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TCPlayerbotCore/src/game/CreatureGroups.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Creature.h"
#include "CreatureGroups.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
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INSTANTIATE_SINGLETON_1(CreatureGroupManager);
CreatureGroupHolderType CreatureGroupHolder;
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UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member)
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{
std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id);
if(cgroup_data != CreatureGroupHolder.end())
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{
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
for(multiplegroup i = range.first; i != range.second; ++i)
{
if(i->second->getInstanceID() == member.GetInstanceId())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID());
i->second->AddMember(member);
return;
}
}
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}
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId());
cgroup->AddMember(member);
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
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}
void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid)
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{
if(!formation || !guid)
return;
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid);
formation->RemoveMember(guid);
if(formation->isEmpty())
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{
uint32 id = formation->GetId();
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
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for(multiplegroup i = range.first; i != range.second; ++i)
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{
if(i->second == formation)
{
sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
CreatureGroupHolder.erase(i);
delete formation;
}
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}
}
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}
void CreatureGroupManager::LoadCreatureFormations()
{
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//Clear existing map
CreatureGroupMap.clear();
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//Check Integrity of the table
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`");
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if(!result)
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{
sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
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return;
}
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delete result;
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//Get group data
result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`");
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if(!result)
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{
sLog.outErrorDb("The table `creature_formations` is empty or corrupted");
return;
}
uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
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barGoLink bar( total_records);
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Field *fields;
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FormationMember *group_member;
//Loading data...
do
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{
fields = result->Fetch();
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bar.step();
//Load group member data
group_member = new FormationMember;
group_member->leaderGUID = fields[0].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
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//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
{
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
}
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CreatureGroupMap[group_member->memberGUID] = group_member;
if(lastLeaderGUID != group_member->leaderGUID)
lastLeaderGUID = group_member->leaderGUID;
}
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while(result->NextRow()) ;
sLog.outString();
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sLog.outString( ">> Loaded %u creatures in formations", total_records );
sLog.outString();
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//Free some heap
delete result;
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}
void CreatureGroup::AddMember(Creature &member)
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{
sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow());
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uint64 guid = member.GetGUID();
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//We first search creature member if exist
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
if(member.GetDBTableGUIDLow()==m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow());
m_leader = &member;
}
else
{
sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow());
member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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}
//Add to the club
CreatureGroupMembers[guid] = &member;
member.SetFormation(this);
sLog.outDebug("Unit GUID: %u added.", member.GetGUID());
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}
void CreatureGroup::RemoveMember(uint64 guid)
{
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if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
CreatureGroupMembers.erase(guid);
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}
void CreatureGroup::MemberHasAttacked(Creature &member)
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{
uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI;
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
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{
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName());
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if(itr->second)
{
//Skip one check
if(itr->second == &member)
return;
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switch(groupAI)
{
case 0:
return;
case 1:
if(&member != m_leader)
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return;
}
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//Attack if everything is OK
if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() &&
!itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim()))
itr->second->AI()->AttackStart(member.getVictim());
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}
}
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}
void CreatureGroup::LeaderMovedInEvade()
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
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{
if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
{
SetMemberDestination(itr->second);
sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow());
}
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}
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}
void CreatureGroup::FormDismiss(bool dismiss)
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
if(itr->second && itr->second != m_leader && itr->second->isAlive())
{
dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow());
}
}
m_Formed = !dismiss;
}
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void CreatureGroup::SetMemberDestination(Creature *member)
{
if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim())
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return;
sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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float x,y,z;
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uint32 lowguid = member->GetDBTableGUIDLow();
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UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z))
{
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float dist, angle, pathangle;
angle = itr2->second->follow_angle;
dist = itr2->second->follow_dist;
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
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x = x+cos(angle+pathangle)*dist;
y = y+sin(angle+pathangle)*dist;
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if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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member->GetMotionMaster()->Clear();
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member->GetMotionMaster()->MovePoint(0, x, y, z);
member->SetHomePosition(x, y, z, pathangle);
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}
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}