Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
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@@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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m_CreatureEventAI_TextMap.clear();
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// Load EventAI Text
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sObjectMgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
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sObjectMgr.LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
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// Gather Additional data from EventAI Texts
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
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@@ -18,8 +18,6 @@
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*/
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#include "DatabaseEnv.h"
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#include "AddonMgr.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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@@ -27,8 +25,6 @@
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#include "SHA1.h"
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#include "ProgressBar.h"
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extern DatabaseType LoginDatabase;
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AddonMgr::AddonMgr()
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{
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}
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@@ -7680,7 +7680,7 @@ void ObjectMgr::LoadGameObjectForQuests()
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sLog.outString(">> Loaded %u GameObjects for quests", count);
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}
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bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
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bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value)
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{
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int32 start_value = min_value;
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int32 end_value = max_value;
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@@ -7716,7 +7716,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi
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++itr;
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}
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QueryResult_AutoPtr result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
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if (!result)
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{
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@@ -625,8 +625,8 @@ class ObjectMgr
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void LoadSpellScriptNames();
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void ValidateSpellScripts();
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bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
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bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
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bool LoadTrinityStrings(char const* table, int32 min_value, int32 max_value);
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bool LoadTrinityStrings() { return LoadTrinityStrings("trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
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void LoadDbScriptStrings();
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void LoadCreatureClassLevelStats();
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void LoadCreatureLocales();
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@@ -1104,7 +1104,7 @@ class ObjectMgr
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#define sObjectMgr (*ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance())
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// scripting access functions
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bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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uint32 GetScriptId(const char *name);
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ObjectMgr::ScriptNameMap& GetScriptNames();
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@@ -219,7 +219,7 @@ bool InstanceSave::UnloadIfEmpty()
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return true;
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}
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void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
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void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...)
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{
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Tokens fieldTokens = StrSplit(fields, ", ");
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ASSERT(fieldTokens.size() != 0);
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@@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
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vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap);
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va_end(ap);
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QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
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if (result)
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{
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do
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@@ -243,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
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db.escape_string(fieldValue);
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ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'";
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}
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db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
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CharacterDatabase.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
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} while (result->NextRow());
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}
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}
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@@ -257,15 +257,15 @@ void InstanceSaveManager::CleanupInstances()
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sInstanceSaveMgr.LoadResetTimes();
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// clean character/group - instance binds with invalid group/characters
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_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
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_DelHelper(CharacterDatabase, "group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
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_DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
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_DelHelper("group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
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// clean instances that do not have any players or groups bound to them
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_DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
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_DelHelper("id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
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// clean invalid instance references in other tables
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_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
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_DelHelper(CharacterDatabase, "guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
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_DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
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_DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
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// creature_respawn and gameobject_respawn are in another database
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// first, obtain total instance set
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@@ -477,7 +477,7 @@ void InstanceSaveManager::LoadResetTimes()
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// clean expired instances, references to them will be deleted in CleanupInstances
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// must be done before calculating new reset times
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_DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
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_DelHelper("id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
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// calculate new global reset times for expired instances and those that have never been reset yet
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// add the global reset times to the priority queue
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@@ -181,7 +181,7 @@ class InstanceSaveManager
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void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeleft);
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void _ResetInstance(uint32 mapid, uint32 instanceId);
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void _ResetSave(InstanceSaveHashMap::iterator &itr);
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void _DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...);
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void _DelHelper(const char *fields, const char *table, const char *queryTail,...);
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// used during global instance resets
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bool lock_instLists;
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// fast lookup by instance id
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@@ -56,7 +56,7 @@ void SystemMgr::LoadVersion()
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void SystemMgr::LoadScriptTexts()
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{
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sLog.outString("TSCR: Loading Script Texts...");
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LoadTrinityStrings(WorldDatabase,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
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LoadTrinityStrings("script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
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QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
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@@ -122,7 +122,7 @@ void SystemMgr::LoadScriptTexts()
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void SystemMgr::LoadScriptTextsCustom()
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{
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sLog.outString("TSCR: Loading Custom Texts...");
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LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
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LoadTrinityStrings("custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
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QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");
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