Core/Unit: Update creature_template table and SMSG_CREATURE_QUERY_RESPONSE

This commit is contained in:
Nay
2011-11-27 00:51:23 +00:00
parent e6b120032d
commit 007fed581d
5 changed files with 91 additions and 77 deletions
@@ -0,0 +1,2 @@
ALTER TABLE `creature_template` ADD `exp_unk` SMALLINT(2) NOT NULL DEFAULT '0' AFTER `exp`;
ALTER TABLE `creature_template` ADD `type_flags2` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `type_flags`;
+4 -2
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@@ -95,6 +95,7 @@ struct CreatureTemplate
uint8 minlevel; uint8 minlevel;
uint8 maxlevel; uint8 maxlevel;
uint32 expansion; uint32 expansion;
uint32 expansionUnknown; // either 0 or 3, sent to the client / wdb
uint32 faction_A; uint32 faction_A;
uint32 faction_H; uint32 faction_H;
uint32 npcflag; uint32 npcflag;
@@ -122,6 +123,7 @@ struct CreatureTemplate
uint32 rangedattackpower; uint32 rangedattackpower;
uint32 type; // enum CreatureType values uint32 type; // enum CreatureType values
uint32 type_flags; // enum CreatureTypeFlags mask values uint32 type_flags; // enum CreatureTypeFlags mask values
uint32 type_flags2; // unknown enum, only set for 4 creatures (with value 1)
uint32 lootid; uint32 lootid;
uint32 pickpocketLootId; uint32 pickpocketLootId;
uint32 SkinLootId; uint32 SkinLootId;
@@ -175,8 +177,8 @@ struct CreatureTemplate
typedef UNORDERED_MAP<uint32, CreatureTemplate> CreatureTemplateContainer; typedef UNORDERED_MAP<uint32, CreatureTemplate> CreatureTemplateContainer;
// Represents max amount of expansions. // Represents max amount of expansions.
// TODO: Add MAX_EXPANSION constant. // TODO: Update to Cata, if required
#define MAX_CREATURE_BASE_HP 3 #define MAX_CREATURE_BASE_HP MAX_EXPANSION - 1
// Defines base stats for creatures (used to calculate HP/mana/armor). // Defines base stats for creatures (used to calculate HP/mana/armor).
struct CreatureBaseStats struct CreatureBaseStats
+71 -69
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@@ -393,19 +393,19 @@ void ObjectMgr::LoadCreatureTemplates()
// 0 1 2 3 4 5 6 7 8 // 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, " QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
// 9 10 11 12 13 14 15 16 17 18 19 20 21 // 9 10 11 12 13 14 15 16 17 18 19 20 21
"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, " "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction_A, faction_H, npcflag, speed_walk, "
// 22 23 24 25 26 27 28 29 30 31 32 // 22 23 24 25 26 27 28 29 30 31 32 33
"scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, " "speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, "
// 33 34 35 36 37 38 39 40 41 42 // 34 35 36 37 38 39 40 41 42 43
"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, " "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
// 43 44 45 46 47 48 49 50 51 52 53 // 44 45 46 47 48 49 50 51 52 53 54
"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, " "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
// 54 55 56 57 58 59 60 61 62 63 64 65 66 // 55 56 57 58 59 60 61 62 63 64 65 66 67 68
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 67 68 69 70 71 72 73 74 75 76 77 // 68 69 70 71 72 73 74 75 76 77 78
"InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, " "InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, "
// 78 79 80 81 82 83 // 79 80 81 82 83 84
"movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName " "movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;"); "FROM creature_template;");
@@ -449,70 +449,66 @@ void ObjectMgr::LoadCreatureTemplates()
creatureTemplate.minlevel = fields[14].GetUInt8(); creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8(); creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetUInt16()); creatureTemplate.expansion = uint32(fields[16].GetUInt16());
creatureTemplate.faction_A = uint32(fields[17].GetUInt16()); creatureTemplate.expansionUnknown = uint32(fields[17].GetUInt16());
creatureTemplate.faction_H = uint32(fields[18].GetUInt16()); creatureTemplate.faction_A = uint32(fields[18].GetUInt16());
creatureTemplate.npcflag = fields[19].GetUInt32(); creatureTemplate.faction_H = uint32(fields[19].GetUInt16());
creatureTemplate.speed_walk = fields[20].GetFloat(); creatureTemplate.npcflag = fields[20].GetUInt32();
creatureTemplate.speed_run = fields[21].GetFloat(); creatureTemplate.speed_walk = fields[21].GetFloat();
creatureTemplate.scale = fields[22].GetFloat(); creatureTemplate.speed_run = fields[22].GetFloat();
creatureTemplate.rank = uint32(fields[23].GetUInt8()); creatureTemplate.scale = fields[23].GetFloat();
creatureTemplate.mindmg = fields[24].GetFloat(); creatureTemplate.rank = uint32(fields[24].GetUInt8());
creatureTemplate.maxdmg = fields[25].GetFloat(); creatureTemplate.mindmg = fields[25].GetFloat();
creatureTemplate.dmgschool = uint32(fields[26].GetInt8()); creatureTemplate.maxdmg = fields[26].GetFloat();
creatureTemplate.attackpower = fields[27].GetUInt32(); creatureTemplate.dmgschool = uint32(fields[27].GetInt8());
creatureTemplate.dmg_multiplier = fields[28].GetFloat(); creatureTemplate.attackpower = fields[28].GetUInt32();
creatureTemplate.baseattacktime = fields[29].GetUInt32(); creatureTemplate.dmg_multiplier = fields[29].GetFloat();
creatureTemplate.rangeattacktime = fields[30].GetUInt32(); creatureTemplate.baseattacktime = fields[30].GetUInt32();
creatureTemplate.unit_class = uint32(fields[31].GetUInt8()); creatureTemplate.rangeattacktime = fields[31].GetUInt32();
creatureTemplate.unit_flags = fields[32].GetUInt32(); creatureTemplate.unit_class = uint32(fields[32].GetUInt8());
creatureTemplate.dynamicflags = fields[33].GetUInt32(); creatureTemplate.unit_flags = fields[33].GetUInt32();
creatureTemplate.family = uint32(fields[34].GetUInt8()); creatureTemplate.dynamicflags = fields[34].GetUInt32();
creatureTemplate.trainer_type = uint32(fields[35].GetUInt8()); creatureTemplate.family = uint32(fields[35].GetUInt8());
creatureTemplate.trainer_spell = fields[36].GetUInt32(); creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
creatureTemplate.trainer_class = uint32(fields[37].GetUInt8()); creatureTemplate.trainer_spell = fields[37].GetUInt32();
creatureTemplate.trainer_race = uint32(fields[38].GetUInt8()); creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
creatureTemplate.minrangedmg = fields[39].GetFloat(); creatureTemplate.trainer_race = uint32(fields[39].GetUInt8());
creatureTemplate.maxrangedmg = fields[40].GetFloat(); creatureTemplate.minrangedmg = fields[40].GetFloat();
creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16()); creatureTemplate.maxrangedmg = fields[41].GetFloat();
creatureTemplate.type = uint32(fields[42].GetUInt8()); creatureTemplate.rangedattackpower = uint32(fields[42].GetUInt16());
creatureTemplate.type_flags = fields[43].GetUInt32(); creatureTemplate.type = uint32(fields[43].GetUInt8());
creatureTemplate.lootid = fields[44].GetUInt32(); creatureTemplate.type_flags = fields[44].GetUInt32();
creatureTemplate.pickpocketLootId = fields[45].GetUInt32(); creatureTemplate.type_flags2 = fields[45].GetUInt32();
creatureTemplate.SkinLootId = fields[46].GetUInt32(); creatureTemplate.lootid = fields[46].GetUInt32();
creatureTemplate.pickpocketLootId = fields[47].GetUInt32();
creatureTemplate.SkinLootId = fields[48].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{ creatureTemplate.resistance[i] = fields[50 + i -1].GetInt32();
creatureTemplate.resistance[i] = fields[47 + i -1].GetInt32();
}
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{ creatureTemplate.spells[i] = fields[55 + i].GetUInt32();
creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
}
creatureTemplate.PetSpellDataId = fields[61].GetUInt32(); creatureTemplate.PetSpellDataId = fields[63].GetUInt32();
creatureTemplate.VehicleId = fields[62].GetUInt32(); creatureTemplate.VehicleId = fields[64].GetUInt32();
creatureTemplate.mingold = fields[63].GetUInt32(); creatureTemplate.mingold = fields[65].GetUInt32();
creatureTemplate.maxgold = fields[64].GetUInt32(); creatureTemplate.maxgold = fields[66].GetUInt32();
creatureTemplate.AIName = fields[65].GetString(); creatureTemplate.AIName = fields[67].GetString();
creatureTemplate.MovementType = uint32(fields[66].GetUInt8()); creatureTemplate.MovementType = uint32(fields[68].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[67].GetUInt8()); creatureTemplate.InhabitType = uint32(fields[69].GetUInt8());
creatureTemplate.ModHealth = fields[68].GetFloat(); creatureTemplate.ModHealth = fields[70].GetFloat();
creatureTemplate.ModMana = fields[69].GetFloat(); creatureTemplate.ModMana = fields[71].GetFloat();
creatureTemplate.ModArmor = fields[70].GetFloat(); creatureTemplate.ModArmor = fields[72].GetFloat();
creatureTemplate.RacialLeader = fields[71].GetBool(); creatureTemplate.RacialLeader = fields[73].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
{ creatureTemplate.questItems[i] = fields[74 + i].GetUInt32();
creatureTemplate.questItems[i] = fields[72 + i].GetUInt32();
}
creatureTemplate.movementId = fields[78].GetUInt32(); creatureTemplate.movementId = fields[80].GetUInt32();
creatureTemplate.RegenHealth = fields[79].GetBool(); creatureTemplate.RegenHealth = fields[81].GetBool();
creatureTemplate.equipmentId = fields[80].GetUInt32(); creatureTemplate.equipmentId = fields[82].GetUInt32();
creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32(); creatureTemplate.MechanicImmuneMask = fields[83].GetUInt32();
creatureTemplate.flags_extra = fields[82].GetUInt32(); creatureTemplate.flags_extra = fields[84].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString()); creatureTemplate.ScriptID = GetScriptId(fields[85].GetCString());
++count; ++count;
} }
@@ -881,12 +877,18 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f; const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
} }
if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1)) if (cInfo->expansion > MAX_EXPANSION)
{ {
sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion); sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with `exp` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast<CreatureTemplate*>(cInfo)->expansion = 0; const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
} }
if (cInfo->expansionUnknown > MAX_EXPANSION)
{
sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with `exp_unk` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansionUnknown);
const_cast<CreatureTemplate*>(cInfo)->expansionUnknown = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED)) if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{ {
sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags); sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
@@ -22,6 +22,8 @@
#include "Define.h" #include "Define.h"
#include <cassert> #include <cassert>
#define MAX_EXPANSION 4
enum SpellEffIndex enum SpellEffIndex
{ {
EFFECT_0 = 0, EFFECT_0 = 0,
@@ -33,14 +35,15 @@ enum SpellEffIndex
#define EFFECT_FIRST_FOUND 254 #define EFFECT_FIRST_FOUND 254
#define EFFECT_ALL 255 #define EFFECT_ALL 255
// loot modes for creatures and gameobjects, bitmask! // loot modes for creatures and gameobjects, bitmask!
enum LootModes enum LootModes
{ {
LOOT_MODE_DEFAULT = 1, LOOT_MODE_DEFAULT = 0x1,
LOOT_MODE_HARD_MODE_1 = 2, LOOT_MODE_HARD_MODE_1 = 0x2,
LOOT_MODE_HARD_MODE_2 = 4, LOOT_MODE_HARD_MODE_2 = 0x4,
LOOT_MODE_HARD_MODE_3 = 8, LOOT_MODE_HARD_MODE_3 = 0x8,
LOOT_MODE_HARD_MODE_4 = 16 LOOT_MODE_HARD_MODE_4 = 0x16
}; };
enum Gender enum Gender
@@ -128,10 +128,14 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
data << uint32(entry); // creature entry data << uint32(entry); // creature entry
data << Name; data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
for (int i = 0; i < 7; i++)
data << uint8(0); // name2, ..., name8
data << SubName; data << SubName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(ci->type_flags); // flags data << uint32(ci->type_flags); // flags
data << uint32(ci->type_flags2); // unknown meaning
data << uint32(ci->type); // CreatureType.dbc data << uint32(ci->type); // CreatureType.dbc
data << uint32(ci->family); // CreatureFamily.dbc data << uint32(ci->family); // CreatureFamily.dbc
data << uint32(ci->rank); // Creature Rank (elite, boss, etc) data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
@@ -147,6 +151,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
data << uint32(ci->questItems[i]); // itemId[6], quest drop data << uint32(ci->questItems[i]); // itemId[6], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc data << uint32(ci->movementId); // CreatureMovementInfo.dbc
data << uint32(ci->expansionUnknown); // unknown meaning
SendPacket(&data); SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
} }