More cleanup after last commit spree
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@@ -569,7 +569,7 @@ void ObjectMgr::LoadCreatureTemplates()
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uint32 entry = fields[0].GetUInt32();
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CreatureTemplate creatureTemplate;
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CreatureTemplate& creatureTemplate = CreatureTemplateStore[entry];
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creatureTemplate.Entry = entry;
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@@ -659,9 +659,6 @@ void ObjectMgr::LoadCreatureTemplates()
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creatureTemplate.flags_extra = fields[82].GetUInt32();
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creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString());
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// Add to map
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CreatureTemplateStore[entry] = creatureTemplate;
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++count;
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}
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while (result->NextRow());
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@@ -703,7 +700,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
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continue;
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}
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CreatureAddon creatureAddon;
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CreatureAddon& creatureAddon = CreatureTemplateAddonStore[entry];
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creatureAddon.path_id = fields[1].GetUInt32();
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creatureAddon.mount = fields[2].GetUInt32();
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@@ -737,8 +734,6 @@ void ObjectMgr::LoadCreatureTemplateAddons()
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if (!sEmotesStore.LookupEntry(creatureAddon.emote))
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sLog->outErrorDb("Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", entry, creatureAddon.emote);
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CreatureTemplateAddonStore[entry] = creatureAddon;
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++count;
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}
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while (result->NextRow());
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@@ -1073,7 +1068,7 @@ void ObjectMgr::LoadCreatureAddons()
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continue;
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}
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CreatureAddon creatureAddon;
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CreatureAddon& creatureAddon = CreatureAddonStore[guid];
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creatureAddon.path_id = fields[1].GetUInt32();
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creatureAddon.mount = fields[2].GetUInt32();
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@@ -1107,8 +1102,6 @@ void ObjectMgr::LoadCreatureAddons()
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if (!sEmotesStore.LookupEntry(creatureAddon.emote))
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sLog->outErrorDb("Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
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CreatureAddonStore[guid] = creatureAddon;
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++count;
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}
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while (result->NextRow());
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@@ -1164,7 +1157,7 @@ void ObjectMgr::LoadEquipmentTemplates()
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uint16 entry = fields[0].GetUInt16();
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EquipmentInfo equipmentInfo;
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EquipmentInfo& equipmentInfo = EquipmentInfoStore[entry];
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equipmentInfo.ItemEntry[0] = fields[1].GetUInt32();
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equipmentInfo.ItemEntry[1] = fields[2].GetUInt32();
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@@ -1201,8 +1194,6 @@ void ObjectMgr::LoadEquipmentTemplates()
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}
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}
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EquipmentInfoStore[entry] = equipmentInfo;
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++count;
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}
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while (result->NextRow());
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@@ -1300,7 +1291,7 @@ void ObjectMgr::LoadCreatureModelInfo()
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uint32 modelId = fields[0].GetUInt32();
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CreatureModelInfo modelInfo;
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CreatureModelInfo& modelInfo = CreatureModelStore[modelId];
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modelInfo.bounding_radius = fields[1].GetFloat();
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modelInfo.combat_reach = fields[2].GetFloat();
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@@ -1329,8 +1320,6 @@ void ObjectMgr::LoadCreatureModelInfo()
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modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
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}
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CreatureModelStore[modelId] = modelInfo;
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++count;
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}
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while (result->NextRow());
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@@ -2317,13 +2306,13 @@ void ObjectMgr::LoadItemTemplates()
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uint32 entry = fields[0].GetUInt32();
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ItemTemplate itemTemplate;
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ItemTemplate& itemTemplate = ItemTemplateStore[entry];
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itemTemplate.ItemId = entry;
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itemTemplate.Class = uint32(fields[1].GetUInt8());
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itemTemplate.SubClass = uint32(fields[2].GetUInt8());
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itemTemplate.Unk0 = fields[3].GetInt32();
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itemTemplate.Name1 = fields[4].GetCString();
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itemTemplate.Name1 = fields[4].GetString();
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itemTemplate.DisplayInfoID = fields[5].GetUInt32();
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itemTemplate.Quality = uint32(fields[6].GetUInt8());
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itemTemplate.Flags = uint32(fields[7].GetInt64());
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@@ -2387,7 +2376,7 @@ void ObjectMgr::LoadItemTemplates()
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}
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itemTemplate.Bonding = uint32(fields[101].GetUInt8());
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itemTemplate.Description = fields[102].GetCString();
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itemTemplate.Description = fields[102].GetString();
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itemTemplate.PageText = fields[103].GetUInt32();
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itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
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itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
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@@ -2830,8 +2819,6 @@ void ObjectMgr::LoadItemTemplates()
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itemTemplate.HolidayId = 0;
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}
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ItemTemplateStore[entry] = itemTemplate;
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++count;
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}
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while (result->NextRow());
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@@ -5768,13 +5755,11 @@ void ObjectMgr::LoadPageTexts()
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{
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Field* fields = result->Fetch();
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PageText pageText;
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PageText& pageText = PageTextStore[fields[0].GetUInt32()];
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pageText.Text = fields[1].GetString();
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pageText.NextPage = fields[2].GetInt16();
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PageTextStore[fields[0].GetUInt32()] = pageText;
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++count;
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}
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while (result->NextRow());
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@@ -7221,15 +7206,15 @@ void ObjectMgr::LoadGameObjectTemplate()
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uint32 entry = fields[0].GetUInt32();
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GameObjectTemplate got;
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GameObjectTemplate& got = GameObjectTemplateStore[entry];
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got.entry = entry;
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got.type = uint32(fields[1].GetUInt8());
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got.displayId = fields[2].GetUInt32();
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got.name = fields[3].GetCString();
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got.IconName = fields[4].GetCString();
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got.castBarCaption = fields[5].GetCString();
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got.unk1 = fields[6].GetCString();
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got.name = fields[3].GetString();
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got.IconName = fields[4].GetString();
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got.castBarCaption = fields[5].GetString();
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got.unk1 = fields[6].GetString();
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got.faction = uint32(fields[7].GetUInt16());
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got.flags = fields[8].GetUInt32();
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got.size = fields[9].GetFloat();
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@@ -7244,7 +7229,7 @@ void ObjectMgr::LoadGameObjectTemplate()
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got.raw.data[i] = fields[16 + i].GetUInt32();
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}
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got.AIName = fields[40].GetCString();
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got.AIName = fields[40].GetString();
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got.ScriptId = GetScriptId(fields[41].GetCString());
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// Checks
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@@ -7378,10 +7363,7 @@ void ObjectMgr::LoadGameObjectTemplate()
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break;
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}
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// Add to gameobject to map
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GameObjectTemplateStore[entry] = got;
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++count;
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++count;
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}
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while (result->NextRow());
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@@ -8466,7 +8448,7 @@ void ObjectMgr::LoadGameObjectForQuests()
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mGameObjectForQuestSet.clear(); // need for reload case
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if (!sObjectMgr->GetGameObjectTemplates()->empty())
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if (sObjectMgr->GetGameObjectTemplates()->empty())
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{
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sLog->outString(">> Loaded 0 GameObjects for quests");
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sLog->outString();
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