*fix weapon enchants procing in feral forms, closes issue #23

--HG--
branch : trunk
This commit is contained in:
Rat
2010-03-01 21:06:24 +01:00
parent 80b531a413
commit 006390ffa0
+1 -1
View File
@@ -7465,7 +7465,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
continue;
// Check if item is useable (forms or disarm)
if (attType == BASE_ATTACK)
if (!IsUseEquipedWeapon(true))
if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
continue;
}
CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);