2008-10-02 16:23:55 -05:00
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/*
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2009-02-04 12:42:26 +01:00
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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2008-10-14 11:57:03 -05:00
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*
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2009-02-04 12:04:12 +01:00
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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2008-10-02 16:23:55 -05:00
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2008-10-14 11:57:03 -05:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2008-10-02 16:23:55 -05:00
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2008-10-14 11:57:03 -05:00
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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2008-10-02 16:23:55 -05:00
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*/
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#include "IdleMovementGenerator.h"
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2009-05-21 10:48:00 -05:00
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#include "CreatureAI.h"
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#include "Creature.h"
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2008-10-02 16:23:55 -05:00
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IdleMovementGenerator si_idleMovement;
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2009-05-01 21:04:02 -05:00
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// StopMoving is needed to make unit stop if its last movement generator expires
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// But it should not be sent otherwise there are many redundent packets
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2009-03-13 14:42:57 -06:00
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void IdleMovementGenerator::Initialize(Unit &owner)
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{
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2009-05-01 21:04:02 -05:00
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if(owner.hasUnitState(UNIT_STAT_MOVE))
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owner.StopMoving();
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2009-03-13 14:42:57 -06:00
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}
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2008-10-02 16:23:55 -05:00
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void
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2009-05-01 21:04:02 -05:00
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IdleMovementGenerator::Reset(Unit& owner)
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2008-10-02 16:23:55 -05:00
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{
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if(owner.hasUnitState(UNIT_STAT_MOVE))
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owner.StopMoving();
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2008-10-02 16:23:55 -05:00
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}
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void
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DistractMovementGenerator::Initialize(Unit& owner)
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{
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owner.addUnitState(UNIT_STAT_DISTRACTED);
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}
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void
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DistractMovementGenerator::Finalize(Unit& owner)
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{
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owner.clearUnitState(UNIT_STAT_DISTRACTED);
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}
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bool
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DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff)
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{
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if(time_diff > m_timer)
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return false;
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m_timer -= time_diff;
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return true;
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}
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2009-02-17 20:07:49 -06:00
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2009-05-21 10:48:00 -05:00
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void
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AssistanceDistractMovementGenerator::Finalize(Unit &unit)
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{
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unit.clearUnitState(UNIT_STAT_DISTRACTED);
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2009-05-21 17:24:22 -05:00
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((Creature*)&unit)->SetReactState(REACT_AGGRESSIVE);
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2009-05-21 10:48:00 -05:00
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}
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