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/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "precompiled.h"
#include "Config/Config.h"
#include "Database/DatabaseEnv.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
#include "ProgressBar.h"
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#include "../system/ScriptLoader.h"
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#define _FULLVERSION "TrinityScript"
#ifndef _TRINITY_SCRIPT_CONFIG
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# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
#endif _TRINITY_SCRIPT_CONFIG
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int num_sc_scripts ;
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Script * m_scripts [ MAX_SCRIPTS ];
DatabaseType TScriptDB ;
Config TScriptConfig ;
// String text additional data, used in TextMap
struct StringTextData
{
uint32 SoundId ;
uint8 Type ;
uint32 Language ;
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uint32 Emote ;
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};
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#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
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// Text Maps
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UNORDERED_MAP < int32 , StringTextData > TextMap ;
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// Waypoint map (escorts)
UNORDERED_MAP < uint32 , std :: vector < PointMovement > > PointMovementMap ;
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void FillSpellSummary ();
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void LoadOverridenSQLData ();
void LoadOverridenDBCData ();
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void LoadDatabase ()
{
//Get db string from file
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std :: string dbstring = TScriptConfig . GetStringDefault ( "WorldDatabaseInfo" , "" );
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if ( dbstring . empty ())
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{
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error_log ( "TSCR: Missing world database info from configuration file. Load database aborted." );
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return ;
}
//Initialize connection to DB
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if ( ! dbstring . empty () && TScriptDB . Initialize ( dbstring . c_str ()))
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outstring_log ( "TSCR: TrinityScript database: %s" , dbstring . c_str ());
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else
{
error_log ( "TSCR: Unable to connect to Database. Load database aborted." );
return ;
}
//***Preform all DB queries here***
QueryResult * result ;
//Get Version information
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result = TScriptDB . PQuery ( "SELECT script_version FROM version LIMIT 1" );
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if ( result )
{
Field * fields = result -> Fetch ();
outstring_log ( "TSCR: Database version is: %s" , fields [ 0 ]. GetString ());
outstring_log ( "" );
delete result ;
} else
{
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error_log ( "TSCR: Missing `version.script_version` information." );
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outstring_log ( "" );
}
// Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
TextMap . clear ();
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// Load Script Text
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outstring_log ( "TSCR: Loading Script Texts..." );
LoadTrinityStrings ( TScriptDB , "script_texts" , TEXT_SOURCE_RANGE , 1 + ( TEXT_SOURCE_RANGE * 2 ));
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// Gather Additional data from Script Texts
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result = TScriptDB . PQuery ( "SELECT entry, sound, type, language, emote FROM script_texts" );
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outstring_log ( "TSCR: Loading Script Texts additional data..." );
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if ( result )
{
barGoLink bar ( result -> GetRowCount ());
uint32 count = 0 ;
do
{
bar . step ();
Field * fields = result -> Fetch ();
StringTextData temp ;
int32 i = fields [ 0 ]. GetInt32 ();
temp . SoundId = fields [ 1 ]. GetInt32 ();
temp . Type = fields [ 2 ]. GetInt32 ();
temp . Language = fields [ 3 ]. GetInt32 ();
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temp . Emote = fields [ 4 ]. GetInt32 ();
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if ( i >= 0 )
{
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error_db_log ( "TSCR: Entry %i in table `script_texts` is not a negative value." , i );
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continue ;
}
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if ( i > TEXT_SOURCE_RANGE || i <= TEXT_SOURCE_RANGE * 2 )
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{
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error_db_log ( "TSCR: Entry %i in table `script_texts` is out of accepted entry range for table." , i );
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continue ;
}
if ( temp . SoundId )
{
if ( ! GetSoundEntriesStore () -> LookupEntry ( temp . SoundId ))
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error_db_log ( "TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist." , i , temp . SoundId );
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}
if ( ! GetLanguageDescByID ( temp . Language ))
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error_db_log ( "TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist." , i , temp . Language );
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if ( temp . Type > CHAT_TYPE_ZONE_YELL )
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error_db_log ( "TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist." , i , temp . Type );
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TextMap [ i ] = temp ;
++ count ;
} while ( result -> NextRow ());
delete result ;
outstring_log ( "" );
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outstring_log ( ">> TSCR: Loaded %u additional Script Texts data." , count );
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} else
{
barGoLink bar ( 1 );
bar . step ();
outstring_log ( "" );
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outstring_log ( ">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty." );
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}
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// Load Custom Text
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outstring_log ( "TSCR: Loading Custom Texts..." );
LoadTrinityStrings ( TScriptDB , "custom_texts" , TEXT_SOURCE_RANGE * 2 , 1 + ( TEXT_SOURCE_RANGE * 3 ));
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// Gather Additional data from Custom Texts
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result = TScriptDB . PQuery ( "SELECT entry, sound, type, language, emote FROM custom_texts" );
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outstring_log ( "TSCR: Loading Custom Texts additional data..." );
if ( result )
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{
barGoLink bar ( result -> GetRowCount ());
uint32 count = 0 ;
do
{
bar . step ();
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Field * fields = result -> Fetch ();
StringTextData temp ;
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int32 i = fields [ 0 ]. GetInt32 ();
temp . SoundId = fields [ 1 ]. GetInt32 ();
temp . Type = fields [ 2 ]. GetInt32 ();
temp . Language = fields [ 3 ]. GetInt32 ();
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temp . Emote = fields [ 4 ]. GetInt32 ();
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if ( i >= 0 )
{
error_db_log ( "TSCR: Entry %i in table `custom_texts` is not a negative value." , i );
continue ;
}
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if ( i > TEXT_SOURCE_RANGE * 2 || i <= TEXT_SOURCE_RANGE * 3 )
{
error_db_log ( "TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table." , i );
continue ;
}
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if ( temp . SoundId )
{
if ( ! GetSoundEntriesStore () -> LookupEntry ( temp . SoundId ))
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error_db_log ( "TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist." , i , temp . SoundId );
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}
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if ( ! GetLanguageDescByID ( temp . Language ))
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error_db_log ( "TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist." , i , temp . Language );
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if ( temp . Type > CHAT_TYPE_ZONE_YELL )
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error_db_log ( "TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist." , i , temp . Type );
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TextMap [ i ] = temp ;
++ count ;
} while ( result -> NextRow ());
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delete result ;
outstring_log ( "" );
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outstring_log ( ">> Loaded %u additional Custom Texts data." , count );
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} else
{
barGoLink bar ( 1 );
bar . step ();
outstring_log ( "" );
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outstring_log ( ">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty." );
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}
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// Drop Existing Waypoint list
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PointMovementMap . clear ();
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uint64 uiCreatureCount = 0 ;
// Load Waypoints
result = TScriptDB . PQuery ( "SELECT COUNT(entry) FROM script_waypoint GROUP BY entry" );
if ( result )
{
uiCreatureCount = result -> GetRowCount ();
delete result ;
}
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outstring_log ( "TSCR: Loading Script Waypoints for %u creature(s)..." , uiCreatureCount );
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result = TScriptDB . PQuery ( "SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid" );
if ( result )
{
barGoLink bar ( result -> GetRowCount ());
uint32 uiNodeCount = 0 ;
do
{
bar . step ();
Field * pFields = result -> Fetch ();
PointMovement pTemp ;
pTemp . m_uiCreatureEntry = pFields [ 0 ]. GetUInt32 ();
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uint32 uiCreatureEntry = pTemp . m_uiCreatureEntry ;
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pTemp . m_uiPointId = pFields [ 1 ]. GetUInt32 ();
pTemp . m_fX = pFields [ 2 ]. GetFloat ();
pTemp . m_fY = pFields [ 3 ]. GetFloat ();
pTemp . m_fZ = pFields [ 4 ]. GetFloat ();
pTemp . m_uiWaitTime = pFields [ 5 ]. GetUInt32 ();
CreatureInfo const * pCInfo = GetCreatureTemplateStore ( pTemp . m_uiCreatureEntry );
if ( ! pCInfo )
{
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error_db_log ( "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u" , pTemp . m_uiCreatureEntry );
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continue ;
}
if ( ! pCInfo -> ScriptID )
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error_db_log ( "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless." , pTemp . m_uiCreatureEntry );
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PointMovementMap [ uiCreatureEntry ]. push_back ( pTemp );
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++ uiNodeCount ;
} while ( result -> NextRow ());
delete result ;
outstring_log ( "" );
outstring_log ( ">> Loaded %u Script Waypoint nodes." , uiNodeCount );
}
else
{
barGoLink bar ( 1 );
bar . step ();
outstring_log ( "" );
outstring_log ( ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty." );
}
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//Free database thread and resources
TScriptDB . HaltDelayThread ();
}
struct TSpellSummary {
uint8 Targets ; // set of enum SelectTarget
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uint8 Effects ; // set of enum SelectEffect
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} extern * SpellSummary ;
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TRINITY_DLL_EXPORT
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void ScriptsFree ()
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{
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// Free Spell Summary
delete [] SpellSummary ;
// Free resources before library unload
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for ( uint16 i = 0 ; i < MAX_SCRIPTS ; ++ i )
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delete m_scripts [ i ];
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num_sc_scripts = 0 ;
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}
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TRINITY_DLL_EXPORT
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void ScriptsInit ( char const * cfg_file = "trinitycore.conf" )
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{
bool CanLoadDB = true ;
//Trinity Script startup
outstring_log ( " _____ _ _ _ ____ _ _" );
outstring_log ( "|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ " );
outstring_log ( " | || '__| | '_ \\ | | __| | | \\ ___ \\ / __| \' __| | \' _ \\ | __|" );
outstring_log ( " | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ " );
outstring_log ( " |_||_| |_|_| |_|_| \\ __| \\ __, |____/ \\ ___|_| |_| .__/ \\ __|" );
outstring_log ( " |___/ |_| " );
outstring_log ( "Trinity Script initializing %s" , _FULLVERSION );
outstring_log ( "" );
//Get configuration file
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if ( ! TScriptConfig . SetSource ( cfg_file ))
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{
CanLoadDB = false ;
error_log ( "TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default." );
}
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else outstring_log ( "TSCR: Using configuration file %s" , cfg_file );
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outstring_log ( "" );
//Load database (must be called after TScriptConfig.SetSource). In case it failed, no need to even try load.
if ( CanLoadDB )
LoadDatabase ();
outstring_log ( "TSCR: Loading C++ scripts" );
barGoLink bar ( 1 );
bar . step ();
outstring_log ( "" );
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for ( uint16 i = 0 ; i < MAX_SCRIPTS ; ++ i )
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m_scripts [ i ] = NULL ;
FillSpellSummary ();
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AddScripts ();
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outstring_log ( ">> Loaded %i C++ Scripts." , num_sc_scripts );
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outstring_log ( ">> Load Overriden SQL Data." );
LoadOverridenSQLData ();
outstring_log ( ">> Load Overriden DBC Data." );
LoadOverridenDBCData ();
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}
//*********************************
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//*** Functions used globally ***
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void DoScriptText ( int32 textEntry , WorldObject * pSource , Unit * target )
{
if ( ! pSource )
{
error_log ( "TSCR: DoScriptText entry %i, invalid Source pointer." , textEntry );
return ;
}
if ( textEntry >= 0 )
{
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error_log ( "TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative." , pSource -> GetEntry (), pSource -> GetTypeId (), pSource -> GetGUIDLow (), textEntry );
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return ;
}
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UNORDERED_MAP < int32 , StringTextData >:: iterator i = TextMap . find ( textEntry );
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if ( i == TextMap . end ())
{
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error_log ( "TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i." , pSource -> GetEntry (), pSource -> GetTypeId (), pSource -> GetGUIDLow (), textEntry );
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return ;
}
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debug_log ( "TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u" , textEntry ,( * i ). second . SoundId ,( * i ). second . Type ,( * i ). second . Language ,( * i ). second . Emote );
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if (( * i ). second . SoundId )
{
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if ( GetSoundEntriesStore () -> LookupEntry (( * i ). second . SoundId ))
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{
pSource -> SendPlaySound (( * i ). second . SoundId , false );
}
else
error_log ( "TSCR: DoScriptText entry %i tried to process invalid sound id %u." , textEntry ,( * i ). second . SoundId );
}
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if (( * i ). second . Emote )
{
if ( pSource -> GetTypeId () == TYPEID_UNIT || pSource -> GetTypeId () == TYPEID_PLAYER )
{
(( Unit * ) pSource ) -> HandleEmoteCommand (( * i ). second . Emote );
}
else
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error_log ( "TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u)." , textEntry , pSource -> GetTypeId ());
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}
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switch (( * i ). second . Type )
{
case CHAT_TYPE_SAY :
pSource -> MonsterSay ( textEntry , ( * i ). second . Language , target ? target -> GetGUID () : 0 );
break ;
case CHAT_TYPE_YELL :
pSource -> MonsterYell ( textEntry , ( * i ). second . Language , target ? target -> GetGUID () : 0 );
break ;
case CHAT_TYPE_TEXT_EMOTE :
pSource -> MonsterTextEmote ( textEntry , target ? target -> GetGUID () : 0 );
break ;
case CHAT_TYPE_BOSS_EMOTE :
pSource -> MonsterTextEmote ( textEntry , target ? target -> GetGUID () : 0 , true );
break ;
case CHAT_TYPE_WHISPER :
{
if ( target && target -> GetTypeId () == TYPEID_PLAYER )
pSource -> MonsterWhisper ( textEntry , target -> GetGUID ());
else error_log ( "TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER)." , textEntry );
} break ;
case CHAT_TYPE_BOSS_WHISPER :
{
if ( target && target -> GetTypeId () == TYPEID_PLAYER )
pSource -> MonsterWhisper ( textEntry , target -> GetGUID (), true );
else error_log ( "TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER)." , textEntry );
} break ;
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case CHAT_TYPE_ZONE_YELL :
pSource -> MonsterYellToZone ( textEntry , ( * i ). second . Language , target ? target -> GetGUID () : 0 );
break ;
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}
}
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//*********************************
//*** Functions used internally ***
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void Script :: RegisterSelf ()
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{
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int id = GetScriptId ( Name . c_str ());
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if ( id )
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{
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m_scripts [ id ] = this ;
++ num_sc_scripts ;
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}
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else if ( Name . find ( "example" ) == std :: string :: npos )
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{
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error_db_log ( "CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database." ,( this ) -> Name . c_str ());
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delete this ;
}
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}
//********************************
//*** Functions to be Exported ***
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TRINITY_DLL_EXPORT
char const * ScriptsVersion ()
{
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return "Default Trinity scripting library" ;
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}
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TRINITY_DLL_EXPORT
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bool GossipHello ( Player * pPlayer , Creature * pCreature )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pGossipHello ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGossipHello ( pPlayer , pCreature );
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}
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TRINITY_DLL_EXPORT
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bool GossipSelect ( Player * pPlayer , Creature * pCreature , uint32 uiSender , uint32 uiAction )
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{
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debug_log ( "TSCR: Gossip selection, sender: %d, action: %d" , uiSender , uiAction );
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pGossipSelect ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGossipSelect ( pPlayer , pCreature , uiSender , uiAction );
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}
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TRINITY_DLL_EXPORT
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bool GossipSelectWithCode ( Player * pPlayer , Creature * pCreature , uint32 uiSender , uint32 uiAction , const char * sCode )
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{
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debug_log ( "TSCR: Gossip selection with code, sender: %d, action: %d" , uiSender , uiAction );
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pGossipSelectWithCode ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGossipSelectWithCode ( pPlayer , pCreature , uiSender , uiAction , sCode );
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}
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TRINITY_DLL_EXPORT
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bool GOSelect ( Player * pPlayer , GameObject * pGO , uint32 uiSender , uint32 uiAction )
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{
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if ( ! pGO )
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return false ;
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debug_log ( "TSCR: Gossip selection, sender: %d, action: %d" , uiSender , uiAction );
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Script * tmpscript = m_scripts [ pGO -> GetGOInfo () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pGOSelect ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGOSelect ( pPlayer , pGO , uiSender , uiAction );
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}
TRINITY_DLL_EXPORT
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bool GOSelectWithCode ( Player * pPlayer , GameObject * pGO , uint32 uiSender , uint32 uiAction , const char * sCode )
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{
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if ( ! pGO )
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return false ;
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debug_log ( "TSCR: Gossip selection, sender: %d, action: %d" , uiSender , uiAction );
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Script * tmpscript = m_scripts [ pGO -> GetGOInfo () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pGOSelectWithCode ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGOSelectWithCode ( pPlayer , pGO , uiSender , uiAction , sCode );
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}
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TRINITY_DLL_EXPORT
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bool QuestAccept ( Player * pPlayer , Creature * pCreature , Quest const * pQuest )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pQuestAccept ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pQuestAccept ( pPlayer , pCreature , pQuest );
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}
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TRINITY_DLL_EXPORT
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bool QuestSelect ( Player * pPlayer , Creature * pCreature , Quest const * pQuest )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pQuestSelect ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pQuestSelect ( pPlayer , pCreature , pQuest );
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}
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TRINITY_DLL_EXPORT
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bool QuestComplete ( Player * pPlayer , Creature * pCreature , Quest const * pQuest )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pQuestComplete ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pQuestComplete ( pPlayer , pCreature , pQuest );
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}
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TRINITY_DLL_EXPORT
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bool ChooseReward ( Player * pPlayer , Creature * pCreature , Quest const * pQuest , uint32 opt )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pChooseReward ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pChooseReward ( pPlayer , pCreature , pQuest , opt );
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}
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TRINITY_DLL_EXPORT
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uint32 NPCDialogStatus ( Player * pPlayer , Creature * pCreature )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pNPCDialogStatus ) return 100 ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pNPCDialogStatus ( pPlayer , pCreature );
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}
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TRINITY_DLL_EXPORT
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uint32 GODialogStatus ( Player * pPlayer , GameObject * pGO )
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{
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Script * tmpscript = m_scripts [ pGO -> GetGOInfo () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pGODialogStatus ) return 100 ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGODialogStatus ( pPlayer , pGO );
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}
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TRINITY_DLL_EXPORT
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bool ItemHello ( Player * pPlayer , Item * pItem , Quest const * pQuest )
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{
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Script * tmpscript = m_scripts [ pItem -> GetProto () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pItemHello ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pItemHello ( pPlayer , pItem , pQuest );
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}
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TRINITY_DLL_EXPORT
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bool ItemQuestAccept ( Player * pPlayer , Item * pItem , Quest const * pQuest )
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{
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Script * tmpscript = m_scripts [ pItem -> GetProto () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pItemQuestAccept ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pItemQuestAccept ( pPlayer , pItem , pQuest );
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}
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TRINITY_DLL_EXPORT
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bool GOHello ( Player * pPlayer , GameObject * pGO )
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{
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Script * tmpscript = m_scripts [ pGO -> GetGOInfo () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pGOHello ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGOHello ( pPlayer , pGO );
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}
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TRINITY_DLL_EXPORT
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bool GOQuestAccept ( Player * pPlayer , GameObject * pGO , Quest const * pQuest )
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{
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Script * tmpscript = m_scripts [ pGO -> GetGOInfo () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pGOQuestAccept ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGOQuestAccept ( pPlayer , pGO , pQuest );
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}
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TRINITY_DLL_EXPORT
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bool GOChooseReward ( Player * pPlayer , GameObject * pGO , Quest const * pQuest , uint32 opt )
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{
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Script * tmpscript = m_scripts [ pGO -> GetGOInfo () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pGOChooseReward ) return false ;
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pPlayer -> PlayerTalkClass -> ClearMenus ();
return tmpscript -> pGOChooseReward ( pPlayer , pGO , pQuest , opt );
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}
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TRINITY_DLL_EXPORT
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bool AreaTrigger ( Player * pPlayer , AreaTriggerEntry * atEntry )
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{
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Script * tmpscript = m_scripts [ GetAreaTriggerScriptId ( atEntry -> id )];
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if ( ! tmpscript || ! tmpscript -> pAreaTrigger ) return false ;
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return tmpscript -> pAreaTrigger ( pPlayer , atEntry );
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}
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TRINITY_DLL_EXPORT
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CreatureAI * GetAI ( Creature * pCreature )
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{
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Script * tmpscript = m_scripts [ pCreature -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> GetAI ) return NULL ;
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return tmpscript -> GetAI ( pCreature );
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}
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TRINITY_DLL_EXPORT
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bool ItemUse ( Player * pPlayer , Item * pItem , SpellCastTargets const & targets )
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{
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Script * tmpscript = m_scripts [ pItem -> GetProto () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pItemUse ) return false ;
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return tmpscript -> pItemUse ( pPlayer , pItem , targets );
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}
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TRINITY_DLL_EXPORT
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bool ItemExpire ( Player * pPlayer , ItemPrototype const * pItemProto )
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{
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Script * tmpscript = m_scripts [ pItemProto -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pItemExpire ) return true ;
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return tmpscript -> pItemExpire ( pPlayer , pItemProto );
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyCreature ( Unit * caster , uint32 spellId , uint32 effIndex , Creature * crTarget )
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{
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Script * tmpscript = m_scripts [ crTarget -> GetScriptId ()];
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if ( ! tmpscript || ! tmpscript -> pEffectDummyCreature ) return false ;
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return tmpscript -> pEffectDummyCreature ( caster , spellId , effIndex , crTarget );
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyGameObj ( Unit * caster , uint32 spellId , uint32 effIndex , GameObject * gameObjTarget )
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{
Script * tmpscript = m_scripts [ gameObjTarget -> GetGOInfo () -> ScriptId ];
if ( ! tmpscript || ! tmpscript -> pEffectDummyGameObj ) return false ;
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return tmpscript -> pEffectDummyGameObj ( caster , spellId , effIndex , gameObjTarget );
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyItem ( Unit * caster , uint32 spellId , uint32 effIndex , Item * itemTarget )
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{
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Script * tmpscript = m_scripts [ itemTarget -> GetProto () -> ScriptId ];
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if ( ! tmpscript || ! tmpscript -> pEffectDummyItem ) return false ;
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return tmpscript -> pEffectDummyItem ( caster , spellId , effIndex , itemTarget );
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}
TRINITY_DLL_EXPORT
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InstanceData * CreateInstanceData ( Map * map )
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{
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if ( ! map -> IsDungeon ()) return NULL ;
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Script * tmpscript = m_scripts [(( InstanceMap * ) map ) -> GetScriptId ()];
if ( ! tmpscript || ! tmpscript -> GetInstanceData ) return NULL ;
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return tmpscript -> GetInstanceData ( map );
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}
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