Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
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@@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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m_CreatureEventAI_TextMap.clear();
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// Load EventAI Text
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sObjectMgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
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sObjectMgr.LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
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// Gather Additional data from EventAI Texts
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
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