladimirMangos

Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-09 17:06:13 -06:00
parent c9796bab32
commit 01b67a1f6a
12 changed files with 83 additions and 36 deletions
+5 -6
View File
@@ -411,12 +411,7 @@ class BattleGround
void YellToAll(Creature* creature, const char* text, uint32 language);
template<class Do>
void BroadcastWorker(Do& _do)
{
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
}
void BroadcastWorker(Do& _do);
void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
void PlaySoundToAll(uint32 SoundID);
@@ -434,6 +429,9 @@ class BattleGround
void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ... );
// specialized version with 2 string id args
void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
/* Raid Group */
Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
void SetBgRaid(uint32 TeamID, Group *bg_raid);
@@ -500,6 +498,7 @@ class BattleGround
void DoorOpen(uint32 type);
void DoorClose(uint32 type);
//to be removed
const char *GetTrinityString(int32 entry);
virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }