Core/Scripts: Fix a DB warning for Ruby Sanctum (npcflag) and remove unneeded declare of EventMap.

This commit is contained in:
kaelima
2011-05-29 07:12:04 +02:00
parent f8bd56e219
commit 0194710990
2 changed files with 17 additions and 17 deletions
@@ -0,0 +1 @@
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=40429;
@@ -81,8 +81,8 @@ class boss_baltharus_the_warborn : public CreatureScript
{ {
_Reset(); _Reset();
_introDone = false; _introDone = false;
_events.SetPhase(PHASE_INTRO); events.SetPhase(PHASE_INTRO);
_events.ScheduleEvent(EVENT_OOC_CHANNEL, 0, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_OOC_CHANNEL, 0, 0, PHASE_INTRO);
_cloneCount = RAID_MODE<uint8>(1, 2, 2, 3); _cloneCount = RAID_MODE<uint8>(1, 2, 2, 3);
} }
@@ -95,7 +95,7 @@ class boss_baltharus_the_warborn : public CreatureScript
return; return;
_introDone = true; _introDone = true;
me->setActive(true); me->setActive(true);
_events.ScheduleEvent(EVENT_INTRO_TALK, 7000, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_INTRO_TALK, 7000, 0, PHASE_INTRO);
break; break;
case ACTION_CLONE: case ACTION_CLONE:
{ {
@@ -111,14 +111,14 @@ class boss_baltharus_the_warborn : public CreatureScript
} }
} }
void EnterCombat(Unit* /*victim*/) void EnterCombat(Unit* /*who*/)
{ {
me->InterruptNonMeleeSpells(false); me->InterruptNonMeleeSpells(false);
_EnterCombat(); _EnterCombat();
_events.SetPhase(PHASE_COMBAT); events.SetPhase(PHASE_COMBAT);
_events.ScheduleEvent(EVENT_CLEAVE, 110000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_CLEAVE, 110000, 0, PHASE_COMBAT);
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, 130000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_ENERVATING_BRAND, 130000, 0, PHASE_COMBAT);
_events.ScheduleEvent(EVENT_BLADE_TEMPEST, 150000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_BLADE_TEMPEST, 150000, 0, PHASE_COMBAT);
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
} }
@@ -170,15 +170,15 @@ class boss_baltharus_the_warborn : public CreatureScript
void UpdateAI(uint32 const diff) void UpdateAI(uint32 const diff)
{ {
if (!UpdateVictim() && !(_events.GetPhaseMask() & PHASE_INTRO_MASK)) if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
return; return;
_events.Update(diff); events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING) && !(_events.GetPhaseMask() & PHASE_INTRO_MASK)) if (me->HasUnitState(UNIT_STAT_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
return; return;
while (uint32 eventId = _events.ExecuteEvent()) while (uint32 eventId = events.ExecuteEvent())
{ {
switch (eventId) switch (eventId)
{ {
@@ -188,21 +188,21 @@ class boss_baltharus_the_warborn : public CreatureScript
case EVENT_OOC_CHANNEL: case EVENT_OOC_CHANNEL:
if (Creature* channelTarget = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_CRYSTAL_CHANNEL_TARGET))) if (Creature* channelTarget = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_CRYSTAL_CHANNEL_TARGET)))
DoCast(channelTarget, SPELL_BARRIER_CHANNEL); DoCast(channelTarget, SPELL_BARRIER_CHANNEL);
_events.ScheduleEvent(EVENT_OOC_CHANNEL, 7000, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_OOC_CHANNEL, 7000, 0, PHASE_INTRO);
break; break;
case EVENT_CLEAVE: case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE); DoCastVictim(SPELL_CLEAVE);
_events.ScheduleEvent(EVENT_CLEAVE, 24000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_CLEAVE, 24000, 0, PHASE_COMBAT);
break; break;
case EVENT_BLADE_TEMPEST: case EVENT_BLADE_TEMPEST:
DoCast(me, SPELL_BLADE_TEMPEST); DoCast(me, SPELL_BLADE_TEMPEST);
_events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000, 0, PHASE_COMBAT);
break; break;
case EVENT_ENERVATING_BRAND: case EVENT_ENERVATING_BRAND:
for (uint8 i = 0; i < RAID_MODE<uint8>(4, 8, 8, 10); i++) for (uint8 i = 0; i < RAID_MODE<uint8>(4, 8, 8, 10); i++)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
DoCast(target, SPELL_ENERVATING_BRAND); DoCast(target, SPELL_ENERVATING_BRAND);
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000, 0, PHASE_COMBAT);
break; break;
default: default:
break; break;
@@ -213,7 +213,6 @@ class boss_baltharus_the_warborn : public CreatureScript
} }
private: private:
EventMap _events;
uint8 _cloneCount; uint8 _cloneCount;
bool _introDone; bool _introDone;
}; };