diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index fd78251941..16243396eb 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1433,7 +1433,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool if (m_spellInfo->Speed > 0.0f && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) return SPELL_MISS_EVADE; - if (m_caster->IsValidAttackTarget(unit)) + if (m_caster->_IsValidAttackTarget(unit, m_spellInfo)) { unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC