*fix weapon enchants procing in feral forms, closes issue #23
--HG-- branch : trunk
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@@ -7465,7 +7465,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
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continue;
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// Check if item is useable (forms or disarm)
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if (attType == BASE_ATTACK)
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if (!IsUseEquipedWeapon(true))
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if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
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continue;
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}
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CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
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