"EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundID, UnkEmoteID, Type FROM broadcast_text ORDER BY ID DESC",CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_BROADCAST_TEXT,"SELECT ID, MaleText_lang, FemaleText_lang FROM broadcast_text_locale WHERE locale = ?",CONNECTION_SYNCH);
PrepareStatement(HOTFIX_SEL_CURRENCY_TYPES,"SELECT ID, CategoryID, Name, InventoryIcon1, InventoryIcon2, SpellWeight, SpellCategory, MaxQty, MaxEarnablePerWeek, Flags, Quality, Description FROM currency_types ORDER BY ID DESC",CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_CURRENCY_TYPES,"SELECT ID, Name_lang, InventoryIcon1_lang, InventoryIcon2_lang, Description_lang FROM currency_types_locale WHERE locale = ?",CONNECTION_SYNCH);
"HolidayNameID, HolidayDescriptionID, TextureFilename, Priority, CalendarFilterType, Flags FROM holidays ORDER BY ID DESC",CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_HOLIDAYS,"SELECT ID, TextureFilename_lang FROM holidays_locale WHERE locale = ?",CONNECTION_SYNCH);
// ItemAppearance.db2
PrepareStatement(HOTFIX_SEL_ITEM_APPEARANCE,"SELECT ID, DisplayID, IconFileDataID FROM item_appearance ORDER BY ID DESC",CONNECTION_SYNCH);
// ItemBonus.db2
PrepareStatement(HOTFIX_SEL_ITEM_BONUS,"SELECT ID, BonusListID, Type, Value1, Value2, `Index` FROM item_bonus ORDER BY ID DESC",CONNECTION_SYNCH);
// ItemBonusTreeNode.db2
PrepareStatement(HOTFIX_SEL_ITEM_BONUS_TREE_NODE,"SELECT ID, BonusTreeID, BonusTreeModID, SubTreeID, BonusListID FROM item_bonus_tree_node ORDER BY ID DESC",CONNECTION_SYNCH);
// ItemCurrencyCost.db2
PrepareStatement(HOTFIX_SEL_ITEM_CURRENCY_COST,"SELECT ID, ItemID FROM item_currency_cost ORDER BY ItemID DESC",CONNECTION_SYNCH);
"RequiredFactionId, RequiredFactionStanding, RequirementFlags, RequiredAchievement, RequiredMoney FROM item_extended_cost ORDER BY ID DESC",CONNECTION_SYNCH);
"HolidayID, StatScalingFactor, CurrencySubstitutionID, CurrencySubstitutionCount, ItemNameDescriptionID FROM item_sparse ORDER BY ID DESC",CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_SPARSE,"SELECT ID, Name_lang, Name2_lang, Name3_lang, Name4_lang, Description_lang FROM item_sparse_locale WHERE locale = ?",CONNECTION_SYNCH);
// ItemXBonusTree.db2
PrepareStatement(HOTFIX_SEL_ITEM_X_BONUS_TREE,"SELECT ID, ItemID, BonusTreeID FROM item_x_bonus_tree ORDER BY ID DESC",CONNECTION_SYNCH);
PrepareStatement(HOTFIX_SEL_QUEST_PACKAGE_ITEM,"SELECT ID, QuestPackageID, ItemID, ItemCount, Unk FROM quest_package_item ORDER BY ID DESC",CONNECTION_SYNCH);
"SpellClassSet FROM spell_class_options ORDER BY ID DESC",CONNECTION_SYNCH);
// SpellLearnSpell.db2
PrepareStatement(HOTFIX_SEL_SPELL_LEARN_SPELL,"SELECT ID, LearnSpellID, SpellID, OverridesSpellID FROM spell_learn_spell ORDER BY ID DESC",CONNECTION_SYNCH);
"PowerDisplayID, UnitPowerBarID, ManaCostPercentage, ManaCostPercentagePerSecond, RequiredAura, HealthCostPercentage FROM spell_power ORDER BY ID DESC",CONNECTION_SYNCH);
PrepareStatement(HOTFIX_SEL_SPELL_POWER_DIFFICULTY,"SELECT SpellPowerID, DifficultyID, PowerIndex FROM spell_power_difficulty ORDER BY SpellPowerID DESC",CONNECTION_SYNCH);
"CurrencyID, CurrencyCount FROM spell_reagents ORDER BY ID DESC",CONNECTION_SYNCH);
// SpellRuneCost.db2
PrepareStatement(HOTFIX_SEL_SPELL_RUNE_COST,"SELECT ID, Blood, Unholy, Frost, Chromatic, RunicPower FROM spell_rune_cost ORDER BY ID DESC",CONNECTION_SYNCH);
// SpellTotems.db2
PrepareStatement(HOTFIX_SEL_SPELL_TOTEMS,"SELECT ID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2 FROM spell_totems ORDER BY ID DESC",CONNECTION_SYNCH);