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TCPlayerbotCore/src/server/shared/Database/Implementation/HotfixDatabase.cpp
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/*
2015-01-01 00:27:46 +01:00
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "HotfixDatabase.h"
// Force locale statments to appear exactly in locale declaration order, right after normal data fetch statement
#define PREPARE_LOCALE_STMT(stmtBase, sql, con) \
static_assert(stmtBase + 1 == stmtBase##_LOCALE, "Invalid prepared statement index for " #stmtBase "_LOCALE"); \
PrepareStatement(stmtBase##_LOCALE, sql, con);
void HotfixDatabaseConnection::DoPrepareStatements()
{
if (!m_reconnecting)
m_stmts.resize(MAX_HOTFIXDATABASE_STATEMENTS);
// AreaGroup.db2
PrepareStatement(HOTFIX_SEL_AREA_GROUP, "SELECT ID FROM area_group ORDER BY ID DESC", CONNECTION_SYNCH);
// AreaGroupMember.db2
PrepareStatement(HOTFIX_SEL_AREA_GROUP_MEMBER, "SELECT ID, AreaGroupID, AreaID FROM area_group_member ORDER BY ID DESC", CONNECTION_SYNCH);
// BroadcastText.db2
PrepareStatement(HOTFIX_SEL_BROADCAST_TEXT, "SELECT ID, Language, MaleText, FemaleText, EmoteID1, EmoteID2, EmoteID3, "
"EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundID, UnkEmoteID, Type FROM broadcast_text ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_BROADCAST_TEXT, "SELECT ID, MaleText_lang, FemaleText_lang FROM broadcast_text_locale WHERE locale = ?", CONNECTION_SYNCH);
// CurrencyTypes.db2
PrepareStatement(HOTFIX_SEL_CURRENCY_TYPES, "SELECT ID, CategoryID, Name, InventoryIcon1, InventoryIcon2, SpellWeight, SpellCategory, MaxQty, MaxEarnablePerWeek, Flags, Quality, Description FROM currency_types ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_CURRENCY_TYPES, "SELECT ID, Name_lang, InventoryIcon1_lang, InventoryIcon2_lang, Description_lang FROM currency_types_locale WHERE locale = ?", CONNECTION_SYNCH);
// CurvePoint.db2
PrepareStatement(HOTFIX_SEL_CURVE_POINT, "SELECT ID, CurveID, `Index`, X, Y FROM curve_point ORDER BY ID DESC", CONNECTION_SYNCH);
// Holidays.db2
PrepareStatement(HOTFIX_SEL_HOLIDAYS, "SELECT ID, Duration1, Duration2, Duration3, Duration4, Duration5, Duration6, Duration7, Duration8, Duration9, Duration10, "
"Date1, Date2, Date3, Date4, Date5, Date6, Date7, Date8, Date9, Date10, Date11, Date12, Date13, Date14, Date15, Date16, Region, Looping, "
"CalendarFlags1, CalendarFlags2, CalendarFlags3, CalendarFlags4, CalendarFlags5, CalendarFlags6, CalendarFlags7, CalendarFlags8, CalendarFlags9, CalendarFlags10, "
"HolidayNameID, HolidayDescriptionID, TextureFilename, Priority, CalendarFilterType, Flags FROM holidays ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_HOLIDAYS, "SELECT ID, TextureFilename_lang FROM holidays_locale WHERE locale = ?", CONNECTION_SYNCH);
// ItemAppearance.db2
PrepareStatement(HOTFIX_SEL_ITEM_APPEARANCE, "SELECT ID, DisplayID, IconFileDataID FROM item_appearance ORDER BY ID DESC", CONNECTION_SYNCH);
// ItemBonus.db2
PrepareStatement(HOTFIX_SEL_ITEM_BONUS, "SELECT ID, BonusListID, Type, Value1, Value2, `Index` FROM item_bonus ORDER BY ID DESC", CONNECTION_SYNCH);
// ItemBonusTreeNode.db2
PrepareStatement(HOTFIX_SEL_ITEM_BONUS_TREE_NODE, "SELECT ID, BonusTreeID, BonusTreeModID, SubTreeID, BonusListID FROM item_bonus_tree_node ORDER BY ID DESC", CONNECTION_SYNCH);
// ItemCurrencyCost.db2
PrepareStatement(HOTFIX_SEL_ITEM_CURRENCY_COST, "SELECT ID, ItemID FROM item_currency_cost ORDER BY ItemID DESC", CONNECTION_SYNCH);
// ItemEffect.db2
PrepareStatement(HOTFIX_SEL_ITEM_EFFECT, "SELECT ID, ItemID, OrderIndex, SpellID, `Trigger`, Charges, Cooldown, "
"Category, CategoryCooldown FROM item_effect ORDER BY ID DESC", CONNECTION_SYNCH);
// Item.db2
PrepareStatement(HOTFIX_SEL_ITEM, "SELECT ID, Class, SubClass, SoundOverrideSubclass, Material, InventoryType, Sheath, "
"FileDataID, GroupSoundsID FROM item ORDER BY ID DESC", CONNECTION_SYNCH);
// ItemExtendedCost.db2
PrepareStatement(HOTFIX_SEL_ITEM_EXTENDED_COST, "SELECT ID, RequiredArenaSlot, RequiredItem1, RequiredItem2, RequiredItem3, RequiredItem4, RequiredItem5, "
"RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredPersonalArenaRating, ItemPurchaseGroup, "
"RequiredCurrency1, RequiredCurrency2, RequiredCurrency3, RequiredCurrency4, RequiredCurrency5, "
"RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, RequiredCurrencyCount5, "
"RequiredFactionId, RequiredFactionStanding, RequirementFlags, RequiredAchievement, RequiredMoney FROM item_extended_cost ORDER BY ID DESC", CONNECTION_SYNCH);
// ItemModifiedAppearance.db2
PrepareStatement(HOTFIX_SEL_ITEM_MODIFIED_APPEARANCE, "SELECT ID, ItemID, AppearanceModID, AppearanceID, "
"IconFileDataID, `Index` FROM item_modified_appearance ORDER BY ID DESC", CONNECTION_SYNCH);
// Item-sparse.db2
PrepareStatement(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Quality, Flags1, Flags2, Flags3, Unk1, Unk2, BuyCount, BuyPrice, SellPrice, InventoryType, "
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredHonorRank, RequiredCityRank, "
"RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, "
"ItemStatType1, ItemStatType2, ItemStatType3, ItemStatType4, ItemStatType5, ItemStatType6, ItemStatType7, ItemStatType8, ItemStatType9, ItemStatType10, "
"ItemStatValue1, ItemStatValue2, ItemStatValue3, ItemStatValue4, ItemStatValue5, ItemStatValue6, ItemStatValue7, ItemStatValue8, ItemStatValue9, ItemStatValue10, "
"ItemStatAllocation1, ItemStatAllocation2, ItemStatAllocation3, ItemStatAllocation4, ItemStatAllocation5, "
"ItemStatAllocation6, ItemStatAllocation7, ItemStatAllocation8, ItemStatAllocation9, ItemStatAllocation10, "
"ItemStatSocketCostMultiplier1, ItemStatSocketCostMultiplier2, ItemStatSocketCostMultiplier3, ItemStatSocketCostMultiplier4, ItemStatSocketCostMultiplier5, "
"ItemStatSocketCostMultiplier6, ItemStatSocketCostMultiplier7, ItemStatSocketCostMultiplier8, ItemStatSocketCostMultiplier9, ItemStatSocketCostMultiplier10, "
"ScalingStatDistribution, DamageType, Delay, RangedModRange, Bonding, Name, Name2, Name3, Name4, Description, PageText, LanguageID, PageMaterial, "
"StartQuest, LockID, Material, Sheath, RandomProperty, RandomSuffix, ItemSet, Area, Map, BagFamily, TotemCategory, "
"SocketColor1, SocketColor2, SocketColor3, SocketBonus, GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, "
"HolidayID, StatScalingFactor, CurrencySubstitutionID, CurrencySubstitutionCount, ItemNameDescriptionID FROM item_sparse ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Name_lang, Name2_lang, Name3_lang, Name4_lang, Description_lang FROM item_sparse_locale WHERE locale = ?", CONNECTION_SYNCH);
// ItemXBonusTree.db2
PrepareStatement(HOTFIX_SEL_ITEM_X_BONUS_TREE, "SELECT ID, ItemID, BonusTreeID FROM item_x_bonus_tree ORDER BY ID DESC", CONNECTION_SYNCH);
// KeyChain.db2
PrepareStatement(HOTFIX_SEL_KEY_CHAIN, "SELECT Id, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, Key16, "
"Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM key_chain ORDER BY Id DESC", CONNECTION_SYNCH);
// Mount.db2
PrepareStatement(HOTFIX_SEL_MOUNT, "SELECT Id, MountTypeId, DisplayId, Flags, Name, Description, SourceDescription, "
"Source, SpellId, PlayerConditionId FROM mount ORDER BY Id DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_MOUNT, "SELECT ID, Name_lang, Description_lang, SourceDescription_lang FROM mount_locale WHERE locale = ?", CONNECTION_SYNCH);
// OverrideSpellData.db2
PrepareStatement(HOTFIX_SEL_OVERRIDE_SPELL_DATA, "SELECT ID, SpellID1, SpellID2, SpellID3, SpellID4, SpellID5, "
"SpellID6, SpellID7, SpellID8, SpellID9, SpellID10, Flags, PlayerActionbarFileDataID FROM override_spell_data ORDER BY ID DESC", CONNECTION_SYNCH);
// PhaseGroup.db2
PrepareStatement(HOTFIX_SEL_PHASE_GROUP, "SELECT ID, PhaseID, PhaseGroupID FROM phase_group ORDER BY ID DESC", CONNECTION_SYNCH);
2015-04-13 22:25:35 +02:00
// QuestPackageItem.db2
PrepareStatement(HOTFIX_SEL_QUEST_PACKAGE_ITEM, "SELECT ID, QuestPackageID, ItemID, ItemCount, Unk FROM quest_package_item ORDER BY ID DESC", CONNECTION_SYNCH);
// SoundEntries.db2
PrepareStatement(HOTFIX_SEL_SOUND_ENTRIES, "SELECT ID, SoundType, Name, FileDataID1, FileDataID2, FileDataID3, FileDataID4, FileDataID5, "
"FileDataID6, FileDataID7, FileDataID8, FileDataID9, FileDataID10, FileDataID11, FileDataID12, FileDataID13, FileDataID14, FileDataID15, "
"FileDataID16, FileDataID17, FileDataID18, FileDataID19, FileDataID20, Freq1, Freq2, Freq3, Freq4, Freq5, Freq6, Freq7, Freq8, Freq9, Freq10, "
"Freq11, Freq12, Freq13, Freq14, Freq15, Freq16, Freq17, Freq18, Freq19, Freq20, VolumeFloat, Flags, MinDistance, DistanceCutoff, "
"EAXDef, SoundEntriesAdvancedID, VolumeVariationPlus, VolumeVariationMinus, PitchVariationPlus, "
"PitchVariationMinus, PitchAdjust, DialogType, BusOverwriteID FROM sound_entries ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_SOUND_ENTRIES, "SELECT ID, Name_lang FROM sound_entries_locale WHERE locale = ?", CONNECTION_SYNCH);
// SpellAuraRestrictions.db2
PrepareStatement(HOTFIX_SEL_SPELL_AURA_RESTRICTIONS, "SELECT ID, CasterAuraState, TargetAuraState, ExcludeCasterAuraState, ExcludeTargetAuraState, "
"CasterAuraSpell, TargetAuraSpell, ExcludeCasterAuraSpell, ExcludeTargetAuraSpell FROM spell_aura_restrictions ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellCastingRequirements.db2
PrepareStatement(HOTFIX_SEL_SPELL_CASTING_REQUIREMENTS, "SELECT ID, FacingCasterFlags, MinFactionID, MinReputation, "
"RequiredAreasID, RequiredAuraVision, RequiresSpellFocus FROM spell_casting_requirements ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellClassOptions.db2
PrepareStatement(HOTFIX_SEL_SPELL_CLASS_OPTIONS, "SELECT ID, ModalNextSpell, SpellClassMask1, SpellClassMask2, SpellClassMask3, SpellClassMask4, "
"SpellClassSet FROM spell_class_options ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellLearnSpell.db2
PrepareStatement(HOTFIX_SEL_SPELL_LEARN_SPELL, "SELECT ID, LearnSpellID, SpellID, OverridesSpellID FROM spell_learn_spell ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellMisc.db2
PrepareStatement(HOTFIX_SEL_SPELL_MISC, "SELECT ID, Attributes, AttributesEx, AttributesExB, AttributesExC, AttributesExD, AttributesExE, "
"AttributesExF, AttributesExG, AttributesExH, AttributesExI, AttributesExJ, AttributesExK, AttributesExL, AttributesExM, "
"CastingTimeIndex, DurationIndex, RangeIndex, Speed, SpellVisualID1, SpellVisualID2, SpellIconID, ActiveIconID, "
"SchoolMask, MultistrikeSpeedMod FROM spell_misc ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellPower.db2
PrepareStatement(HOTFIX_SEL_SPELL_POWER, "SELECT ID, SpellID, PowerIndex, PowerType, ManaCost, ManaCostPerLevel, ManaCostPerSecond, ManaCostAdditional, "
"PowerDisplayID, UnitPowerBarID, ManaCostPercentage, ManaCostPercentagePerSecond, RequiredAura, HealthCostPercentage FROM spell_power ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellPowerDifficulty.db2
PrepareStatement(HOTFIX_SEL_SPELL_POWER_DIFFICULTY, "SELECT SpellPowerID, DifficultyID, PowerIndex FROM spell_power_difficulty ORDER BY SpellPowerID DESC", CONNECTION_SYNCH);
// SpellReagents.db2
PrepareStatement(HOTFIX_SEL_SPELL_REAGENTS, "SELECT ID, Reagent1, Reagent2, Reagent3, Reagent4, Reagent5, Reagent6, Reagent7, Reagent8, "
"ReagentCount1, ReagentCount2, ReagentCount3, ReagentCount4, ReagentCount5, ReagentCount6, ReagentCount7, ReagentCount8, "
"CurrencyID, CurrencyCount FROM spell_reagents ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellRuneCost.db2
PrepareStatement(HOTFIX_SEL_SPELL_RUNE_COST, "SELECT ID, Blood, Unholy, Frost, Chromatic, RunicPower FROM spell_rune_cost ORDER BY ID DESC", CONNECTION_SYNCH);
// SpellTotems.db2
PrepareStatement(HOTFIX_SEL_SPELL_TOTEMS, "SELECT ID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2 FROM spell_totems ORDER BY ID DESC", CONNECTION_SYNCH);
// TaxiNodes.db2
PrepareStatement(HOTFIX_SEL_TAXI_NODES, "SELECT ID, MapID, PosX, PosY, PosZ, Name, MountCreatureID1, MountCreatureID2, ConditionID, "
"LearnableIndex, Flags, MapOffsetX, MapOffsetY FROM taxi_nodes ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_TAXI_NODES, "SELECT ID, Name_lang FROM taxi_nodes_locale WHERE locale = ?", CONNECTION_SYNCH);
// TaxiPath.db2
PrepareStatement(HOTFIX_SEL_TAXI_PATH, "SELECT ID, `From`, `To`, Cost FROM taxi_path ORDER BY ID DESC", CONNECTION_SYNCH);
// TaxiPathNode.db2
PrepareStatement(HOTFIX_SEL_TAXI_PATH_NODE, "SELECT ID, PathID, NodeIndex, MapID, LocX, LocY, LocZ, Flags, Delay, "
"ArrivalEventID, DepartureEventID FROM taxi_path_node ORDER BY ID DESC", CONNECTION_SYNCH);
}