*Fix a crash.
--HG-- branch : trunk
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@@ -60,10 +60,11 @@ class TRINITY_DLL_SPEC Aura
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uint32 GetId() const{ return m_spellProto->Id; }
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uint64 GetCastItemGUID() const { return m_castItemGuid; }
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uint64 const& GetCasterGUID() const { return m_caster_guid; }
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uint64 const& GetCasterGUID() const { return m_casterGuid; }
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Unit* GetCaster() const;
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uint64 const& GetSourceGUID() const { return m_sourceGuid; }
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Unit *GetUnitSource() const;
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Unit* GetTarget() const { return m_target; }
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WorldObject *GetSource() const { return m_source; }
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time_t GetAuraApplyTime() const { return m_applyTime; }
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int32 GetAuraMaxDuration() const { return m_maxduration; }
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@@ -136,8 +137,9 @@ class TRINITY_DLL_SPEC Aura
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private:
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const SpellEntry * const m_spellProto;
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Unit * const m_target;
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WorldObject * const m_source;
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const uint64 m_caster_guid;
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//WorldObject * const m_source;
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const uint64 m_sourceGuid;
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const uint64 m_casterGuid;
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const uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
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const time_t m_applyTime;
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@@ -407,7 +409,7 @@ class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
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public:
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friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
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void Update(uint32 diff);
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Unit *GetSource() const;
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Unit *GetSource() const { return GetParentAura()->GetUnitSource(); }
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protected:
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explicit AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints = NULL);
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float m_radius;
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