Core/Misc: reduced amount of string memory allocations (Step I)
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@@ -265,7 +265,7 @@ public:
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return false;
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LocaleConstant loc = handler->GetSessionDbcLocale();
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char const* targetName = target->GetName();
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char const* targetName = target->GetName().c_str();
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char const* knownStr = handler->GetTrinityString(LANG_KNOWN);
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// Search in CharTitles.dbc
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@@ -681,7 +681,7 @@ public:
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uint64 characterGuid;
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uint32 accountId;
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Player* player = sObjectAccessor->FindPlayerByName(characterName.c_str());
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Player* player = sObjectAccessor->FindPlayerByName(characterName);
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if (player)
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{
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characterGuid = player->GetGUID();
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