*Levelling Weapon Skill patch (Author: Menia), thanks Sorken :)

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-15 20:03:58 -07:00
parent 88d632d153
commit 00409c67cf
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -5291,7 +5291,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if ((!max) || (!value) || (value >= max)) if ((!max) || (!value) || (value >= max))
return false; return false;
if (value*512 < max*urand(0,512)) if (value < max)
{ {
uint32 new_value = value+step; uint32 new_value = value+step;
if(new_value > max) if(new_value > max)
@@ -5510,7 +5510,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool de
if(!defence) if(!defence)
{ {
if(getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE) if(getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
chance *= 0.1f * GetStat(STAT_INTELLECT); chance += chance * 0.02f * GetStat(STAT_INTELLECT);
} }
chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1% chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
+2 -2
View File
@@ -12592,8 +12592,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim); ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
} }
// Update defence if player is victim and parry/dodge/block // Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
((Player*)this)->UpdateDefense(); ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE);
} }
// If exist crit/parry/dodge/block need update aura state (for victim and attacker) // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK)) if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))