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TCPlayerbotCore/src/scripts/eastern_kingdoms/eastern_plaguelands.cpp
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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/* ScriptData
SDName: Eastern_Plaguelands
SD%Complete: 100
SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
SDCategory: Eastern Plaguelands
EndScriptData */
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/* ContentData
mobs_ghoul_flayer
npc_augustus_the_touched
npc_darrowshire_spirit
npc_tirion_fordring
EndContentData */
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#include "ScriptedPch.h"
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//id8530 - cannibal ghoul
//id8531 - gibbering ghoul
//id8532 - diseased flayer
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struct mobs_ghoul_flayerAI : public ScriptedAI
{
mobs_ghoul_flayerAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* who) {}
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void JustDied(Unit* Killer)
{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
}
};
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CreatureAI* GetAI_mobs_ghoul_flayer(Creature* pCreature)
{
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return new mobs_ghoul_flayerAI (pCreature);
}
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/*######
## npc_augustus_the_touched
######*/
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bool GossipHello_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature)
{
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if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
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bool GossipSelect_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
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/*######
## npc_darrowshire_spirit
######*/
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#define SPELL_SPIRIT_SPAWNIN 17321
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struct npc_darrowshire_spiritAI : public ScriptedAI
{
npc_darrowshire_spiritAI(Creature *c) : ScriptedAI(c) {}
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void Reset()
{
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DoCast(me, SPELL_SPIRIT_SPAWNIN);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
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void EnterCombat(Unit *who) {}
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};
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CreatureAI* GetAI_npc_darrowshire_spirit(Creature* pCreature)
{
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return new npc_darrowshire_spiritAI (pCreature);
}
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bool GossipHello_npc_darrowshire_spirit(Player* pPlayer, Creature* pCreature)
{
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pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
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/*######
## npc_tirion_fordring
######*/
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#define GOSSIP_HELLO "I am ready to hear your tale, Tirion."
#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
#define GOSSIP_SELECT2 "That is terrible."
#define GOSSIP_SELECT3 "I will, Tirion."
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bool GossipHello_npc_tirion_fordring(Player* pPlayer, Creature* pCreature)
{
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if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
}
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bool GossipSelect_npc_tirion_fordring(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
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switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(5742);
break;
}
return true;
}
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void AddSC_eastern_plaguelands()
{
Script *newscript;
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newscript = new Script;
newscript->Name = "mobs_ghoul_flayer";
newscript->GetAI = &GetAI_mobs_ghoul_flayer;
newscript->RegisterSelf();
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newscript = new Script;
newscript->Name = "npc_augustus_the_touched";
newscript->pGossipHello = &GossipHello_npc_augustus_the_touched;
newscript->pGossipSelect = &GossipSelect_npc_augustus_the_touched;
newscript->RegisterSelf();
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newscript = new Script;
newscript->Name = "npc_darrowshire_spirit";
newscript->GetAI = &GetAI_npc_darrowshire_spirit;
newscript->pGossipHello = &GossipHello_npc_darrowshire_spirit;
newscript->RegisterSelf();
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newscript = new Script;
newscript->Name = "npc_tirion_fordring";
newscript->pGossipHello = &GossipHello_npc_tirion_fordring;
newscript->pGossipSelect = &GossipSelect_npc_tirion_fordring;
newscript->RegisterSelf();
}
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