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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CriteriaHandler.h"
#include "ArenaTeamMgr.h"
#include "Battleground.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "Garrison.h"
#include "Group.h"
#include "InstanceScript.h"
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#include "Log.h"
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#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
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#include "World.h"
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bool CriteriaData :: IsValid ( Criteria const * criteria )
{
if ( DataType >= MAX_CRITERIA_DATA_TYPE )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored." , criteria -> ID , DataType );
return false ;
}
switch ( criteria -> Entry -> Type )
{
case CRITERIA_TYPE_KILL_CREATURE :
case CRITERIA_TYPE_KILL_CREATURE_TYPE :
case CRITERIA_TYPE_WIN_BG :
case CRITERIA_TYPE_FALL_WITHOUT_DYING :
case CRITERIA_TYPE_COMPLETE_QUEST : // only hardcoded list
case CRITERIA_TYPE_CAST_SPELL :
case CRITERIA_TYPE_WIN_RATED_ARENA :
case CRITERIA_TYPE_DO_EMOTE :
case CRITERIA_TYPE_SPECIAL_PVP_KILL :
case CRITERIA_TYPE_WIN_DUEL :
case CRITERIA_TYPE_LOOT_TYPE :
case CRITERIA_TYPE_CAST_SPELL2 :
case CRITERIA_TYPE_BE_SPELL_TARGET :
case CRITERIA_TYPE_BE_SPELL_TARGET2 :
case CRITERIA_TYPE_EQUIP_EPIC_ITEM :
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT :
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT :
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE :
case CRITERIA_TYPE_HONORABLE_KILL :
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST : // only Children's Week achievements
case CRITERIA_TYPE_USE_ITEM : // only Children's Week achievements
case CRITERIA_TYPE_GET_KILLING_BLOWS :
case CRITERIA_TYPE_REACH_LEVEL :
case CRITERIA_TYPE_ON_LOGIN :
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case CRITERIA_TYPE_LOOT_EPIC_ITEM :
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM :
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break ;
default :
if ( DataType != CRITERIA_DATA_TYPE_SCRIPT )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored." , criteria -> ID , criteria -> Entry -> Type );
return false ;
}
break ;
}
switch ( DataType )
{
case CRITERIA_DATA_TYPE_NONE :
case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT :
return true ;
case CRITERIA_DATA_TYPE_T_CREATURE :
if ( ! Creature . Id || ! sObjectMgr -> GetCreatureTemplate ( Creature . Id ))
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Creature . Id );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE :
if ( ! ClassRace . Class && ! ClassRace . Race )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType );
return false ;
}
if ( ClassRace . Class && (( 1 << ( ClassRace . Class - 1 )) & CLASSMASK_ALL_PLAYABLE ) == 0 )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , ClassRace . Class );
return false ;
}
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if ( ClassRace . Race && (( UI64LIT ( 1 ) << ( ClassRace . Race - 1 )) & RACEMASK_ALL_PLAYABLE ) == 0 )
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{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , ClassRace . Race );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH :
if ( Health . Percent < 1 || Health . Percent > 100 )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Health . Percent );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_S_AURA :
case CRITERIA_DATA_TYPE_T_AURA :
{
SpellInfo const * spellEntry = sSpellMgr -> GetSpellInfo ( Aura . SpellId );
if ( ! spellEntry )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , ( DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA" ), DataType , Aura . SpellId );
return false ;
}
SpellEffectInfo const * effect = spellEntry -> GetEffect ( DIFFICULTY_NONE , Aura . EffectIndex );
if ( ! effect )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , ( DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA" ), DataType , Aura . EffectIndex );
return false ;
}
if ( ! effect -> ApplyAuraName )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , ( DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA" ), DataType , Aura . SpellId , Aura . EffectIndex );
return false ;
}
return true ;
}
case CRITERIA_DATA_TYPE_VALUE :
if ( Value . ComparisonType >= COMP_TYPE_MAX )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Value . ComparisonType );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_T_LEVEL :
if ( Level . Min > STRONG_MAX_LEVEL )
{
TC_LOG_ERROR ( "sql.sql" , "Table `CRITERIA_DATA` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Level . Min );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_T_GENDER :
if ( Gender . Gender > GENDER_NONE )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Gender . Gender );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_SCRIPT :
if ( ! ScriptId )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT :
if ( MapPlayers . MaxCount <= 0 )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , MapPlayers . MaxCount );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_T_TEAM :
if ( Team . Team != ALLIANCE && Team . Team != HORDE )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Team . Team );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_S_DRUNK :
if ( Drunk . State >= MAX_DRUNKEN )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Drunk . State );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_HOLIDAY :
if ( ! sHolidaysStore . LookupEntry ( Holiday . Id ))
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Holiday . Id );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_GAME_EVENT :
{
GameEventMgr :: GameEventDataMap const & events = sGameEventMgr -> GetEventMap ();
if ( GameEvent . Id < 1 || GameEvent . Id >= events . size ())
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , GameEvent . Id );
return false ;
}
return true ;
}
case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE :
return true ; // not check correctness node indexes
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case CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM :
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if ( EquippedItem . Quality >= MAX_ITEM_QUALITY )
{
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TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM (%u) contains an unknown quality state value in value2 (%u), ignored." ,
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criteria -> ID , criteria -> Entry -> Type , DataType , EquippedItem . Quality );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_MAP_ID :
if ( ! sMapStore . LookupEntry ( Map . Id ))
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_ID (%u) contains an unknown map entry in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , Map . Id );
}
return true ;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE :
if ( ! ClassRace . Class && ! ClassRace . Race )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType );
return false ;
}
if ( ClassRace . Class && (( 1 << ( ClassRace . Class - 1 )) & CLASSMASK_ALL_PLAYABLE ) == 0 )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , ClassRace . Class );
return false ;
}
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if ( ClassRace . Race && (( UI64LIT ( 1 ) << ( ClassRace . Race - 1 )) & RACEMASK_ALL_PLAYABLE ) == 0 )
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{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , ClassRace . Race );
return false ;
}
return true ;
case CRITERIA_DATA_TYPE_S_KNOWN_TITLE :
if ( ! sCharTitlesStore . LookupEntry ( KnownTitle . Id ))
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore." ,
criteria -> ID , criteria -> Entry -> Type , DataType , KnownTitle . Id );
return false ;
}
return true ;
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case CRITERIA_DATA_TYPE_S_ITEM_QUALITY :
if ( ItemQuality . Quality >= MAX_ITEM_QUALITY )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_ITEM_QUALITY (%u) contains an unknown quality state value in value1 (%u), ignored." ,
criteria -> ID , criteria -> Entry -> Type , DataType , ItemQuality . Quality );
return false ;
}
return true ;
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default :
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored." , criteria -> ID , criteria -> Entry -> Type , DataType );
return false ;
}
}
bool CriteriaData :: Meets ( uint32 criteriaId , Player const * source , Unit const * target , uint32 miscValue1 /*= 0*/ ) const
{
switch ( DataType )
{
case CRITERIA_DATA_TYPE_NONE :
return true ;
case CRITERIA_DATA_TYPE_T_CREATURE :
if ( ! target || target -> GetTypeId () != TYPEID_UNIT )
return false ;
return target -> GetEntry () == Creature . Id ;
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE :
if ( ! target || target -> GetTypeId () != TYPEID_PLAYER )
return false ;
if ( ClassRace . Class && ClassRace . Class != target -> ToPlayer () -> getClass ())
return false ;
if ( ClassRace . Race && ClassRace . Race != target -> ToPlayer () -> getRace ())
return false ;
return true ;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE :
if ( source -> GetTypeId () != TYPEID_PLAYER )
return false ;
if ( ClassRace . Class && ClassRace . Class != source -> ToPlayer () -> getClass ())
return false ;
if ( ClassRace . Race && ClassRace . Race != source -> ToPlayer () -> getRace ())
return false ;
return true ;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH :
if ( ! target || target -> GetTypeId () != TYPEID_PLAYER )
return false ;
return ! target -> HealthAbovePct ( Health . Percent );
case CRITERIA_DATA_TYPE_S_AURA :
return source -> HasAuraEffect ( Aura . SpellId , uint8 ( Aura . EffectIndex ));
case CRITERIA_DATA_TYPE_T_AURA :
return target && target -> HasAuraEffect ( Aura . SpellId , uint8 ( Aura . EffectIndex ));
case CRITERIA_DATA_TYPE_VALUE :
return CompareValues ( ComparisionType ( Value . ComparisonType ), miscValue1 , Value . Value );
case CRITERIA_DATA_TYPE_T_LEVEL :
if ( ! target )
return false ;
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return target -> GetLevelForTarget ( source ) >= Level . Min ;
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case CRITERIA_DATA_TYPE_T_GENDER :
if ( ! target )
return false ;
return target -> getGender () == Gender . Gender ;
case CRITERIA_DATA_TYPE_SCRIPT :
return sScriptMgr -> OnCriteriaCheck ( ScriptId , const_cast < Player *> ( source ), const_cast < Unit *> ( target ));
case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT :
return source -> GetMap () -> GetPlayersCountExceptGMs () <= MapPlayers . MaxCount ;
case CRITERIA_DATA_TYPE_T_TEAM :
if ( ! target || target -> GetTypeId () != TYPEID_PLAYER )
return false ;
return target -> ToPlayer () -> GetTeam () == Team . Team ;
case CRITERIA_DATA_TYPE_S_DRUNK :
return Player :: GetDrunkenstateByValue ( source -> GetDrunkValue ()) >= DrunkenState ( Drunk . State );
case CRITERIA_DATA_TYPE_HOLIDAY :
return IsHolidayActive ( HolidayIds ( Holiday . Id ));
case CRITERIA_DATA_TYPE_GAME_EVENT :
return IsEventActive ( uint16 ( GameEvent . Id ));
case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE :
{
Battleground * bg = source -> GetBattleground ();
if ( ! bg )
return false ;
uint32 score = bg -> GetTeamScore ( source -> GetTeamId () == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE );
return score >= BattlegroundScore . Min && score <= BattlegroundScore . Max ;
}
case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT :
{
if ( ! source -> IsInWorld ())
return false ;
class Map * map = source -> GetMap ();
if ( ! map -> IsDungeon ())
{
TC_LOG_ERROR ( "criteria" , "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in a non-dungeon/non-raid map %u" ,
DataType , criteriaId , map -> GetId ());
return false ;
}
InstanceScript * instance = map -> ToInstanceMap () -> GetInstanceScript ();
if ( ! instance )
{
TC_LOG_ERROR ( "criteria" , "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in map %u, but the map does not have an instance script." ,
DataType , criteriaId , map -> GetId ());
return false ;
}
return instance -> CheckAchievementCriteriaMeet ( criteriaId , source , target , miscValue1 );
}
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case CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM :
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{
ItemTemplate const * pProto = sObjectMgr -> GetItemTemplate ( miscValue1 );
if ( ! pProto )
return false ;
return pProto -> GetBaseItemLevel () >= EquippedItem . ItemLevel && pProto -> GetQuality () >= EquippedItem . Quality ;
}
case CRITERIA_DATA_TYPE_MAP_ID :
return source -> GetMapId () == Map . Id ;
case CRITERIA_DATA_TYPE_S_KNOWN_TITLE :
{
if ( CharTitlesEntry const * titleInfo = sCharTitlesStore . LookupEntry ( KnownTitle . Id ))
return source && source -> HasTitle ( titleInfo -> MaskID );
return false ;
}
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case CRITERIA_DATA_TYPE_S_ITEM_QUALITY :
{
ItemTemplate const * pProto = sObjectMgr -> GetItemTemplate ( miscValue1 );
if ( ! pProto )
return false ;
return pProto -> GetQuality () == ItemQuality . Quality ;
}
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default :
break ;
}
return false ;
}
bool CriteriaDataSet :: Meets ( Player const * source , Unit const * target , uint32 miscValue /*= 0*/ ) const
{
for ( CriteriaData const & data : _storage )
if ( ! data . Meets ( _criteriaId , source , target , miscValue ))
return false ;
return true ;
}
CriteriaHandler :: CriteriaHandler () { }
CriteriaHandler ::~ CriteriaHandler () { }
void CriteriaHandler :: Reset ()
{
for ( auto iter = _criteriaProgress . begin (); iter != _criteriaProgress . end (); ++ iter )
SendCriteriaProgressRemoved ( iter -> first );
_criteriaProgress . clear ();
}
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void CriteriaHandler :: UpdateCriteria ( CriteriaTypes type , uint64 miscValue1 /*= 0*/ , uint64 miscValue2 /*= 0*/ , uint64 miscValue3 /*= 0*/ , Unit const * unit /*= nullptr*/ , Player * referencePlayer /*= nullptr*/ )
{
if ( type >= CRITERIA_TYPE_TOTAL )
{
TC_LOG_DEBUG ( "criteria" , "CriteriaHandler::UpdateCriteria: Wrong criteria type %u" , type );
return ;
}
if ( ! referencePlayer )
{
TC_LOG_DEBUG ( "criteria" , "CriteriaHandler::UpdateCriteria: Player is NULL! Cant update criteria" );
return ;
}
// disable for gamemasters with GM-mode enabled
if ( referencePlayer -> IsGameMaster ())
{
TC_LOG_DEBUG ( "criteria" , "CriteriaHandler::UpdateCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD ,
referencePlayer -> GetName (). c_str (), GetOwnerInfo (). c_str (), CriteriaMgr :: GetCriteriaTypeString ( type ), type , miscValue1 , miscValue2 , miscValue3 );
return ;
}
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TC_LOG_DEBUG ( "criteria" , "CriteriaHandler::UpdateCriteria(%s, %u, " UI64FMTD ", " UI64FMTD ", " UI64FMTD ") %s" ,
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CriteriaMgr :: GetCriteriaTypeString ( type ), type , miscValue1 , miscValue2 , miscValue3 , GetOwnerInfo (). c_str ());
CriteriaList const & criteriaList = GetCriteriaByType ( type );
for ( Criteria const * criteria : criteriaList )
{
CriteriaTreeList const * trees = sCriteriaMgr -> GetCriteriaTreesByCriteria ( criteria -> ID );
if ( ! CanUpdateCriteria ( criteria , trees , miscValue1 , miscValue2 , miscValue3 , unit , referencePlayer ))
continue ;
// requirements not found in the dbc
if ( CriteriaDataSet const * data = sCriteriaMgr -> GetCriteriaDataSet ( criteria ))
if ( ! data -> Meets ( referencePlayer , unit , uint32 ( miscValue1 )))
continue ;
switch ( type )
{
// std. case: increment at 1
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS :
case CRITERIA_TYPE_LOSE_DUEL :
case CRITERIA_TYPE_CREATE_AUCTION :
case CRITERIA_TYPE_WON_AUCTIONS : /* FIXME: for online player only currently */
case CRITERIA_TYPE_ROLL_NEED :
case CRITERIA_TYPE_ROLL_GREED :
case CRITERIA_TYPE_QUEST_ABANDONED :
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN :
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS :
case CRITERIA_TYPE_LOOT_EPIC_ITEM :
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM :
case CRITERIA_TYPE_DEATH :
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST :
case CRITERIA_TYPE_DEATH_AT_MAP :
case CRITERIA_TYPE_DEATH_IN_DUNGEON :
case CRITERIA_TYPE_KILLED_BY_CREATURE :
case CRITERIA_TYPE_KILLED_BY_PLAYER :
case CRITERIA_TYPE_DEATHS_FROM :
case CRITERIA_TYPE_BE_SPELL_TARGET :
case CRITERIA_TYPE_BE_SPELL_TARGET2 :
case CRITERIA_TYPE_CAST_SPELL :
case CRITERIA_TYPE_CAST_SPELL2 :
case CRITERIA_TYPE_WIN_RATED_ARENA :
case CRITERIA_TYPE_USE_ITEM :
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT :
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT :
case CRITERIA_TYPE_DO_EMOTE :
case CRITERIA_TYPE_USE_GAMEOBJECT :
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT :
case CRITERIA_TYPE_WIN_DUEL :
case CRITERIA_TYPE_HK_CLASS :
case CRITERIA_TYPE_HK_RACE :
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE :
case CRITERIA_TYPE_HONORABLE_KILL :
case CRITERIA_TYPE_SPECIAL_PVP_KILL :
case CRITERIA_TYPE_GET_KILLING_BLOWS :
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA :
case CRITERIA_TYPE_WIN_ARENA : // This also behaves like CRITERIA_TYPE_WIN_RATED_ARENA
case CRITERIA_TYPE_ON_LOGIN :
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING :
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT :
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case CRITERIA_TYPE_HONOR_LEVEL_REACHED :
case CRITERIA_TYPE_PRESTIGE_REACHED :
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case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT :
case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED :
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SetCriteriaProgress ( criteria , 1 , referencePlayer , PROGRESS_ACCUMULATE );
break ;
// std case: increment at miscValue1
case CRITERIA_TYPE_MONEY_FROM_VENDORS :
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS :
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD :
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING :
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER :
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL :
case CRITERIA_TYPE_LOOT_MONEY :
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS : /* FIXME: for online player only currently */
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED :
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED :
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS :
case CRITERIA_TYPE_WIN_BG :
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND :
case CRITERIA_TYPE_DAMAGE_DONE :
case CRITERIA_TYPE_HEALING_DONE :
SetCriteriaProgress ( criteria , miscValue1 , referencePlayer , PROGRESS_ACCUMULATE );
break ;
case CRITERIA_TYPE_KILL_CREATURE :
case CRITERIA_TYPE_KILL_CREATURE_TYPE :
case CRITERIA_TYPE_LOOT_TYPE :
case CRITERIA_TYPE_OWN_ITEM :
case CRITERIA_TYPE_LOOT_ITEM :
case CRITERIA_TYPE_CURRENCY :
SetCriteriaProgress ( criteria , miscValue2 , referencePlayer , PROGRESS_ACCUMULATE );
break ;
// std case: high value at miscValue1
case CRITERIA_TYPE_HIGHEST_AUCTION_BID :
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD : /* FIXME: for online player only currently */
case CRITERIA_TYPE_HIGHEST_HIT_DEALT :
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED :
case CRITERIA_TYPE_HIGHEST_HEAL_CAST :
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED :
SetCriteriaProgress ( criteria , miscValue1 , referencePlayer , PROGRESS_HIGHEST );
break ;
case CRITERIA_TYPE_REACH_LEVEL :
SetCriteriaProgress ( criteria , referencePlayer -> getLevel (), referencePlayer );
break ;
case CRITERIA_TYPE_REACH_SKILL_LEVEL :
if ( uint32 skillvalue = referencePlayer -> GetBaseSkillValue ( criteria -> Entry -> Asset . SkillID ))
SetCriteriaProgress ( criteria , skillvalue , referencePlayer );
break ;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL :
if ( uint32 maxSkillvalue = referencePlayer -> GetPureMaxSkillValue ( criteria -> Entry -> Asset . SkillID ))
SetCriteriaProgress ( criteria , maxSkillvalue , referencePlayer );
break ;
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT :
SetCriteriaProgress ( criteria , referencePlayer -> GetRewardedQuestCount (), referencePlayer );
break ;
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY :
{
time_t nextDailyResetTime = sWorld -> GetNextDailyQuestsResetTime ();
CriteriaProgress * progress = GetCriteriaProgress ( criteria );
if ( ! miscValue1 ) // Login case.
{
// reset if player missed one day.
if ( progress && progress -> Date < ( nextDailyResetTime - 2 * DAY ))
SetCriteriaProgress ( criteria , 0 , referencePlayer , PROGRESS_SET );
continue ;
}
ProgressType progressType ;
if ( ! progress )
// 1st time. Start count.
progressType = PROGRESS_SET ;
else if ( progress -> Date < ( nextDailyResetTime - 2 * DAY ))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET ;
else if ( progress -> Date < ( nextDailyResetTime - DAY ))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE ;
else
// last progress is within the day before the reset => Already counted today.
continue ;
SetCriteriaProgress ( criteria , 1 , referencePlayer , progressType );
break ;
}
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE :
{
uint32 counter = 0 ;
const RewardedQuestSet & rewQuests = referencePlayer -> getRewardedQuests ();
for ( RewardedQuestSet :: const_iterator itr = rewQuests . begin (); itr != rewQuests . end (); ++ itr )
{
Quest const * quest = sObjectMgr -> GetQuestTemplate ( * itr );
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if ( quest && quest -> GetZoneOrSort () >= 0 && quest -> GetZoneOrSort () == criteria -> Entry -> Asset . ZoneID )
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++ counter ;
}
SetCriteriaProgress ( criteria , counter , referencePlayer );
break ;
}
case CRITERIA_TYPE_FALL_WITHOUT_DYING :
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress ( criteria , miscValue1 , referencePlayer );
break ;
case CRITERIA_TYPE_COMPLETE_QUEST :
case CRITERIA_TYPE_LEARN_SPELL :
case CRITERIA_TYPE_EXPLORE_AREA :
case CRITERIA_TYPE_VISIT_BARBER_SHOP :
case CRITERIA_TYPE_EQUIP_EPIC_ITEM :
case CRITERIA_TYPE_EQUIP_ITEM :
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT :
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER :
case CRITERIA_TYPE_OWN_BATTLE_PET :
SetCriteriaProgress ( criteria , 1 , referencePlayer );
break ;
case CRITERIA_TYPE_BUY_BANK_SLOT :
SetCriteriaProgress ( criteria , referencePlayer -> GetBankBagSlotCount (), referencePlayer );
break ;
case CRITERIA_TYPE_GAIN_REPUTATION :
{
int32 reputation = referencePlayer -> GetReputationMgr (). GetReputation ( criteria -> Entry -> Asset . FactionID );
if ( reputation > 0 )
SetCriteriaProgress ( criteria , reputation , referencePlayer );
break ;
}
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION :
SetCriteriaProgress ( criteria , referencePlayer -> GetReputationMgr (). GetExaltedFactionCount (), referencePlayer );
break ;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS :
case CRITERIA_TYPE_LEARN_SKILL_LINE :
{
uint32 spellCount = 0 ;
for ( PlayerSpellMap :: const_iterator spellIter = referencePlayer -> GetSpellMap (). begin ();
spellIter != referencePlayer -> GetSpellMap (). end ();
++ spellIter )
{
SkillLineAbilityMapBounds bounds = sSpellMgr -> GetSkillLineAbilityMapBounds ( spellIter -> first );
for ( SkillLineAbilityMap :: const_iterator skillIter = bounds . first ; skillIter != bounds . second ; ++ skillIter )
{
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if ( skillIter -> second -> SkillLine == int32 ( criteria -> Entry -> Asset . SkillID ))
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spellCount ++ ;
}
}
SetCriteriaProgress ( criteria , spellCount , referencePlayer );
break ;
}
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION :
SetCriteriaProgress ( criteria , referencePlayer -> GetReputationMgr (). GetReveredFactionCount (), referencePlayer );
break ;
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION :
SetCriteriaProgress ( criteria , referencePlayer -> GetReputationMgr (). GetHonoredFactionCount (), referencePlayer );
break ;
case CRITERIA_TYPE_KNOWN_FACTIONS :
SetCriteriaProgress ( criteria , referencePlayer -> GetReputationMgr (). GetVisibleFactionCount (), referencePlayer );
break ;
case CRITERIA_TYPE_EARN_HONORABLE_KILL :
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SetCriteriaProgress ( criteria , referencePlayer -> GetUInt32Value ( ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS ), referencePlayer );
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break ;
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED :
SetCriteriaProgress ( criteria , referencePlayer -> GetMoney (), referencePlayer , PROGRESS_HIGHEST );
break ;
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS :
if ( ! miscValue1 )
continue ;
SetCriteriaProgress ( criteria , miscValue1 , referencePlayer , PROGRESS_ACCUMULATE );
break ;
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING :
{
uint32 reqTeamType = criteria -> Entry -> Asset . TeamType ;
if ( miscValue1 )
{
if ( miscValue2 != reqTeamType )
continue ;
SetCriteriaProgress ( criteria , miscValue1 , referencePlayer , PROGRESS_HIGHEST );
}
else // login case
{
for ( uint8 arena_slot = 0 ; arena_slot < MAX_ARENA_SLOT ; ++ arena_slot )
{
uint32 teamId = referencePlayer -> GetArenaTeamId ( arena_slot );
if ( ! teamId )
continue ;
ArenaTeam * team = sArenaTeamMgr -> GetArenaTeamById ( teamId );
if ( ! team || team -> GetType () != reqTeamType )
continue ;
if ( ArenaTeamMember const * member = team -> GetMember ( referencePlayer -> GetGUID ()))
{
SetCriteriaProgress ( criteria , member -> PersonalRating , referencePlayer , PROGRESS_HIGHEST );
break ;
}
}
}
break ;
}
case CRITERIA_TYPE_REACH_GUILD_LEVEL :
SetCriteriaProgress ( criteria , miscValue1 , referencePlayer );
break ;
// FIXME: not triggered in code as result, need to implement
case CRITERIA_TYPE_COMPLETE_RAID :
case CRITERIA_TYPE_PLAY_ARENA :
case CRITERIA_TYPE_HIGHEST_TEAM_RATING :
case CRITERIA_TYPE_OWN_RANK :
case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS :
case CRITERIA_TYPE_CRAFT_ITEMS_GUILD :
case CRITERIA_TYPE_CATCH_FROM_POOL :
case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS :
case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS :
case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND :
case CRITERIA_TYPE_REACH_BG_RATING :
case CRITERIA_TYPE_BUY_GUILD_TABARD :
case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD :
case CRITERIA_TYPE_HONORABLE_KILLS_GUILD :
case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD :
case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS :
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE :
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE :
case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED :
case CRITERIA_TYPE_LFR_LEAVES :
case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER :
case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER :
case CRITERIA_TYPE_BE_KICKED_FROM_LFR :
case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK :
case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT :
case CRITERIA_TYPE_COMPLETE_SCENARIO :
case CRITERIA_TYPE_CAPTURE_BATTLE_PET :
case CRITERIA_TYPE_WIN_PET_BATTLE :
case CRITERIA_TYPE_LEVEL_BATTLE_PET :
case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT :
case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT :
case CRITERIA_TYPE_ENTER_AREA :
case CRITERIA_TYPE_LEAVE_AREA :
case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER :
case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING :
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING :
case CRITERIA_TYPE_UPGRADE_GARRISON :
case CRITERIA_TYPE_START_GARRISON_MISSION :
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT :
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION :
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT :
case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT :
case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT :
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL :
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL :
case CRITERIA_TYPE_OWN_TOY :
case CRITERIA_TYPE_OWN_TOY_COUNT :
case CRITERIA_TYPE_OWN_HEIRLOOMS :
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case CRITERIA_TYPE_SURVEY_GAMEOBJECT :
case CRITERIA_TYPE_CLEAR_DIGSITE :
case CRITERIA_TYPE_MANUAL_COMPLETE_CRITERIA :
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE_GUILD :
case CRITERIA_TYPE_DEFEAT_CREATURE_GROUP :
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE :
case CRITERIA_TYPE_SEND_EVENT :
case CRITERIA_TYPE_COOK_RECIPES_GUILD :
case CRITERIA_TYPE_EARN_PET_BATTLE_ACHIEVEMENT_POINTS :
case CRITERIA_TYPE_SEND_EVENT_SCENARIO :
case CRITERIA_TYPE_RELEASE_SPIRIT :
case CRITERIA_TYPE_OWN_PET :
case CRITERIA_TYPE_GARRISON_COMPLETE_DUNGEON_ENCOUNTER :
case CRITERIA_TYPE_COMPLETE_LFG_DUNGEON :
case CRITERIA_TYPE_LFG_VOTE_KICKS_INITIATED_BY_PLAYER :
case CRITERIA_TYPE_LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER :
case CRITERIA_TYPE_BE_KICKED_FROM_LFG :
case CRITERIA_TYPE_LFG_LEAVES :
case CRITERIA_TYPE_COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK :
case CRITERIA_TYPE_REACH_AREATRIGGER_WITH_ACTIONSET :
case CRITERIA_TYPE_START_ORDER_HALL_MISSION :
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY :
case CRITERIA_TYPE_ARTIFACT_POWER_EARNED :
case CRITERIA_TYPE_ARTIFACT_TRAITS_UNLOCKED :
case CRITERIA_TYPE_ORDER_HALL_TALENT_LEARNED :
case CRITERIA_TYPE_ORDER_HALL_RECRUIT_TROOP :
case CRITERIA_TYPE_COMPLETE_WORLD_QUEST :
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case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION :
case CRITERIA_TYPE_EARN_HONOR_XP :
case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED :
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case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL :
case CRITERIA_TREE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED :
case CRITERIA_TREE_HEART_OF_AZEROTH_LEVEL_REACHED :
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break ; // Not implemented yet :(
}
for ( CriteriaTree const * tree : * trees )
{
if ( IsCompletedCriteriaTree ( tree ))
CompletedCriteriaTree ( tree , referencePlayer );
AfterCriteriaTreeUpdate ( tree , referencePlayer );
}
}
}
void CriteriaHandler :: UpdateTimedCriteria ( uint32 timeDiff )
{
if ( ! _timeCriteriaTrees . empty ())
{
for ( auto itr = _timeCriteriaTrees . begin (); itr != _timeCriteriaTrees . end ();)
{
// Time is up, remove timer and reset progress
if ( itr -> second <= timeDiff )
{
CriteriaTree const * criteriaTree = sCriteriaMgr -> GetCriteriaTree ( itr -> first );
if ( criteriaTree -> Criteria )
RemoveCriteriaProgress ( criteriaTree -> Criteria );
itr = _timeCriteriaTrees . erase ( itr );
}
else
{
itr -> second -= timeDiff ;
++ itr ;
}
}
}
}
void CriteriaHandler :: StartCriteriaTimer ( CriteriaTimedTypes type , uint32 entry , uint32 timeLost /* = 0 */ )
{
CriteriaList const & criteriaList = sCriteriaMgr -> GetTimedCriteriaByType ( type );
for ( Criteria const * criteria : criteriaList )
{
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if ( criteria -> Entry -> StartAsset != int32 ( entry ))
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continue ;
CriteriaTreeList const * trees = sCriteriaMgr -> GetCriteriaTreesByCriteria ( criteria -> ID );
bool canStart = false ;
for ( CriteriaTree const * tree : * trees )
{
if ( _timeCriteriaTrees . find ( tree -> ID ) == _timeCriteriaTrees . end () && ! IsCompletedCriteriaTree ( tree ))
{
// Start the timer
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if ( criteria -> Entry -> StartTimer * uint32 ( IN_MILLISECONDS ) > timeLost )
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{
_timeCriteriaTrees [ tree -> ID ] = criteria -> Entry -> StartTimer * IN_MILLISECONDS - timeLost ;
canStart = true ;
}
}
}
if ( ! canStart )
continue ;
// and at client too
SetCriteriaProgress ( criteria , 0 , nullptr , PROGRESS_SET );
}
}
void CriteriaHandler :: RemoveCriteriaTimer ( CriteriaTimedTypes type , uint32 entry )
{
CriteriaList const & criteriaList = sCriteriaMgr -> GetTimedCriteriaByType ( type );
for ( Criteria const * criteria : criteriaList )
{
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if ( criteria -> Entry -> StartAsset != int32 ( entry ))
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continue ;
CriteriaTreeList const * trees = sCriteriaMgr -> GetCriteriaTreesByCriteria ( criteria -> ID );
// Remove the timer from all trees
for ( CriteriaTree const * tree : * trees )
_timeCriteriaTrees . erase ( tree -> ID );
// remove progress
RemoveCriteriaProgress ( criteria );
}
}
CriteriaProgress * CriteriaHandler :: GetCriteriaProgress ( Criteria const * entry )
{
auto iter = _criteriaProgress . find ( entry -> ID );
if ( iter == _criteriaProgress . end ())
return nullptr ;
return & iter -> second ;
}
void CriteriaHandler :: SetCriteriaProgress ( Criteria const * criteria , uint64 changeValue , Player * referencePlayer , ProgressType progressType )
{
// Don't allow to cheat - doing timed criteria without timer active
CriteriaTreeList const * trees = nullptr ;
if ( criteria -> Entry -> StartTimer )
{
trees = sCriteriaMgr -> GetCriteriaTreesByCriteria ( criteria -> ID );
if ( ! trees )
return ;
bool hasTreeForTimed = false ;
for ( CriteriaTree const * tree : * trees )
{
auto timedIter = _timeCriteriaTrees . find ( tree -> ID );
if ( timedIter != _timeCriteriaTrees . end ())
{
hasTreeForTimed = true ;
break ;
}
}
if ( ! hasTreeForTimed )
return ;
}
TC_LOG_DEBUG ( "criteria" , "CriteriaHandler::SetCriteriaProgress(%u, " UI64FMTD ") for %s" , criteria -> ID , changeValue , GetOwnerInfo (). c_str ());
CriteriaProgress * progress = GetCriteriaProgress ( criteria );
if ( ! progress )
{
// not create record for 0 counter but allow it for timed criteria
// we will need to send 0 progress to client to start the timer
if ( changeValue == 0 && ! criteria -> Entry -> StartTimer )
return ;
progress = & _criteriaProgress [ criteria -> ID ];
progress -> Counter = changeValue ;
}
else
{
uint64 newValue = 0 ;
switch ( progressType )
{
case PROGRESS_SET :
newValue = changeValue ;
break ;
case PROGRESS_ACCUMULATE :
{
// avoid overflow
uint64 max_value = std :: numeric_limits < uint64 >:: max ();
newValue = max_value - progress -> Counter > changeValue ? progress -> Counter + changeValue : max_value ;
break ;
}
case PROGRESS_HIGHEST :
newValue = progress -> Counter < changeValue ? changeValue : progress -> Counter ;
break ;
}
// not update (not mark as changed) if counter will have same value
if ( progress -> Counter == newValue && ! criteria -> Entry -> StartTimer )
return ;
progress -> Counter = newValue ;
}
progress -> Changed = true ;
progress -> Date = time ( NULL ); // set the date to the latest update.
progress -> PlayerGUID = referencePlayer ? referencePlayer -> GetGUID () : ObjectGuid :: Empty ;
uint32 timeElapsed = 0 ;
if ( criteria -> Entry -> StartTimer )
{
ASSERT ( trees );
for ( CriteriaTree const * tree : * trees )
{
auto timedIter = _timeCriteriaTrees . find ( tree -> ID );
if ( timedIter != _timeCriteriaTrees . end ())
{
// Client expects this in packet
timeElapsed = criteria -> Entry -> StartTimer - ( timedIter -> second / IN_MILLISECONDS );
// Remove the timer, we wont need it anymore
if ( IsCompletedCriteriaTree ( tree ))
_timeCriteriaTrees . erase ( timedIter );
}
}
}
SendCriteriaUpdate ( criteria , progress , timeElapsed , true );
}
void CriteriaHandler :: RemoveCriteriaProgress ( Criteria const * criteria )
{
if ( ! criteria )
return ;
auto criteriaProgress = _criteriaProgress . find ( criteria -> ID );
if ( criteriaProgress == _criteriaProgress . end ())
return ;
SendCriteriaProgressRemoved ( criteria -> ID );
_criteriaProgress . erase ( criteriaProgress );
}
bool CriteriaHandler :: IsCompletedCriteriaTree ( CriteriaTree const * tree )
{
if ( ! CanCompleteCriteriaTree ( tree ))
return false ;
uint64 requiredCount = tree -> Entry -> Amount ;
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switch ( tree -> Entry -> Operator )
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{
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case CRITERIA_TREE_OPERATOR_SINGLE :
return tree -> Criteria && IsCompletedCriteria ( tree -> Criteria , requiredCount );
case CRITERIA_TREE_OPERATOR_SINGLE_NOT_COMPLETED :
return ! tree -> Criteria || ! IsCompletedCriteria ( tree -> Criteria , requiredCount );
case CRITERIA_TREE_OPERATOR_ALL :
for ( CriteriaTree const * node : tree -> Children )
if ( ! IsCompletedCriteriaTree ( node ))
return false ;
return true ;
case CRITERIA_TREE_OPERAROR_SUM_CHILDREN :
{
uint64 progress = 0 ;
CriteriaMgr :: WalkCriteriaTree ( tree , [ this , & progress ]( CriteriaTree const * criteriaTree )
{
if ( criteriaTree -> Criteria )
if ( CriteriaProgress const * criteriaProgress = GetCriteriaProgress ( criteriaTree -> Criteria ))
progress += criteriaProgress -> Counter ;
});
return progress >= requiredCount ;
}
case CRITERIA_TREE_OPERATOR_MAX_CHILD :
{
uint64 progress = 0 ;
CriteriaMgr :: WalkCriteriaTree ( tree , [ this , & progress ]( CriteriaTree const * criteriaTree )
{
if ( criteriaTree -> Criteria )
if ( CriteriaProgress const * criteriaProgress = GetCriteriaProgress ( criteriaTree -> Criteria ))
if ( criteriaProgress -> Counter > progress )
progress = criteriaProgress -> Counter ;
});
return progress >= requiredCount ;
}
case CRITERIA_TREE_OPERATOR_COUNT_DIRECT_CHILDREN :
{
uint64 progress = 0 ;
for ( CriteriaTree const * node : tree -> Children )
if ( node -> Criteria )
if ( CriteriaProgress const * criteriaProgress = GetCriteriaProgress ( node -> Criteria ))
if ( criteriaProgress -> Counter >= 1 )
if ( ++ progress >= requiredCount )
return true ;
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return false ;
}
case CRITERIA_TREE_OPERATOR_ANY :
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{
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uint64 progress = 0 ;
for ( CriteriaTree const * node : tree -> Children )
if ( IsCompletedCriteriaTree ( node ))
if ( ++ progress >= requiredCount )
return true ;
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2016-07-04 22:52:07 +02:00
return false ;
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}
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case CRITERIA_TREE_OPERATOR_SUM_CHILDREN_WEIGHT :
{
uint64 progress = 0 ;
CriteriaMgr :: WalkCriteriaTree ( tree , [ this , & progress ]( CriteriaTree const * criteriaTree )
{
if ( criteriaTree -> Criteria )
if ( CriteriaProgress const * criteriaProgress = GetCriteriaProgress ( criteriaTree -> Criteria ))
progress += criteriaProgress -> Counter * criteriaTree -> Entry -> Amount ;
});
return progress >= requiredCount ;
}
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default :
break ;
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}
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return false ;
}
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bool CriteriaHandler :: CanUpdateCriteriaTree ( Criteria const * criteria , CriteriaTree const * tree , Player * referencePlayer ) const
{
if (( tree -> Entry -> Flags & CRITERIA_TREE_FLAG_HORDE_ONLY && referencePlayer -> GetTeam () != HORDE ) ||
( tree -> Entry -> Flags & CRITERIA_TREE_FLAG_ALLIANCE_ONLY && referencePlayer -> GetTeam () != ALLIANCE ))
{
TC_LOG_TRACE ( "criteria" , "CriteriaHandler::CanUpdateCriteriaTree: (Id: %u Type %s CriteriaTree %u) Wrong faction" ,
criteria -> ID , CriteriaMgr :: GetCriteriaTypeString ( criteria -> Entry -> Type ), tree -> Entry -> ID );
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return false ;
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}
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return true ;
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}
bool CriteriaHandler :: CanCompleteCriteriaTree ( CriteriaTree const * /*tree*/ )
{
return true ;
}
bool CriteriaHandler :: IsCompletedCriteria ( Criteria const * criteria , uint64 requiredAmount )
{
CriteriaProgress const * progress = GetCriteriaProgress ( criteria );
if ( ! progress )
return false ;
switch ( CriteriaTypes ( criteria -> Entry -> Type ))
{
case CRITERIA_TYPE_WIN_BG :
case CRITERIA_TYPE_KILL_CREATURE :
case CRITERIA_TYPE_REACH_LEVEL :
case CRITERIA_TYPE_REACH_GUILD_LEVEL :
case CRITERIA_TYPE_REACH_SKILL_LEVEL :
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT :
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY :
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE :
case CRITERIA_TYPE_DAMAGE_DONE :
case CRITERIA_TYPE_HEALING_DONE :
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST :
case CRITERIA_TYPE_FALL_WITHOUT_DYING :
case CRITERIA_TYPE_BE_SPELL_TARGET :
case CRITERIA_TYPE_BE_SPELL_TARGET2 :
case CRITERIA_TYPE_CAST_SPELL :
case CRITERIA_TYPE_CAST_SPELL2 :
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE :
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA :
case CRITERIA_TYPE_HONORABLE_KILL :
case CRITERIA_TYPE_EARN_HONORABLE_KILL :
case CRITERIA_TYPE_OWN_ITEM :
case CRITERIA_TYPE_WIN_RATED_ARENA :
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING :
case CRITERIA_TYPE_USE_ITEM :
case CRITERIA_TYPE_LOOT_ITEM :
case CRITERIA_TYPE_BUY_BANK_SLOT :
case CRITERIA_TYPE_GAIN_REPUTATION :
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION :
case CRITERIA_TYPE_VISIT_BARBER_SHOP :
case CRITERIA_TYPE_EQUIP_EPIC_ITEM :
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT :
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT :
case CRITERIA_TYPE_HK_CLASS :
case CRITERIA_TYPE_HK_RACE :
case CRITERIA_TYPE_DO_EMOTE :
case CRITERIA_TYPE_EQUIP_ITEM :
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD :
case CRITERIA_TYPE_LOOT_MONEY :
case CRITERIA_TYPE_USE_GAMEOBJECT :
case CRITERIA_TYPE_SPECIAL_PVP_KILL :
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT :
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS :
case CRITERIA_TYPE_WIN_DUEL :
case CRITERIA_TYPE_LOOT_TYPE :
case CRITERIA_TYPE_LEARN_SKILL_LINE :
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS :
case CRITERIA_TYPE_GET_KILLING_BLOWS :
case CRITERIA_TYPE_CURRENCY :
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING :
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT :
2017-08-24 20:39:22 +02:00
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT :
2017-11-19 12:21:18 +01:00
case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION :
case CRITERIA_TYPE_EARN_HONOR_XP :
case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED :
2018-09-28 00:07:56 +02:00
case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL :
case CRITERIA_TREE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED :
case CRITERIA_TREE_HEART_OF_AZEROTH_LEVEL_REACHED :
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return progress -> Counter >= requiredAmount ;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT :
case CRITERIA_TYPE_COMPLETE_QUEST :
case CRITERIA_TYPE_LEARN_SPELL :
case CRITERIA_TYPE_EXPLORE_AREA :
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER :
case CRITERIA_TYPE_OWN_BATTLE_PET :
2017-06-04 16:51:47 +02:00
case CRITERIA_TYPE_HONOR_LEVEL_REACHED :
case CRITERIA_TYPE_PRESTIGE_REACHED :
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case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED :
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return progress -> Counter >= 1 ;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL :
return progress -> Counter >= ( requiredAmount * 75 );
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS :
return progress -> Counter >= 9000 ;
case CRITERIA_TYPE_WIN_ARENA :
return requiredAmount && progress -> Counter >= requiredAmount ;
case CRITERIA_TYPE_ON_LOGIN :
return true ;
// handle all statistic-only criteria here
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND :
case CRITERIA_TYPE_DEATH_AT_MAP :
case CRITERIA_TYPE_DEATH :
case CRITERIA_TYPE_DEATH_IN_DUNGEON :
case CRITERIA_TYPE_KILLED_BY_CREATURE :
case CRITERIA_TYPE_KILLED_BY_PLAYER :
case CRITERIA_TYPE_DEATHS_FROM :
case CRITERIA_TYPE_HIGHEST_TEAM_RATING :
case CRITERIA_TYPE_MONEY_FROM_VENDORS :
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS :
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS :
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER :
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL :
case CRITERIA_TYPE_LOSE_DUEL :
case CRITERIA_TYPE_KILL_CREATURE_TYPE :
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS :
case CRITERIA_TYPE_CREATE_AUCTION :
case CRITERIA_TYPE_HIGHEST_AUCTION_BID :
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD :
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED :
case CRITERIA_TYPE_WON_AUCTIONS :
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION :
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION :
case CRITERIA_TYPE_KNOWN_FACTIONS :
case CRITERIA_TYPE_LOOT_EPIC_ITEM :
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM :
case CRITERIA_TYPE_ROLL_NEED :
case CRITERIA_TYPE_ROLL_GREED :
case CRITERIA_TYPE_QUEST_ABANDONED :
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN :
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS :
default :
break ;
}
return false ;
}
bool CriteriaHandler :: CanUpdateCriteria ( Criteria const * criteria , CriteriaTreeList const * trees , uint64 miscValue1 , uint64 miscValue2 , uint64 miscValue3 , Unit const * unit , Player * referencePlayer )
{
if ( DisableMgr :: IsDisabledFor ( DISABLE_TYPE_CRITERIA , criteria -> ID , nullptr ))
{
TC_LOG_TRACE ( "criteria" , "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Disabled" , criteria -> ID , CriteriaMgr :: GetCriteriaTypeString ( criteria -> Entry -> Type ));
return false ;
}
bool treeRequirementPassed = false ;
for ( CriteriaTree const * tree : * trees )
{
if ( ! CanUpdateCriteriaTree ( criteria , tree , referencePlayer ))
continue ;
treeRequirementPassed = true ;
break ;
}
if ( ! treeRequirementPassed )
return false ;
if ( ! RequirementsSatisfied ( criteria , miscValue1 , miscValue2 , miscValue3 , unit , referencePlayer ))
{
TC_LOG_TRACE ( "criteria" , "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied" , criteria -> ID , CriteriaMgr :: GetCriteriaTypeString ( criteria -> Entry -> Type ));
return false ;
}
if ( criteria -> Modifier && ! AdditionalRequirementsSatisfied ( criteria -> Modifier , miscValue1 , miscValue2 , unit , referencePlayer ))
{
TC_LOG_TRACE ( "criteria" , "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements have not been satisfied" , criteria -> ID , CriteriaMgr :: GetCriteriaTypeString ( criteria -> Entry -> Type ));
return false ;
}
if ( ! ConditionsSatisfied ( criteria , referencePlayer ))
{
TC_LOG_TRACE ( "criteria" , "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Conditions have not been satisfied" , criteria -> ID , CriteriaMgr :: GetCriteriaTypeString ( criteria -> Entry -> Type ));
return false ;
}
return true ;
}
bool CriteriaHandler :: ConditionsSatisfied ( Criteria const * criteria , Player * referencePlayer ) const
{
if ( ! criteria -> Entry -> FailEvent )
return true ;
switch ( criteria -> Entry -> FailEvent )
{
case CRITERIA_CONDITION_BG_MAP :
if ( ! referencePlayer -> InBattleground ())
return false ;
break ;
case CRITERIA_CONDITION_NOT_IN_GROUP :
if ( referencePlayer -> GetGroup ())
return false ;
break ;
default :
break ;
}
return true ;
}
bool CriteriaHandler :: RequirementsSatisfied ( Criteria const * criteria , uint64 miscValue1 , uint64 miscValue2 , uint64 miscValue3 , Unit const * unit , Player * referencePlayer ) const
{
switch ( CriteriaTypes ( criteria -> Entry -> Type ))
{
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS :
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST :
case CRITERIA_TYPE_CREATE_AUCTION :
case CRITERIA_TYPE_FALL_WITHOUT_DYING :
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN :
case CRITERIA_TYPE_GET_KILLING_BLOWS :
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS :
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER :
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL :
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS :
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING :
case CRITERIA_TYPE_HIGHEST_AUCTION_BID :
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD :
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED :
case CRITERIA_TYPE_HIGHEST_HEAL_CAST :
case CRITERIA_TYPE_HIGHEST_HIT_DEALT :
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED :
case CRITERIA_TYPE_HONORABLE_KILL :
case CRITERIA_TYPE_LOOT_MONEY :
case CRITERIA_TYPE_LOSE_DUEL :
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD :
case CRITERIA_TYPE_MONEY_FROM_VENDORS :
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS :
case CRITERIA_TYPE_QUEST_ABANDONED :
case CRITERIA_TYPE_REACH_GUILD_LEVEL :
case CRITERIA_TYPE_ROLL_GREED :
case CRITERIA_TYPE_ROLL_NEED :
case CRITERIA_TYPE_SPECIAL_PVP_KILL :
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED :
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED :
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS :
case CRITERIA_TYPE_VISIT_BARBER_SHOP :
case CRITERIA_TYPE_WIN_DUEL :
case CRITERIA_TYPE_WIN_RATED_ARENA :
case CRITERIA_TYPE_WON_AUCTIONS :
if ( ! miscValue1 )
return false ;
break ;
case CRITERIA_TYPE_BUY_BANK_SLOT :
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY :
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT :
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS :
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION :
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION :
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION :
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED :
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING :
case CRITERIA_TYPE_KNOWN_FACTIONS :
case CRITERIA_TYPE_REACH_LEVEL :
case CRITERIA_TYPE_ON_LOGIN :
break ;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT :
if ( ! RequiredAchievementSatisfied ( criteria -> Entry -> Asset . AchievementID ))
return false ;
break ;
case CRITERIA_TYPE_WIN_BG :
2016-09-12 20:41:21 +02:00
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND :
case CRITERIA_TYPE_DEATH_AT_MAP :
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if ( ! miscValue1 || uint32 ( criteria -> Entry -> Asset . MapID ) != referencePlayer -> GetMapId ())
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return false ;
break ;
case CRITERIA_TYPE_KILL_CREATURE :
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case CRITERIA_TYPE_KILLED_BY_CREATURE :
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if ( ! miscValue1 || uint32 ( criteria -> Entry -> Asset . CreatureID ) != miscValue1 )
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return false ;
break ;
case CRITERIA_TYPE_REACH_SKILL_LEVEL :
case CRITERIA_TYPE_LEARN_SKILL_LEVEL :
// update at loading or specific skill update
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if ( miscValue1 && miscValue1 != uint32 ( criteria -> Entry -> Asset . SkillID ))
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return false ;
break ;
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE :
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if ( miscValue1 && miscValue1 != uint32 ( criteria -> Entry -> Asset . ZoneID ))
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return false ;
break ;
case CRITERIA_TYPE_DEATH :
{
if ( ! miscValue1 )
return false ;
break ;
}
case CRITERIA_TYPE_DEATH_IN_DUNGEON :
{
if ( ! miscValue1 )
return false ;
Map const * map = referencePlayer -> IsInWorld () ? referencePlayer -> GetMap () : sMapMgr -> FindMap ( referencePlayer -> GetMapId (), referencePlayer -> GetInstanceId ());
if ( ! map || ! map -> IsDungeon ())
return false ;
//FIXME: work only for instances where max == min for players
2018-09-22 00:37:27 +02:00
if ( map -> ToInstanceMap () -> GetMaxPlayers () != uint32 ( criteria -> Entry -> Asset . GroupSize ))
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return false ;
break ;
}
case CRITERIA_TYPE_KILLED_BY_PLAYER :
if ( ! miscValue1 || ! unit || unit -> GetTypeId () != TYPEID_PLAYER )
return false ;
break ;
case CRITERIA_TYPE_DEATHS_FROM :
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if ( ! miscValue1 || miscValue2 != uint32 ( criteria -> Entry -> Asset . DamageType ))
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return false ;
break ;
case CRITERIA_TYPE_COMPLETE_QUEST :
{
// if miscValues != 0, it contains the questID.
if ( miscValue1 )
{
2018-09-22 00:37:27 +02:00
if ( miscValue1 != uint32 ( criteria -> Entry -> Asset . QuestID ))
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return false ;
}
else
{
// login case.
if ( ! referencePlayer -> GetQuestRewardStatus ( criteria -> Entry -> Asset . QuestID ))
return false ;
}
if ( CriteriaDataSet const * data = sCriteriaMgr -> GetCriteriaDataSet ( criteria ))
if ( ! data -> Meets ( referencePlayer , unit ))
return false ;
break ;
}
case CRITERIA_TYPE_BE_SPELL_TARGET :
case CRITERIA_TYPE_BE_SPELL_TARGET2 :
case CRITERIA_TYPE_CAST_SPELL :
case CRITERIA_TYPE_CAST_SPELL2 :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . SpellID ))
2016-05-07 01:16:29 +02:00
return false ;
break ;
case CRITERIA_TYPE_LEARN_SPELL :
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if ( miscValue1 && miscValue1 != uint32 ( criteria -> Entry -> Asset . SpellID ))
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return false ;
if ( ! referencePlayer -> HasSpell ( criteria -> Entry -> Asset . SpellID ))
return false ;
break ;
case CRITERIA_TYPE_LOOT_TYPE :
// miscValue1 = itemId - miscValue2 = count of item loot
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
2018-09-22 00:37:27 +02:00
if ( ! miscValue1 || ! miscValue2 || ! miscValue3 || miscValue3 != uint32 ( criteria -> Entry -> Asset . LootType ))
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return false ;
break ;
case CRITERIA_TYPE_OWN_ITEM :
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if ( miscValue1 && uint32 ( criteria -> Entry -> Asset . ItemID ) != miscValue1 )
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return false ;
break ;
case CRITERIA_TYPE_USE_ITEM :
case CRITERIA_TYPE_LOOT_ITEM :
case CRITERIA_TYPE_EQUIP_ITEM :
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if ( ! miscValue1 || uint32 ( criteria -> Entry -> Asset . ItemID ) != miscValue1 )
2016-05-07 01:16:29 +02:00
return false ;
break ;
case CRITERIA_TYPE_EXPLORE_AREA :
{
WorldMapOverlayEntry const * worldOverlayEntry = sWorldMapOverlayStore . LookupEntry ( criteria -> Entry -> Asset . WorldMapOverlayID );
if ( ! worldOverlayEntry )
break ;
bool matchFound = false ;
for ( int j = 0 ; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX ; ++ j )
{
AreaTableEntry const * area = sAreaTableStore . LookupEntry ( worldOverlayEntry -> AreaID [ j ]);
if ( ! area )
break ;
if ( area -> AreaBit < 0 )
continue ;
uint16 playerIndexOffset = uint16 ( uint32 ( area -> AreaBit ) / 32 );
if ( playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE )
continue ;
uint32 mask = 1 << ( uint32 ( area -> AreaBit ) % 32 );
2018-10-10 22:11:02 +02:00
if ( referencePlayer -> GetUInt32Value ( ACTIVE_PLAYER_FIELD_EXPLORED_ZONES + playerIndexOffset ) & mask )
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{
matchFound = true ;
break ;
}
}
if ( ! matchFound )
return false ;
break ;
}
case CRITERIA_TYPE_GAIN_REPUTATION :
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if ( miscValue1 && miscValue1 != uint32 ( criteria -> Entry -> Asset . FactionID ))
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return false ;
break ;
case CRITERIA_TYPE_EQUIP_EPIC_ITEM :
// miscValue1 = itemid miscValue2 = itemSlot
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if ( ! miscValue1 || miscValue2 != uint32 ( criteria -> Entry -> Asset . ItemSlot ))
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return false ;
break ;
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT :
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT :
{
// miscValue1 = itemid miscValue2 = diced value
2018-09-22 00:37:27 +02:00
if ( ! miscValue1 || miscValue2 != uint32 ( criteria -> Entry -> Asset . RollValue ))
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return false ;
ItemTemplate const * proto = sObjectMgr -> GetItemTemplate ( uint32 ( miscValue1 ));
if ( ! proto )
return false ;
break ;
}
case CRITERIA_TYPE_DO_EMOTE :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . EmoteID ))
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return false ;
break ;
case CRITERIA_TYPE_DAMAGE_DONE :
case CRITERIA_TYPE_HEALING_DONE :
if ( ! miscValue1 )
return false ;
if ( criteria -> Entry -> FailEvent == CRITERIA_CONDITION_BG_MAP )
{
if ( ! referencePlayer -> InBattleground ())
return false ;
// map specific case (BG in fact) expected player targeted damage/heal
if ( ! unit || unit -> GetTypeId () != TYPEID_PLAYER )
return false ;
}
break ;
case CRITERIA_TYPE_USE_GAMEOBJECT :
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . GameObjectID ))
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return false ;
break ;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS :
case CRITERIA_TYPE_LEARN_SKILL_LINE :
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if ( miscValue1 && miscValue1 != uint32 ( criteria -> Entry -> Asset . SkillID ))
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return false ;
break ;
case CRITERIA_TYPE_LOOT_EPIC_ITEM :
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM :
{
if ( ! miscValue1 )
return false ;
ItemTemplate const * proto = sObjectMgr -> GetItemTemplate ( uint32 ( miscValue1 ));
if ( ! proto || proto -> GetQuality () < ITEM_QUALITY_EPIC )
return false ;
break ;
}
case CRITERIA_TYPE_HK_CLASS :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . ClassID ))
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return false ;
break ;
case CRITERIA_TYPE_HK_RACE :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . RaceID ))
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return false ;
break ;
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . ObjectiveId ))
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return false ;
break ;
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA :
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if ( ! miscValue1 || miscValue1 != uint32 ( criteria -> Entry -> Asset . AreaID ))
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return false ;
break ;
case CRITERIA_TYPE_CURRENCY :
if ( ! miscValue1 || ! miscValue2 || int64 ( miscValue2 ) < 0
2018-09-22 00:37:27 +02:00
|| miscValue1 != uint32 ( criteria -> Entry -> Asset . CurrencyID ))
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return false ;
break ;
case CRITERIA_TYPE_WIN_ARENA :
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if ( miscValue1 != uint32 ( criteria -> Entry -> Asset . MapID ))
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return false ;
break ;
case CRITERIA_TYPE_HIGHEST_TEAM_RATING :
return false ;
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING :
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if ( miscValue1 != uint32 ( criteria -> Entry -> Asset . GarrBuildingID ))
return false ;
break ;
case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED :
if ( miscValue1 != uint32 ( criteria -> Entry -> Asset . TransmogSetGroupID ))
return false ;
break ;
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT :
if ( ! miscValue2 /*login case*/ || miscValue1 != uint32 ( criteria -> Entry -> Asset . EquipmentSlot ))
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return false ;
break ;
default :
break ;
}
return true ;
}
bool CriteriaHandler :: AdditionalRequirementsSatisfied ( ModifierTreeNode const * tree , uint64 miscValue1 , uint64 miscValue2 , Unit const * unit , Player * referencePlayer ) const
{
for ( ModifierTreeNode const * node : tree -> Children )
if ( ! AdditionalRequirementsSatisfied ( node , miscValue1 , miscValue2 , unit , referencePlayer ))
return false ;
uint32 reqType = tree -> Entry -> Type ;
if ( ! reqType )
return true ;
2018-03-12 18:20:26 +01:00
uint32 reqValue = tree -> Entry -> Asset ;
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switch ( CriteriaAdditionalCondition ( reqType ))
{
2016-06-18 17:38:44 +02:00
case CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL : // 3
{
// miscValue1 is itemid
ItemTemplate const * const item = sObjectMgr -> GetItemTemplate ( uint32 ( miscValue1 ));
if ( ! item || item -> GetBaseItemLevel () < reqValue )
return false ;
break ;
}
2016-05-07 01:16:29 +02:00
case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY : // 4
if ( ! unit || unit -> GetEntry () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER : // 5
if ( ! unit || unit -> GetTypeId () != TYPEID_PLAYER )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD : // 6
if ( ! unit || unit -> IsAlive ())
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY : // 7
if ( ! unit || ! referencePlayer -> IsHostileTo ( unit ))
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA : // 8
if ( ! referencePlayer -> HasAura ( reqValue ))
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA : // 10
if ( ! unit || ! unit -> HasAura ( reqValue ))
return false ;
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break ;
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case CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE : // 11
if ( ! unit || ! unit -> HasAuraType ( AuraType ( reqValue )))
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN : // 14
{
// miscValue1 is itemid
ItemTemplate const * const item = sObjectMgr -> GetItemTemplate ( uint32 ( miscValue1 ));
if ( ! item || item -> GetQuality () < reqValue )
return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS : // 15
{
// miscValue1 is itemid
ItemTemplate const * const item = sObjectMgr -> GetItemTemplate ( uint32 ( miscValue1 ));
if ( ! item || item -> GetQuality () != reqValue )
return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE : // 17
{
uint32 zoneId , areaId ;
referencePlayer -> GetZoneAndAreaId ( zoneId , areaId );
if ( zoneId != reqValue && areaId != reqValue )
return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE : // 18
{
if ( ! unit )
return false ;
uint32 zoneId , areaId ;
unit -> GetZoneAndAreaId ( zoneId , areaId );
if ( zoneId != reqValue && areaId != reqValue )
return false ;
break ;
}
2017-03-17 19:14:13 +01:00
case CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY_OLD : // 20
{
DifficultyEntry const * difficulty = sDifficultyStore . LookupEntry ( referencePlayer -> GetMap () -> GetDifficultyID ());
if ( ! difficulty || difficulty -> OldEnumValue == - 1 || uint32 ( difficulty -> OldEnumValue ) != reqValue )
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return false ;
break ;
2017-03-17 19:14:13 +01:00
}
case CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE : // 24
2016-05-07 01:16:29 +02:00
{
Battleground * bg = referencePlayer -> GetBattleground ();
if ( ! bg || ! bg -> isArena () || bg -> GetArenaType () != reqValue )
return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE : // 25
if ( referencePlayer -> getRace () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS : // 26
if ( referencePlayer -> getClass () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE : // 27
if ( ! unit || unit -> GetTypeId () != TYPEID_PLAYER || unit -> getRace () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS : // 28
if ( ! unit || unit -> GetTypeId () != TYPEID_PLAYER || unit -> getClass () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS : // 29
if ( referencePlayer -> GetGroup () && referencePlayer -> GetGroup () -> GetMembersCount () >= reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE : // 30
{
if ( ! unit )
return false ;
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if ( unit -> GetTypeId () != TYPEID_UNIT || unit -> GetCreatureType () != reqValue )
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return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP : // 32
if ( referencePlayer -> GetMapId () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX : // 38
// miscValue1 is title's bit index
if ( miscValue1 != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL : // 39
if ( referencePlayer -> getLevel () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL : // 40
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if ( ! unit || unit -> GetLevelForTarget ( referencePlayer ) != reqValue )
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return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE : // 41
if ( ! unit || unit -> GetZoneId () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW : // 46
if ( ! unit || unit -> GetHealthPct () >= reqValue )
return false ;
break ;
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case CRITERIA_ADDITIONAL_CONDITION_RATED_BATTLEGROUND_RATING : // 64
if ( referencePlayer -> GetRBGPersonalRating () < reqValue )
return false ;
break ;
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case CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY : // 68
{
DifficultyEntry const * difficulty = sDifficultyStore . LookupEntry ( referencePlayer -> GetMap () -> GetDifficultyID ());
if ( ! difficulty || difficulty -> ID != reqValue )
return false ;
break ;
}
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case CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_SPECIES : // 91
if ( miscValue1 != reqValue )
return false ;
break ;
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case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ENTRY : // 144
{
if ( ! referencePlayer )
return false ;
Garrison * garrison = referencePlayer -> GetGarrison ();
if ( ! garrison )
return false ;
Garrison :: Follower const * follower = garrison -> GetFollower ( miscValue1 );
if ( ! follower || follower -> PacketInfo . GarrFollowerID != reqValue )
return false ;
break ;
}
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case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_QUALITY : // 145
{
if ( ! referencePlayer )
return false ;
Garrison * garrison = referencePlayer -> GetGarrison ();
if ( ! garrison )
return false ;
Garrison :: Follower const * follower = garrison -> GetFollower ( miscValue1 );
if ( ! follower || follower -> PacketInfo . Quality != reqValue )
return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_LEVEL : // 146
{
if ( ! referencePlayer )
return false ;
Garrison * garrison = referencePlayer -> GetGarrison ();
if ( ! garrison )
return false ;
Garrison :: Follower const * follower = garrison -> GetFollower ( miscValue1 );
if ( ! follower || follower -> PacketInfo . FollowerLevel < reqValue )
return false ;
break ;
}
case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ILVL : // 184
{
if ( ! referencePlayer )
return false ;
Garrison * garrison = referencePlayer -> GetGarrison ();
if ( ! garrison )
return false ;
Garrison :: Follower const * follower = garrison -> GetFollower ( miscValue1 );
if ( ! follower || follower -> GetItemLevel () < reqValue )
return false ;
break ;
}
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case CRITERIA_ADDITIONAL_CONDITION_HONOR_LEVEL : // 193
if ( ! referencePlayer || referencePlayer -> GetHonorLevel () != reqValue )
return false ;
break ;
case CRITERIA_ADDITIONAL_CONDITION_PRESTIGE_LEVEL : // 194
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return false ;
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default :
break ;
}
return true ;
}
char const * CriteriaMgr :: GetCriteriaTypeString ( uint32 type )
{
return GetCriteriaTypeString ( CriteriaTypes ( type ));
}
char const * CriteriaMgr :: GetCriteriaTypeString ( CriteriaTypes type )
{
switch ( type )
{
case CRITERIA_TYPE_KILL_CREATURE :
return "KILL_CREATURE" ;
case CRITERIA_TYPE_WIN_BG :
return "TYPE_WIN_BG" ;
case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS :
return "COMPLETE_RESEARCH" ;
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case CRITERIA_TYPE_SURVEY_GAMEOBJECT :
return "SURVEY_GAMEOBJECT" ;
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case CRITERIA_TYPE_REACH_LEVEL :
return "REACH_LEVEL" ;
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case CRITERIA_TYPE_CLEAR_DIGSITE :
return "CLEAR_DIGSITE" ;
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case CRITERIA_TYPE_REACH_SKILL_LEVEL :
return "REACH_SKILL_LEVEL" ;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT :
return "COMPLETE_ACHIEVEMENT" ;
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT :
return "COMPLETE_QUEST_COUNT" ;
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY :
return "COMPLETE_DAILY_QUEST_DAILY" ;
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE :
return "COMPLETE_QUESTS_IN_ZONE" ;
case CRITERIA_TYPE_CURRENCY :
return "CURRENCY" ;
case CRITERIA_TYPE_DAMAGE_DONE :
return "DAMAGE_DONE" ;
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST :
return "COMPLETE_DAILY_QUEST" ;
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND :
return "COMPLETE_BATTLEGROUND" ;
case CRITERIA_TYPE_DEATH_AT_MAP :
return "DEATH_AT_MAP" ;
case CRITERIA_TYPE_DEATH :
return "DEATH" ;
case CRITERIA_TYPE_DEATH_IN_DUNGEON :
return "DEATH_IN_DUNGEON" ;
case CRITERIA_TYPE_COMPLETE_RAID :
return "COMPLETE_RAID" ;
case CRITERIA_TYPE_KILLED_BY_CREATURE :
return "KILLED_BY_CREATURE" ;
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case CRITERIA_TYPE_MANUAL_COMPLETE_CRITERIA :
return "MANUAL_COMPLETE_CRITERIA" ;
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE_GUILD :
return "COMPLETE_CHALLENGE_MODE_GUILD" ;
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case CRITERIA_TYPE_KILLED_BY_PLAYER :
return "KILLED_BY_PLAYER" ;
case CRITERIA_TYPE_FALL_WITHOUT_DYING :
return "FALL_WITHOUT_DYING" ;
case CRITERIA_TYPE_DEATHS_FROM :
return "DEATHS_FROM" ;
case CRITERIA_TYPE_COMPLETE_QUEST :
return "COMPLETE_QUEST" ;
case CRITERIA_TYPE_BE_SPELL_TARGET :
return "BE_SPELL_TARGET" ;
case CRITERIA_TYPE_CAST_SPELL :
return "CAST_SPELL" ;
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE :
return "BG_OBJECTIVE_CAPTURE" ;
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA :
return "HONORABLE_KILL_AT_AREA" ;
case CRITERIA_TYPE_WIN_ARENA :
return "WIN_ARENA" ;
case CRITERIA_TYPE_PLAY_ARENA :
return "PLAY_ARENA" ;
case CRITERIA_TYPE_LEARN_SPELL :
return "LEARN_SPELL" ;
case CRITERIA_TYPE_HONORABLE_KILL :
return "HONORABLE_KILL" ;
case CRITERIA_TYPE_OWN_ITEM :
return "OWN_ITEM" ;
case CRITERIA_TYPE_WIN_RATED_ARENA :
return "WIN_RATED_ARENA" ;
case CRITERIA_TYPE_HIGHEST_TEAM_RATING :
return "HIGHEST_TEAM_RATING" ;
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING :
return "HIGHEST_PERSONAL_RATING" ;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL :
return "LEARN_SKILL_LEVEL" ;
case CRITERIA_TYPE_USE_ITEM :
return "USE_ITEM" ;
case CRITERIA_TYPE_LOOT_ITEM :
return "LOOT_ITEM" ;
case CRITERIA_TYPE_EXPLORE_AREA :
return "EXPLORE_AREA" ;
case CRITERIA_TYPE_OWN_RANK :
return "OWN_RANK" ;
case CRITERIA_TYPE_BUY_BANK_SLOT :
return "BUY_BANK_SLOT" ;
case CRITERIA_TYPE_GAIN_REPUTATION :
return "GAIN_REPUTATION" ;
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION :
return "GAIN_EXALTED_REPUTATION" ;
case CRITERIA_TYPE_VISIT_BARBER_SHOP :
return "VISIT_BARBER_SHOP" ;
case CRITERIA_TYPE_EQUIP_EPIC_ITEM :
return "EQUIP_EPIC_ITEM" ;
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT :
return "ROLL_NEED_ON_LOOT" ;
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT :
return "GREED_ON_LOOT" ;
case CRITERIA_TYPE_HK_CLASS :
return "HK_CLASS" ;
case CRITERIA_TYPE_HK_RACE :
return "HK_RACE" ;
case CRITERIA_TYPE_DO_EMOTE :
return "DO_EMOTE" ;
case CRITERIA_TYPE_HEALING_DONE :
return "HEALING_DONE" ;
case CRITERIA_TYPE_GET_KILLING_BLOWS :
return "GET_KILLING_BLOWS" ;
case CRITERIA_TYPE_EQUIP_ITEM :
return "EQUIP_ITEM" ;
case CRITERIA_TYPE_MONEY_FROM_VENDORS :
return "MONEY_FROM_VENDORS" ;
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS :
return "GOLD_SPENT_FOR_TALENTS" ;
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS :
return "NUMBER_OF_TALENT_RESETS" ;
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD :
return "MONEY_FROM_QUEST_REWARD" ;
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING :
return "GOLD_SPENT_FOR_TRAVELLING" ;
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case CRITERIA_TYPE_DEFEAT_CREATURE_GROUP :
return "DEFEAT_CREATURE_GROUP" ;
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case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER :
return "GOLD_SPENT_AT_BARBER" ;
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL :
return "GOLD_SPENT_FOR_MAIL" ;
case CRITERIA_TYPE_LOOT_MONEY :
return "LOOT_MONEY" ;
case CRITERIA_TYPE_USE_GAMEOBJECT :
return "USE_GAMEOBJECT" ;
case CRITERIA_TYPE_BE_SPELL_TARGET2 :
return "BE_SPELL_TARGET2" ;
case CRITERIA_TYPE_SPECIAL_PVP_KILL :
return "SPECIAL_PVP_KILL" ;
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case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE :
return "COMPLETE_CHALLENGE_MODE" ;
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case CRITERIA_TYPE_FISH_IN_GAMEOBJECT :
return "FISH_IN_GAMEOBJECT" ;
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case CRITERIA_TYPE_SEND_EVENT :
return "SEND_EVENT" ;
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case CRITERIA_TYPE_ON_LOGIN :
return "ON_LOGIN" ;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS :
return "LEARN_SKILLLINE_SPELLS" ;
case CRITERIA_TYPE_WIN_DUEL :
return "WIN_DUEL" ;
case CRITERIA_TYPE_LOSE_DUEL :
return "LOSE_DUEL" ;
case CRITERIA_TYPE_KILL_CREATURE_TYPE :
return "KILL_CREATURE_TYPE" ;
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case CRITERIA_TYPE_COOK_RECIPES_GUILD :
return "COOK_RECIPE_GUILD" ;
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case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS :
return "GOLD_EARNED_BY_AUCTIONS" ;
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case CRITERIA_TYPE_EARN_PET_BATTLE_ACHIEVEMENT_POINTS :
return "EARN_PET_BATTLE_ACHIEVEMENT_POINTS" ;
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case CRITERIA_TYPE_CREATE_AUCTION :
return "CREATE_AUCTION" ;
case CRITERIA_TYPE_HIGHEST_AUCTION_BID :
return "HIGHEST_AUCTION_BID" ;
case CRITERIA_TYPE_WON_AUCTIONS :
return "WON_AUCTIONS" ;
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD :
return "HIGHEST_AUCTION_SOLD" ;
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED :
return "HIGHEST_GOLD_VALUE_OWNED" ;
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION :
return "GAIN_REVERED_REPUTATION" ;
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION :
return "GAIN_HONORED_REPUTATION" ;
case CRITERIA_TYPE_KNOWN_FACTIONS :
return "KNOWN_FACTIONS" ;
case CRITERIA_TYPE_LOOT_EPIC_ITEM :
return "LOOT_EPIC_ITEM" ;
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM :
return "RECEIVE_EPIC_ITEM" ;
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case CRITERIA_TYPE_SEND_EVENT_SCENARIO :
return "SEND_EVENT_SCENARIO" ;
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case CRITERIA_TYPE_ROLL_NEED :
return "ROLL_NEED" ;
case CRITERIA_TYPE_ROLL_GREED :
return "ROLL_GREED" ;
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case CRITERIA_TYPE_RELEASE_SPIRIT :
return "RELEASE_SPIRIT" ;
case CRITERIA_TYPE_OWN_PET :
return "OWN_PET" ;
case CRITERIA_TYPE_GARRISON_COMPLETE_DUNGEON_ENCOUNTER :
return "GARRISON_COMPLETE_DUNGEON_ENCOUNTER" ;
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case CRITERIA_TYPE_HIGHEST_HIT_DEALT :
return "HIT_DEALT" ;
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED :
return "HIT_RECEIVED" ;
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED :
return "TOTAL_DAMAGE_RECEIVED" ;
case CRITERIA_TYPE_HIGHEST_HEAL_CAST :
return "HIGHEST_HEAL_CAST" ;
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED :
return "TOTAL_HEALING_RECEIVED" ;
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED :
return "HIGHEST_HEALING_RECEIVED" ;
case CRITERIA_TYPE_QUEST_ABANDONED :
return "QUEST_ABANDONED" ;
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN :
return "FLIGHT_PATHS_TAKEN" ;
case CRITERIA_TYPE_LOOT_TYPE :
return "LOOT_TYPE" ;
case CRITERIA_TYPE_CAST_SPELL2 :
return "CAST_SPELL2" ;
case CRITERIA_TYPE_LEARN_SKILL_LINE :
return "LEARN_SKILL_LINE" ;
case CRITERIA_TYPE_EARN_HONORABLE_KILL :
return "EARN_HONORABLE_KILL" ;
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS :
return "ACCEPTED_SUMMONINGS" ;
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS :
return "EARN_ACHIEVEMENT_POINTS" ;
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case CRITERIA_TYPE_COMPLETE_LFG_DUNGEON :
return "COMPLETE_LFG_DUNGEON" ;
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case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS :
return "USE_LFD_TO_GROUP_WITH_PLAYERS" ;
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case CRITERIA_TYPE_LFG_VOTE_KICKS_INITIATED_BY_PLAYER :
return "LFG_VOTE_KICKS_INITIATED_BY_PLAYER" ;
case CRITERIA_TYPE_LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER :
return "LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER" ;
case CRITERIA_TYPE_BE_KICKED_FROM_LFG :
return "BE_KICKED_FROM_LFG" ;
case CRITERIA_TYPE_LFG_LEAVES :
return "LFG_LEAVES" ;
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case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS :
return "SPENT_GOLD_GUILD_REPAIRS" ;
case CRITERIA_TYPE_REACH_GUILD_LEVEL :
return "REACH_GUILD_LEVEL" ;
case CRITERIA_TYPE_CRAFT_ITEMS_GUILD :
return "CRAFT_ITEMS_GUILD" ;
case CRITERIA_TYPE_CATCH_FROM_POOL :
return "CATCH_FROM_POOL" ;
case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS :
return "BUY_GUILD_BANK_SLOTS" ;
case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS :
return "EARN_GUILD_ACHIEVEMENT_POINTS" ;
case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND :
return "WIN_RATED_BATTLEGROUND" ;
case CRITERIA_TYPE_REACH_BG_RATING :
return "REACH_BG_RATING" ;
case CRITERIA_TYPE_BUY_GUILD_TABARD :
return "BUY_GUILD_TABARD" ;
case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD :
return "COMPLETE_QUESTS_GUILD" ;
case CRITERIA_TYPE_HONORABLE_KILLS_GUILD :
return "HONORABLE_KILLS_GUILD" ;
case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD :
return "KILL_CREATURE_TYPE_GUILD" ;
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case CRITERIA_TYPE_COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK :
return "COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK" ;
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case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE :
return "GUILD_CHALLENGE_TYPE" ;
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE :
return "GUILD_CHALLENGE" ;
case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED :
return "LFR_DUNGEONS_COMPLETED" ;
case CRITERIA_TYPE_LFR_LEAVES :
return "LFR_LEAVES" ;
case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER :
return "LFR_VOTE_KICKS_INITIATED_BY_PLAYER" ;
case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER :
return "LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER" ;
case CRITERIA_TYPE_BE_KICKED_FROM_LFR :
return "BE_KICKED_FROM_LFR" ;
case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK :
return "COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK" ;
case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT :
return "COMPLETE_SCENARIO_COUNT" ;
case CRITERIA_TYPE_COMPLETE_SCENARIO :
return "COMPLETE_SCENARIO" ;
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case CRITERIA_TYPE_REACH_AREATRIGGER_WITH_ACTIONSET :
return "REACH_AREATRIGGER_WITH_ACTIONSET" ;
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case CRITERIA_TYPE_OWN_BATTLE_PET :
return "OWN_BATTLE_PET" ;
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT :
return "OWN_BATTLE_PET_COUNT" ;
case CRITERIA_TYPE_CAPTURE_BATTLE_PET :
return "CAPTURE_BATTLE_PET" ;
case CRITERIA_TYPE_WIN_PET_BATTLE :
return "WIN_PET_BATTLE" ;
case CRITERIA_TYPE_LEVEL_BATTLE_PET :
return "LEVEL_BATTLE_PET" ;
case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT :
return "CAPTURE_BATTLE_PET_CREDIT" ;
case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT :
return "LEVEL_BATTLE_PET_CREDIT" ;
case CRITERIA_TYPE_ENTER_AREA :
return "ENTER_AREA" ;
case CRITERIA_TYPE_LEAVE_AREA :
return "LEAVE_AREA" ;
case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER :
return "COMPLETE_DUNGEON_ENCOUNTER" ;
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING :
return "PLACE_GARRISON_BUILDING" ;
case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING :
return "UPGRADE_GARRISON_BUILDING" ;
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING :
return "CONSTRUCT_GARRISON_BUILDING" ;
case CRITERIA_TYPE_UPGRADE_GARRISON :
return "UPGRADE_GARRISON" ;
case CRITERIA_TYPE_START_GARRISON_MISSION :
return "START_GARRISON_MISSION" ;
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case CRITERIA_TYPE_START_ORDER_HALL_MISSION :
return "START_ORDER_HALL_MISSION" ;
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case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT :
return "COMPLETE_GARRISON_MISSION_COUNT" ;
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION :
return "COMPLETE_GARRISON_MISSION" ;
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT :
return "RECRUIT_GARRISON_FOLLOWER_COUNT" ;
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case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER :
return "RECRUIT_GARRISON_FOLLOWER" ;
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case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT :
return "LEARN_GARRISON_BLUEPRINT_COUNT" ;
case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT :
return "COMPLETE_GARRISON_SHIPMENT" ;
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL :
return "RAISE_GARRISON_FOLLOWER_ITEM_LEVEL" ;
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL :
return "RAISE_GARRISON_FOLLOWER_LEVEL" ;
case CRITERIA_TYPE_OWN_TOY :
return "OWN_TOY" ;
case CRITERIA_TYPE_OWN_TOY_COUNT :
return "OWN_TOY_COUNT" ;
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case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY :
return "RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY" ;
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case CRITERIA_TYPE_OWN_HEIRLOOMS :
return "OWN_HEIRLOOMS" ;
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case CRITERIA_TYPE_ARTIFACT_POWER_EARNED :
return "ARTIFACT_POWER_EARNED" ;
case CRITERIA_TYPE_ARTIFACT_TRAITS_UNLOCKED :
return "ARTIFACT_TRAITS_UNLOCKED" ;
case CRITERIA_TYPE_HONOR_LEVEL_REACHED :
return "HONOR_LEVEL_REACHED" ;
case CRITERIA_TYPE_PRESTIGE_REACHED :
return "PRESTIGE_REACHED" ;
case CRITERIA_TYPE_ORDER_HALL_TALENT_LEARNED :
return "ORDER_HALL_TALENT_LEARNED" ;
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT :
return "APPEARANCE_UNLOCKED_BY_SLOT" ;
case CRITERIA_TYPE_ORDER_HALL_RECRUIT_TROOP :
return "ORDER_HALL_RECRUIT_TROOP" ;
case CRITERIA_TYPE_COMPLETE_WORLD_QUEST :
return "COMPLETE_WORLD_QUEST" ;
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case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED :
return "TRANSMOG_SET_UNLOCKED" ;
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case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION :
return "GAIN_PARAGON_REPUTATION" ;
case CRITERIA_TYPE_EARN_HONOR_XP :
return "EARN_HONOR_XP" ;
case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED :
return "RELIC_TALENT_UNLOCKED" ;
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case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL :
return "REACH_ACCOUNT_HONOR_LEVEL" ;
case CRITERIA_TREE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED :
return "HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED" ;
case CRITERIA_TREE_HEART_OF_AZEROTH_LEVEL_REACHED :
return "HEART_OF_AZEROTH_LEVEL_REACHED" ;
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}
return "MISSING_TYPE" ;
}
CriteriaMgr * CriteriaMgr :: Instance ()
{
static CriteriaMgr instance ;
return & instance ;
}
//==========================================================
CriteriaMgr ::~ CriteriaMgr ()
{
for ( auto itr = _criteriaTrees . begin (); itr != _criteriaTrees . end (); ++ itr )
delete itr -> second ;
for ( auto itr = _criteria . begin (); itr != _criteria . end (); ++ itr )
delete itr -> second ;
for ( auto itr = _criteriaModifiers . begin (); itr != _criteriaModifiers . end (); ++ itr )
delete itr -> second ;
}
void CriteriaMgr :: LoadCriteriaModifiersTree ()
{
uint32 oldMSTime = getMSTime ();
if ( sModifierTreeStore . GetNumRows () == 0 )
{
TC_LOG_ERROR ( "server.loading" , ">> Loaded 0 criteria modifiers." );
return ;
}
// Load modifier tree nodes
for ( uint32 i = 0 ; i < sModifierTreeStore . GetNumRows (); ++ i )
{
ModifierTreeEntry const * tree = sModifierTreeStore . LookupEntry ( i );
if ( ! tree )
continue ;
ModifierTreeNode * node = new ModifierTreeNode ();
node -> Entry = tree ;
_criteriaModifiers [ node -> Entry -> ID ] = node ;
}
// Build tree
for ( auto itr = _criteriaModifiers . begin (); itr != _criteriaModifiers . end (); ++ itr )
{
if ( ! itr -> second -> Entry -> Parent )
continue ;
auto parent = _criteriaModifiers . find ( itr -> second -> Entry -> Parent );
if ( parent != _criteriaModifiers . end ())
parent -> second -> Children . push_back ( itr -> second );
}
TC_LOG_INFO ( "server.loading" , ">> Loaded %u criteria modifiers in %u ms" , uint32 ( _criteriaModifiers . size ()), GetMSTimeDiffToNow ( oldMSTime ));
}
template < typename T >
T GetEntry ( std :: unordered_map < uint32 , T > const & map , CriteriaTreeEntry const * tree )
{
CriteriaTreeEntry const * cur = tree ;
auto itr = map . find ( tree -> ID );
while ( itr == map . end ())
{
if ( ! cur -> Parent )
break ;
cur = sCriteriaTreeStore . LookupEntry ( cur -> Parent );
if ( ! cur )
break ;
itr = map . find ( cur -> ID );
}
if ( itr == map . end ())
return nullptr ;
return itr -> second ;
};
void CriteriaMgr :: LoadCriteriaList ()
{
uint32 oldMSTime = getMSTime ();
if ( sCriteriaTreeStore . GetNumRows () == 0 )
{
TC_LOG_ERROR ( "server.loading" , ">> Loaded 0 criteria." );
return ;
}
std :: unordered_map < uint32 /*criteriaTreeID*/ , AchievementEntry const *> achievementCriteriaTreeIds ;
for ( AchievementEntry const * achievement : sAchievementStore )
if ( achievement -> CriteriaTree )
achievementCriteriaTreeIds [ achievement -> CriteriaTree ] = achievement ;
std :: unordered_map < uint32 /*criteriaTreeID*/ , ScenarioStepEntry const *> scenarioCriteriaTreeIds ;
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for ( ScenarioStepEntry const * scenarioStep : sScenarioStepStore )
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if ( scenarioStep -> Criteriatreeid )
scenarioCriteriaTreeIds [ scenarioStep -> Criteriatreeid ] = scenarioStep ;
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std :: unordered_map < uint32 /*criteriaTreeID*/ , QuestObjective const *> questObjectiveCriteriaTreeIds ;
for ( std :: pair < uint32 /*questID*/ , Quest const *> itr : sObjectMgr -> GetQuestTemplates ())
{
for ( QuestObjective const & objective : itr . second -> Objectives )
{
if ( objective . Type != QUEST_OBJECTIVE_CRITERIA_TREE )
continue ;
if ( objective . ObjectID )
questObjectiveCriteriaTreeIds [ objective . ObjectID ] = & objective ;
}
}
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// Load criteria tree nodes
for ( CriteriaTreeEntry const * tree : sCriteriaTreeStore )
{
// Find linked achievement
AchievementEntry const * achievement = GetEntry ( achievementCriteriaTreeIds , tree );
ScenarioStepEntry const * scenarioStep = GetEntry ( scenarioCriteriaTreeIds , tree );
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QuestObjective const * questObjective = GetEntry ( questObjectiveCriteriaTreeIds , tree );
if ( ! achievement && ! scenarioStep && ! questObjective )
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continue ;
CriteriaTree * criteriaTree = new CriteriaTree ();
criteriaTree -> ID = tree -> ID ;
criteriaTree -> Achievement = achievement ;
criteriaTree -> ScenarioStep = scenarioStep ;
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criteriaTree -> QuestObjective = questObjective ;
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criteriaTree -> Entry = tree ;
_criteriaTrees [ criteriaTree -> Entry -> ID ] = criteriaTree ;
}
// Build tree
for ( auto itr = _criteriaTrees . begin (); itr != _criteriaTrees . end (); ++ itr )
{
if ( ! itr -> second -> Entry -> Parent )
continue ;
auto parent = _criteriaTrees . find ( itr -> second -> Entry -> Parent );
if ( parent != _criteriaTrees . end ())
{
parent -> second -> Children . push_back ( itr -> second );
while ( parent != _criteriaTrees . end ())
{
auto cur = parent ;
parent = _criteriaTrees . find ( parent -> second -> Entry -> Parent );
if ( parent == _criteriaTrees . end ())
{
if ( sCriteriaStore . LookupEntry ( itr -> second -> Entry -> CriteriaID ))
_criteriaTreeByCriteria [ itr -> second -> Entry -> CriteriaID ]. push_back ( cur -> second );
}
}
}
else if ( sCriteriaStore . LookupEntry ( itr -> second -> Entry -> CriteriaID ))
_criteriaTreeByCriteria [ itr -> second -> Entry -> CriteriaID ]. push_back ( itr -> second );
}
// Load criteria
uint32 criterias = 0 ;
uint32 guildCriterias = 0 ;
uint32 scenarioCriterias = 0 ;
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uint32 questObjectiveCriterias = 0 ;
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for ( CriteriaEntry const * criteriaEntry : sCriteriaStore )
{
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ASSERT ( criteriaEntry -> Type < CRITERIA_TYPE_TOTAL , "CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u" ,
criteriaEntry -> Type + 1 , CRITERIA_TYPE_TOTAL );
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auto treeItr = _criteriaTreeByCriteria . find ( criteriaEntry -> ID );
if ( treeItr == _criteriaTreeByCriteria . end ())
continue ;
Criteria * criteria = new Criteria ();
criteria -> ID = criteriaEntry -> ID ;
criteria -> Entry = criteriaEntry ;
auto mod = _criteriaModifiers . find ( criteriaEntry -> ModifierTreeId );
if ( mod != _criteriaModifiers . end ())
criteria -> Modifier = mod -> second ;
_criteria [ criteria -> ID ] = criteria ;
for ( CriteriaTree const * tree : treeItr -> second )
{
if ( AchievementEntry const * achievement = tree -> Achievement )
{
if ( achievement -> Flags & ACHIEVEMENT_FLAG_GUILD )
criteria -> FlagsCu |= CRITERIA_FLAG_CU_GUILD ;
else if ( achievement -> Flags & ACHIEVEMENT_FLAG_ACCOUNT )
criteria -> FlagsCu |= CRITERIA_FLAG_CU_ACCOUNT ;
else
criteria -> FlagsCu |= CRITERIA_FLAG_CU_PLAYER ;
}
else if ( tree -> ScenarioStep )
criteria -> FlagsCu |= CRITERIA_FLAG_CU_SCENARIO ;
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else if ( tree -> QuestObjective )
criteria -> FlagsCu |= CRITERIA_FLAG_CU_QUEST_OBJECTIVE ;
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}
if ( criteria -> FlagsCu & ( CRITERIA_FLAG_CU_PLAYER | CRITERIA_FLAG_CU_ACCOUNT ))
{
++ criterias ;
_criteriasByType [ criteriaEntry -> Type ]. push_back ( criteria );
}
if ( criteria -> FlagsCu & CRITERIA_FLAG_CU_GUILD )
{
++ guildCriterias ;
_guildCriteriasByType [ criteriaEntry -> Type ]. push_back ( criteria );
}
if ( criteria -> FlagsCu & CRITERIA_FLAG_CU_SCENARIO )
{
++ scenarioCriterias ;
_scenarioCriteriasByType [ criteriaEntry -> Type ]. push_back ( criteria );
}
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if ( criteria -> FlagsCu & CRITERIA_FLAG_CU_QUEST_OBJECTIVE )
{
++ questObjectiveCriterias ;
_questObjectiveCriteriasByType [ criteriaEntry -> Type ]. push_back ( criteria );
}
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if ( criteriaEntry -> StartTimer )
_criteriasByTimedType [ criteriaEntry -> StartEvent ]. push_back ( criteria );
}
for ( auto & p : _criteriaTrees )
const_cast < CriteriaTree *> ( p . second ) -> Criteria = GetCriteria ( p . second -> Entry -> CriteriaID );
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TC_LOG_INFO ( "server.loading" , ">> Loaded %u criteria, %u guild criteria, %u scenario criteria and %u quest objective criteria in %u ms." , criterias , guildCriterias , scenarioCriterias , questObjectiveCriterias , GetMSTimeDiffToNow ( oldMSTime ));
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}
void CriteriaMgr :: LoadCriteriaData ()
{
uint32 oldMSTime = getMSTime ();
_criteriaDataMap . clear (); // need for reload case
QueryResult result = WorldDatabase . Query ( "SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data" );
if ( ! result )
{
TC_LOG_INFO ( "server.loading" , ">> Loaded 0 additional criteria data. DB table `criteria_data` is empty." );
return ;
}
uint32 count = 0 ;
do
{
Field * fields = result -> Fetch ();
uint32 criteria_id = fields [ 0 ]. GetUInt32 ();
Criteria const * criteria = GetCriteria ( criteria_id );
if ( ! criteria )
{
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` contains data for non-existing criteria (Entry: %u). Ignored." , criteria_id );
continue ;
}
uint32 dataType = fields [ 1 ]. GetUInt8 ();
std :: string scriptName = fields [ 4 ]. GetString ();
uint32 scriptId = 0 ;
if ( ! scriptName . empty ())
{
if ( dataType != CRITERIA_DATA_TYPE_SCRIPT )
TC_LOG_ERROR ( "sql.sql" , "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data." , criteria_id , dataType );
else
scriptId = sObjectMgr -> GetScriptId ( scriptName );
}
CriteriaData data ( dataType , fields [ 2 ]. GetUInt32 (), fields [ 3 ]. GetUInt32 (), scriptId );
if ( ! data . IsValid ( criteria ))
continue ;
// this will allocate empty data set storage
CriteriaDataSet & dataSet = _criteriaDataMap [ criteria_id ];
dataSet . SetCriteriaId ( criteria_id );
// add real data only for not NONE data types
if ( data . DataType != CRITERIA_DATA_TYPE_NONE )
dataSet . Add ( data );
// counting data by and data types
++ count ;
}
while ( result -> NextRow ());
TC_LOG_INFO ( "server.loading" , ">> Loaded %u additional criteria data in %u ms" , count , GetMSTimeDiffToNow ( oldMSTime ));
}
CriteriaTree const * CriteriaMgr :: GetCriteriaTree ( uint32 criteriaTreeId ) const
{
auto itr = _criteriaTrees . find ( criteriaTreeId );
if ( itr == _criteriaTrees . end ())
return nullptr ;
return itr -> second ;
}
Criteria const * CriteriaMgr :: GetCriteria ( uint32 criteriaId ) const
{
auto itr = _criteria . find ( criteriaId );
if ( itr == _criteria . end ())
return nullptr ;
return itr -> second ;
}
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ModifierTreeNode const * CriteriaMgr :: GetModifierTree ( uint32 modifierTreeId ) const
{
auto itr = _criteriaModifiers . find ( modifierTreeId );
if ( itr != _criteriaModifiers . end ())
return itr -> second ;
return nullptr ;
}