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TCPlayerbotCore/src/server/game/Movement/Waypoints/Path.h
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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_PATH_H
#define TRINITYCORE_PATH_H
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#include "Common.h"
#include <vector>
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struct SimplePathNode
{
float x, y, z;
};
template<typename PathElem, typename PathNode = PathElem>
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class Path
{
public:
size_t size() const { return i_nodes.size(); }
bool empty() const { return i_nodes.empty(); }
void resize(unsigned int sz) { i_nodes.resize(sz); }
void clear() { i_nodes.clear(); }
void erase(uint32 idx) { i_nodes.erase(i_nodes.begin()+idx); }
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float GetTotalLength(uint32 start, uint32 end) const
{
float len = 0.0f;
for (uint32 idx=start+1; idx < end; ++idx)
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{
PathNode const& node = i_nodes[idx];
PathNode const& prev = i_nodes[idx-1];
float xd = node.x - prev.x;
float yd = node.y - prev.y;
float zd = node.z - prev.z;
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len += sqrtf(xd*xd + yd*yd + zd*zd);
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}
return len;
}
float GetTotalLength() const { return GetTotalLength(0,size()); }
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float GetPassedLength(uint32 curnode, float x, float y, float z)
{
float len = GetTotalLength(0,curnode);
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if (curnode > 0)
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{
PathNode const& node = i_nodes[curnode-1];
float xd = x - node.x;
float yd = y - node.y;
float zd = z - node.z;
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len += sqrtf(xd*xd + yd*yd + zd*zd);
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}
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return len;
}
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PathNode& operator[](size_t idx) { return i_nodes[idx]; }
PathNode const& operator[](size_t idx) const { return i_nodes[idx]; }
void set(size_t idx, PathElem elem) { i_nodes[idx] = elem; }
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protected:
std::vector<PathElem> i_nodes;
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};
typedef Path<SimplePathNode> SimplePath;
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#endif
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